Game Guides Archive
Thread: How to fix CA and AA prices!!
- CAs and AAs can now be removed from clothing items but take up space (example: a shirt has 2 CAs which equals 3 space slots in total)
- Once the clothing item reaches 0 condition the CA or AA is deleted with the item
- CAs and AAs stop working once the clothing item reaches 300 condition (this will improve business for tailors)
- Bio enhanced clothing will have AAs and CAs working till 1 condition
This may be a challenge to code but something has to be done with the 1.5 million per 1 point of speed or accuracy!
Im not a tailor!
Plz post constructive suggestions! thank you!
- CAs and AAs can now be removed from clothing items but take up space (example: a shirt has 2 CAs which equals 3 space slots in total)
I dont see this affecting supply that much. The only people who would want to remove an attachment would be those who no longer need that. In general, most people with attachments would want to keep them and will not be removing them. Thus the supply would not be increased by an appreciable amount.
- Once the clothing item reaches 0 condition the CA or AA is deleted with the item
- CAs and AAs stop working once the clothing item reaches 300 condition (this will improve business for tailors)
- Bio enhanced clothing will have AAs and CAs working till 1 condition
These three options would result in reducing the supply and with the demand so high, this would result in increasing prices as those toons that had attachments would be required to seek out more in the furture. Thus purchasing attachments would not remove you from the demand side of the equation and the destruction of the attachment would lower the supply side.
The question we really need to ask, is the number of attachments sufficient based on the exepected rarity. Things dont have to be inexpensive. If an item is rare it should be expensive and markets will dictate what that price should be.
Leana_Txorana wrote:
I was sure you were going to suggest some socialist way of "fixing" prices. The truth of the matter is that prices are not broken and do not need "fixed". I was pleased that your idea did not suggest some drakonean restrictions.
Now from a general standpoint, supply and demand is what dictates the prices. The demand is much higher than supply. The simplest way is to increase supply and prices will drop. On one hand this is simple, on the other, attachments are supposed to be rare. They are not supposed to be easily available for new characters. If everyone has them then they have no value. It is a balance act and if the devs feel the number of attachments is the correct amount then the prices are effected accordingly and will be high.
- CAs and AAs can now be removed from clothing items but take up space (example: a shirt has 2 CAs which equals 3 space slots in total)
I dont see this affecting supply that much. The only people who would want to remove an attachment would be those who no longer need that. In general, most people with attachments would want to keep them and will not be removing them. Thus the supply would not be increased by an appreciable amount.
This would decrease demand a bit. If i could to move my +5 rifle speed out of my 1 socket shirt into another one I wouldnt have to buy another. This would also increase supply because It would be more tempting to pull it out and sell it for 5 mil than to sell the shirt for less.
I don't really seen prices as "broke". But that's what anyone with over 10 mil would say.![]()
Message Edited by AlexPKeaton on 09-14-2004 07:24 AM