Game Guides Archive

Thread: Healing Exploits: Tumbling, War Cry and Pet Tricks

Xanevae
Sat Sep 11, 2004 6:58 pm
#1

It's a pet hate of mine really, it doesnt ruin the asthetics of the game like some of the other problems people moan about, this is purely game play. It's an exploit, people huddle around in a med cenetre and master medic in a few hours, and then with the addition of the new jedi trials you now find the village always has someone using one of the mentioned exploits and doctors crowding round them. after all they can hold so little xp compared with other classes, its hardly worth them leaving dathomire as by the time they are back on corronet they have maxed out their XP and are ready to go back and cash it in.


People will always find exploits and shortcuts, im terrible for it, but if these affect game balance its the devs job to find a way to stop it happening.
TheBostonBruiser
Sat Sep 11, 2004 7:11 pm
#2


I prefer the combat revamp before tinkering with tumbling/warcry is even considered.


But yes, I would like something done about this eventually as well. Perhaps a "Can only be used while in combat" type of rule.



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-RIP-SoulDragon
Sat Sep 11, 2004 7:20 pm
#3

I agree with the combat revamp first. if you want to get technical, you can also call healing dancers an exploit, but that's prolly getting too silly



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playwphyre
Sat Sep 11, 2004 7:21 pm
#4

I don't know what exploit you are refering to with the warcry, but tumbling to lose action is hardly an exploit. This doesn't effect you in any way nore does it harm game play. Think about it, who in their right mind would want to seriously sit in a med center for hours a day simply healing the occation wound victim. This game is slow enough as is, they certainly don't need to make it any slower.
admiraljz
Sat Sep 11, 2004 7:22 pm
#5

Combat revamp will actually take care of the problem itself. Special attacks (including tumbling, warcry, etc) will no longer damage our HAM bars; rather, a seperate bar or bars that will be non-healable and control the amount of specials we can use. Once those patches start to hit, problem solved.


BTW, it's a pet peeve of mine as well. It spams my combat channel as bad as the spatial spammers in the coro starport. Every tumbler I pass gets addignored.





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Illuminatrix
Sat Sep 11, 2004 7:22 pm
#6

Have you tried mastering doctor without tumbling?

Try it sometime. Tell me what you think. In 8 months time, once you've finally reached master, let me know how much fun you had.








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This.. isn't.. what.. I.. signed.. up.. for.

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Geral_Corasjo
Sat Sep 11, 2004 7:29 pm
#7






Illuminatrix wrote:
Have you tried mastering doctor without tumbling?

Try it sometime. Tell me what you think. In 8 months time, once you've finally reached master, let me know how much fun you had.





exactly my point, on my other account I did it the old fashioned way. It was hell. It was also fun. I ran around in groups healing people, I would answer peoples call for a person in the med center. Occasionally I would sit in the med center and heal people when they came in. I went on raids in the tusken fort and squill cave healing people. It was fun and hard but believe me, every new skill made you feel great. Now its just one skill after another after another til someone finally made Master....then they're like 'good I can buff ' when then I was like 'YAAAAAA FINALLY!!!11!'


People appreciated doctors then, much more than today.



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Illuminatrix
Sat Sep 11, 2004 7:36 pm
#8

And I agree. Back when I mastered doctor for the first time, on Radiant, over 8 months ago, it was fun and rewarding. Now? Forget it. To try and apply how things once were in comparison to how things are now, simply won't work.

There are simply too many doctors, medics and people all around healing themselves to make this profession worthwhile. You don't need doctors in groups anymore, you need MASTER doctors in groups because the only thing people are fighting that require the assistance of doctors are the same things that you need a doctor to heal you and rez you for.

It's simply difficult if not impossible to level a character from Novice Medic to Master Doctor within any reasonable amount of time. Thus, tumbling.








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This.. isn't.. what.. I.. signed.. up.. for.

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Xanevae
Sat Sep 11, 2004 7:38 pm
#9

my wife has mastered both doctor and combat medic, and refused to heal a tumbler as she felt it was cheating. it didn't take her thatlong possibly under a week for each.


you dont have to stand in a med center to get medical xp, buy a droid, even a novice medic can do that much, i got a mouse droid when i first started for 100 credits, was enough to let me go stand in a star port and heal people as they came in and loaded. There are plenty of ways to get med XP without tumblers.


