Game Guides Archive

Thread: Defenses and stats only work if your holding a weapon??

masterz0fgamez
Tue Dec 21, 2004 7:17 pm
#1

First of all many people believe that fencer and pistoleer is an awesome profession because your stacking your dodge. However i heard from a veteran gamer that the you only have your defenses if you hold that weapon. For example...



If a pistoleer has a max of +80 dodge, and his fencer profession has a +115 dodge, it would be +195 dodge total. However ....


If your not holding your fencing weapon you only have +80 dodge and if you're holding the fencer weapon you'll have 115 dodge, but not that +80.


Can someone confirm this, because it kinda makes a lot of templates useless...
tHeRaBiDmOnKeY
Tue Dec 21, 2004 7:20 pm
#2

ive heard that that was going to be fixed in the combat balance, and as of this moment, you will get the +195 dodge, but correct me if I'm wrong



- Kastev (Jedi Scumbag)- [ TNT ]
T o w n o f N e w T h e b e s
-TNT-
Tiker (The Wannabe BH)
Avagails personal wench, yay!



ShadowHawk01
Tue Dec 21, 2004 7:23 pm
#3

I believe that all stats cap at 125. The stat window will report higher values such as the +195 you mentioned, but the game calcuations will only reconize +125.

I may be wrong, but that is how I understood it to work. I wish I could remember where I originally read about this.



Vendors: @ wp -5285 5323 - only 1233m from Theed, Naboo
Ochiir
Tue Dec 21, 2004 7:27 pm
#4

Dodge only applies if you'r holding a fencer weapon or pistol, and yes they stack. Just as counter attack or block, they all stack. But as above poster said its capped at 125, but you can get 25 more with sea's.
Vidsa_Mabue
Wed Dec 22, 2004 9:37 am
#5

Nope.

For explample if im master rifleman / master fencer only the "melee defense" and "ranged defense" will stack.


The others:

Melee and ranged mitigation, Defense Vs, and Block,CounterA and Dodge will be active only when you are using the proper weapon.


KabaI
Wed Dec 22, 2004 11:50 am
#6






masterz0fgamez wrote:

First of all many people believe that fencer and pistoleer is an awesome profession because your stacking your dodge. However i heard from a veteran gamer that the you only have your defenses if you hold that weapon. For example...



If a pistoleer has a max of +80 dodge, and his fencer profession has a +115 dodge, it would be +195 dodge total. However ....


If your not holding your fencing weapon you only have +80 dodge and if you're holding the fencer weapon you'll have 115 dodge, but not that +80.


Can someone confirm this, because it kinda makes a lot of templates useless...






They will stack, but will only be used if the stat applies to the weapon you happen to be holding. Since both Fencer and Pistoleer have a Dodge stat, having both professions means you will have max dodge when you use either of these weapons. If you are using a weapon that does not include Dodge (like a Carbine), you will not execute a dodge maneuver. Therefor it doesn't matter how high your Dodge skill is, as it just wont apply.
Taltas
Wed Dec 22, 2004 12:32 pm
#7

What about dodge food? I am a jedi, and Pikatta Pie seems to be an ENORMOUS help while wielding my lightsaber. I take so much less damage, it's immediately noticeable if the food wears off. My other professions is teras kasi master, so I don't have a natural dodge modifier.



Taltas Valeisin

Editor and Ace Reporter for the HoloNet News

Click to read the news as I see it:
1 2 3 4 5 6 7 8 9
Taltas
Wed Dec 22, 2004 3:30 pm
#8

Ah that IS confusing. Thanks for the clarification on the food!



Taltas Valeisin

Editor and Ace Reporter for the HoloNet News

Click to read the news as I see it:
1 2 3 4 5 6 7 8 9
sciguyCO
Thu Dec 23, 2004 1:03 am
#9


The "evasion" skills (dodge, counterattack, or block) only work when holding either the ranged or melee weapon that you learn the skill with. So if you're pistoleer/fencer you get the total +dodge from both professions, but only when using a pistol or one-handed weapon. If you equip a rifle, you lose the dodge skill (but gain block).


Other skills that depend on having the right weapon equipped are the ones with the weapon type in the skill name (pistol accuracy, rifle speed, etc). I know: duh. But I figured I'd include it for completeness.


All other skill mods stack across professions and are in effect regardless of weapon equipped.


Melee defense, ranged defense, dodge, block, and counterattack have a cap of 125, and these are the only capped skills. Other mods are limited only be the template you select and a max of +25 from tapes. The capped bonuses count both skill boxes and SEAs. So if you had +125 dodge from fencer/pistoleer and +25 worth of dodge tapes, you still only get the benefit from +125. If you have +110 from skill boxes and +20 from tapes, you also only get +125. It's not a 100 cap from skill boxes which you can then add 25 from tapes.


"Dodge" food (Air Cake, Pikatta Pie andFizz pudding)is a completely separate issue. Despite the confusing description, these are not a buff to the Dodge skill. It affects the chance of an attack missing you completely, although I'm not sure if it's a separate check, or an increase to the relevent Ranged/Melee defense skill. The Dodge skill has a chance to trigger only after an enemy gets in a "hit".


Hope that made sense.

Message Edited by sciguyCO on 12-22-2004 01:04 PM





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Vidsa_Mabue
Thu Dec 23, 2004 9:27 am
#10

Kriles: lets do an example;im master rifleman and pistoleer 0040: the "Defense Vs" bonus frompistoleer skillwill be work always if i`m using rifles???? or anly if i am holding a pistol???


txs


NuclearWookiee
Thu Dec 23, 2004 9:56 am
#11

The "def vs" skills stack across all classes. If you get +10 in rifles and +20 in pistols for the same "def vs xxx" skill, then you would have +30 "def vs xxx" ALL the time, even if you picked up a power hammer and started swinging it around.
Vidsa_Mabue
Thu Dec 23, 2004 10:20 am
#12

yes i know that, but what happend if the rifle profession hasnt Defense Vs KD and and Pistoleer has +50. I will have the Defense vs KD working if im using the rifle??? (i mean using one profesion with 0 skill mod defense)


Staveeno
Thu Dec 23, 2004 10:22 am
#13

Dodge food shoud be called something else, because it has nothing to do with dodge. I believe it is a straight %, Like +50 would be a 50% chance something will miss you.


Unfortunately, I found that the dodge foods, melee defense, ranged defense are all useless if the mob that you are fighting has a toHit modifier too high.


For example, NS spellweaver to hit is 100% and withPikatta food, 100 melee defense, They may hit me once or twice the whole time. But a protector, with a 400+ toHit modifier will hit you every time no mater what your defense is. I've been trying to figure out exactly how their ToHit effects you and your defenses but haven't been able to come up with a formula. The new JTL strategy guild has a table with the toHit mods of all mobs in the game.




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Page 1 of 2
Previous Next