Game Guides Archive
Thread: Game Guides: Khristen's Guide to Player Cities v.1.2
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Tiggs
Wed Jan 26, 2005 9:35 pm
#1
Heya Folks!
Today's guide, Guide to Player Cities v.1.2 was submitted by community member Khristen! This is a great guide for those thinking about starting a player city. Khristen did a great job!
If you have a guide you want to submit to be featured on our website or would like to add information to an existing guide, please send a txt version of your guide imbedded into the body of an email (no attachments please) to: SWGGuides
LeBob
Wed Jan 26, 2005 10:53 pm
#2
Nice guide!
Here is a tool I think is extremely helpful for planning the layout of a player city!
It was created and is hosted by Tiaga.
TheRealMopy
Wed Jan 26, 2005 11:02 pm
#3
Hey, nice guide indeed. Interesting insight into the profession there.
SicariusD
Thu Jan 27, 2005 4:44 am
#4
Woot famous by association, Khris works hard on so many things that keep our City and player base together I'm glad the rest of SWG can benefit from her aswell 
bwjedi
Thu Jan 27, 2005 6:09 am
#5
One point you are exactly correct on in your guide. You say that if a city is demoted in rank that all civic structures that the city no longer qualifies for and all civic structures outside the new city limits are destoyed. While the latter is true, the former isn't exactly true. If a city is demoted in rank, any civic structures that the city no longer qualifies for that are still within the new rank's boundaries are disabled (not destroyed). They cannot be used, but it gives the mayor a chance to redeed them or to get the population back up high enough to have the city promoted in the next update, making the structures usable again. A fairly minor thing, but if your gonna post a guide it's best to have all your info correct.
whitestar19
Thu Jan 27, 2005 8:08 am
#6
Nice guide.Excellent workbut she forgot to mention thanks to this newpublish that dead ghost houses of peoplewho left the game will be there for at least a year even with the maintenance long run out. God knows when the purge will go in. We have a house in our commerical district that is blocking a spot for two shops which was going to disappear anyday now, had to be over 90% decay but now.... it's going to stay there andruin our city for quite some time. The owner wants it gone and has been working with us, but can't find the server trade guy and CSR'swon't tell us who owns it.
No Player City can ever be sucessful because of this but thanks for trying anyway Khristen. I'm glad you got the reconigtion you deserved.
Rogue1970
Thu Jan 27, 2005 11:30 am
#8
Amusing to see a guide that includes bugs:
Sales Tax - A sales tax is added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and the tax is calculated in when the item is listed on the vendor for viewing; this tax also applies to items offered to a vendor. Tax is collected at the time of purchase. (**This tax is currently bugged. The tax is calculated in as it should, but is credited to the merchant at the time of the sale instead of the city. It has been confirmed to work at a rate of 10%, although that rate is much too high for most player cities.**)
Khristen
Thu Jan 27, 2005 12:39 pm
#9
bwjedi wrote:
One point you are exactly correct on in your guide. You say that if a city is demoted in rank that all civic structures that the city no longer qualifies for and all civic structures outside the new city limits are destoyed. While the latter is true, the former isn't exactly true. If a city is demoted in rank, any civic structures that the city no longer qualifies for that are still within the new rank's boundaries are disabled (not destroyed). They cannot be used, but it gives the mayor a chance to redeed them or to get the population back up high enough to have the city promoted in the next update, making the structures usable again. A fairly minor thing, but if your gonna post a guide it's best to have all your info correct.
I double-checked on this as I thought that was the way it worked as well. There is no "grace-period" for rank, however. There may be a little server lag that keeps it from happening immediately, but structures do get destroyed if the city drops a rank and doesn't qualify for those structures.
Khristen
Thu Jan 27, 2005 1:23 pm
#10
Thanks, Tiggs! 
I really enjoyed writing it, and it's such an honor to have it featured. Thanks to everyone who helped with feedback on the Politician forums and in Kor Spera, Corellia!
GrinInc
Thu Jan 27, 2005 9:24 pm
#11
Curious, ever think of adding what structures are allowed at what level (Cantina's, Parking Garage's, etc)? I'm always being asked and I've only found pages that have some and nothing with it all. Especially Parking Garages since they came out later.
Khristen
Thu Jan 27, 2005 10:26 pm
#12
It's in the section on "Creating a City" in the description of each city rank.
- Outpost - Requires 10 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed.
- Village - Requires 20 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level.
- Township - Requires 35 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital.
- City - Requires 55 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.
- Metropolis - Requires 85 citizens and grants a city radius of 450m.
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