Let med centres be used for people that want healing, not as a place for doctors and medics alike to crowd round tumblers and ignore the wounded.
nikolai
Sat Sep 11, 2004 7:41 pm
#10

Its rather sad that with so many replies none of you have quite seen the problem for what it is.


You denounce players for using it, you hate that people don't use other methods, but you still fail to see that its the devs creating mindless systems in the first place that make players want to take shortcuts.







"Go then, there are other worlds than these."




Nick231
Sat Sep 11, 2004 7:47 pm
#11



Illuminatrix wrote:
Have you tried mastering doctor without tumbling?

Try it sometime. Tell me what you think. In 8 months time, once you've finally reached master, let me know how much fun you had.




I find it to be quite fun (moreso than sitting in a med center healing a tumbler). I just cure wounds for people at the dantooine mining outpost. I've done it from medic 1/2/1/0 to doctor 2/2/4/2 earlier today. You get people who tip decently, decent items sometimes too. I usually try to get people to at least go "lol" while I'm healing them, whether its by /poke ing them or slipping in a buff or two from a Enhance pack A.
MRFUJI
Sat Sep 11, 2004 7:53 pm
#12






Nick231 wrote:





Illuminatrix wrote:
Have you tried mastering doctor without tumbling?

Try it sometime. Tell me what you think. In 8 months time, once you've finally reached master, let me know how much fun you had.






I find it to be quite fun (moreso than sitting in a med center healing a tumbler). I just cure wounds for people at the dantooine mining outpost. I've done it from medic 1/2/1/0 to doctor 2/2/4/2 earlier today. You get people who tip decently, decent items sometimes too. I usually try to get people to at least go "lol" while I'm healing them, whether its by /poke ing them or slipping in a buff or two from a Enhance pack A.



if you find it so much fun healing people then why bother mastering at all.??? Why not just heal people constantly...just imagine the fun you could have..

Pvt
Sat Sep 11, 2004 8:23 pm
#13

It was already stated by a Dev or CSR that is not considered an exploit.



I understand your position which: It took me forever to master doctor so it should take everyone else forever too?


That's basically what your saying above even if you won't admit it. Much like some Jedi who are upset that people can unlock in as little as 3 months now. You want people to feel what you felt so that they will gain a real appreciation for what they have achieved.



If you think back to a long time ago this game was actually supposed to suit both the casual gamer as well as the powergamer.


Crafters could gain a certain type of XP while not even logged on from using factories. SOE in the end decided that getting rid of that system would keep people playing longer thus, SOE would make more money, which is all the game is truly about.


There is nothing wrong with someone finding a friend to tumble and then AFK macro heal to gain XP. There is absolutely nothing wrong with it. The game XP design is so boring and redundant anyway. It would be nice if it were quest based but it isn't. It's just a boring endless stupid grind which really is not fun to do. You may argue that you accomplish something well what do you accimplish? Mastering the doctor profession in an online video game? LMAO that isn't an accomplishment in my opinion and if it took you a long time to do it was a complete waste of time. I have issues with wasting time please don't get me started I beat on myself mostly lmao.


It you may not think it's fair because people can easily master doctor and start making money by selling buffs but if you flipped it around if it weren't rewarding to sell buffs then that must mean that there are too many doctors selling them and to compete people have to drop the price which in fact on my server prices are rising.




It's not an exploit and you should be happy that people don't have to go through the mindless boring very difficult grind that you did in order to master doctor. It may not be completely fair but like you said you mastered doctor at the start of the game. It took me forever to master smuggler and grind out weaponsmith and commando back in the day. It took me a long time to do anything in this game and that really sucked. I wanted to actually get into the game and be able to play not grind forever. I went through hell just trying to get slicing 4 because their were very few smugglers on my server and I was broke anyway. Clamps were so expensive and without buffs or solo groups and sweet armor (way way back in the day) I had a hard time making money to buy resources and clamps and I don't want anyone to ever have to go through that horrible time I went through trying to master proffesions. I'm happy that people now sell locked containers in packages to noob smugglers and make crates of survival knives and clamps and sell resources to grind out spices tree all in one vendor fore extremely cheap.




Listen to me I'm your community advisor lmao: It's just a matter of perspective and you should be happy that people don't have to go through hell and back while jumping through hoops to master a proffesion in this game.





Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
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