Game Guides Archive
Thread: PvP Specials
If you're serious about using pistols for pvp I'd strongly suggest getting the dirty fighting line of smuggler for the specials, and a +16 or better speed SEA (+25 would of course be ideal).
Well, I have the dirty fighting line of Smuggler, but oh well, I'll post my macro
/intimidate
/healthshot1
/healthshot2
/lowblow
/lastditch
/lastditch
/lastditch
after that I use another macro that just loops healthshot2. With a slow gun you might get better damage per second out of bodyshot2. The idea is to intimidate and get them bleeding from the start, knock them down and hit them as hard as possible while down, then tear into the health pool. If they start healing use a random-ham attack to try and hit the mind pool. You could replace /lowblow with /pistolmeleedefense1 but you better be up close when you start the macro... And replace /lastditch with /fanshot or /stoppingshot. You need to tailor your macro to your playing style, skills, and weapons.
I'd use last ditch shot from smuggler and try like mad to get a +pistol speed skilltape. Stopping shot's nice, but last ditch has a higher damage multiplier and the same delay multiplier, from what tests have shown. At one point stopping shot could actually incap an unbuffed, unarmored opponent in one hit (before damage reduction in pvp and when player armor was mostly broken...) but now it's not really a "stopping" shot, it's a "high damage high delay" shot like last ditch (just not as good).
Depending on who you're fighting you might want to start with low blow and try to wipe them out up front, or you might want to save the low blow or PMD 1 for when they are hurt already, so that you can finish them off more reliably. The marksman special suppression fire can be useful too.
Note that these are just some basic duelling tactics... you'll need to practice and find out what works for you and why. And don't forget there's always ways to improve your performance through better gear andthe right buffs for your style. You might find other tactics and other shots are superior if you haven't got enough pistol speed or the right weapon.
Message Edited by Iraea on 04-16-2004 09:50 AM
(that is: it's hopeless to hope that the devs will read this.)
chazerwick wrote:
in my experince not being a bh yet was pistoleer/fencer/rouge i allways used the smuggler specials fpr the simple fact they worked and where better althou if i have 4 people chasing me i just spamed the fanshot at them. rule of thumb learn to kite and learn well. next template is bh rouge pistoleer mind shots and lastditch at speed cap with a geo will be cool
Nah that template sucks, no defenses or mitigation. My friend used to have that when i was a true tripple master and i owned him. But i would do the fencer/tka/smuggler/pistoleer, bh/pistoleer really isnt good. The only advantage is the accuracy and mind hit, you could get pistol speed through tapes and good krayt guns.
I use lowblow; panicshot; lastditch; lastditch;
the lowblow/panicshot combo will kd delay long enough for the first lastditch if it hits mind or action then I last ditch again if it hits health then I healthshot2/bodyshot2 then last ditch again. Lastditch hits even the best stun comp armor with my krayt geno blaster for about 700 to 800 but its a random ham shot. I've hit mind twice in a row with last ditch and taken an opponenet out quickly and I've hit lastditch on all three stats only to get killed myself