Game Guides Archive

Thread: GUIDE: New Data and Statistics on Imperial Crackdown Scans

RemKoolhaas
Thu Jul 01, 2004 2:25 am
#1

IMPERIAL CONTRABAND SCANS IN AN OCCUPIED "CRACKDOWN" CITY

Abstract: In publish 6, SOE added the much awaited Imperial Crackdown to Star Wars: Galaxies. At first many players complained they were not being scanned very often, SOE later increased the scan rate to be significantly greater. We decided to find out just how often players are actually scanned, and what factors, if any, influence the likelihood you will be scanned. At this point, we were not measuring the success rate of the scans, only whether or not the player is actually scanned. We plan to measure that data in the future.

Methodology: We had members of our PA shuttle from our player city to Mos Espa, one of the "crackdown" cities that on our server is a location of frequent imperial scans. Once they arrived they would do a uniform loop around the perimeter of the city, and then return (You can see the map for the route the players used here). They would make multiple trips throughout the day (over a 12 hour period of time), taking the same route every time, and attempting to travel at a uniform speed. All players were on foot (no vehicles) using standard movement speed. After each trip, they would log whether or not they were scanned on that trip. At the end of the day, they returned this data along with the information about their character status.

Data analysis:

timetripsscanspercent
9am-12noon7128812.36%
12noon-3pm4015513.72%
3pm-6pm1932311.92%
6pm-9pm4596714.60%

sexplayerstripsscanspercent
Male124144619113.21%
Female443194213.17%

professionplayerstripsscanspercent
Smuggler263704812.97%
Other142139518513.26%

raceplayerstripsscanspercent
Human424425211.76%
Zabrak313053210.49%
MonCal181952010.26%
Wookie232743512.77%
Bothan181774927.68%
Trandoshan91091412.84%
Twi'Lek111121210.71%
Rodian161511912.58%

overall sample
players168
trips1765
scans233
overall%13.2%

Conclusions?: For the most part, scans appear to be completely random. Even Smugglers end up being approached for a scan at a rate consistent with overall results. There was one extremely noticeable pattern in the data: racial penalties. Bothan characters experienced a scan rate almost 2.5 times greater than other characters. While it is possible this is due to a statistical anomaly, the large sample size in our data set makes this extremely improbable.

It appears Storm Troopers are guilty of racial profiling. My personal hypothesis (note that is conjecture) is that SOE intended to implement a racial penalty for scans similar to the penalties found in purchasing faction related rewards on the Imperial side. However, it is only active for a single race, and was never mentioned in the patch notes. Perhaps this was never completed, or perhaps the idea was scrapped and removed from the code, but ended up being left in accidentally for one race only. Perhaps its just a strange bug related to some other game mechanic. Or perhaps, Storm Troopers just really don't trust Bothans. I'd love to hear from the Devs on this.

Message Edited by RemKoolhaas on 07-01-2004 05:28 AM




Rem Koolhaas
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Kelkyen
Thu Jul 01, 2004 2:31 am
#2

wow...talk about creating your own content





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IbraOlasi
Thu Jul 01, 2004 2:56 am
#3


Thats very interesting, especially since the astromech stats showed that bothans are the lease played race out there.



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Cubsguru
Thu Jul 01, 2004 3:35 am
#4

Just curious, did all of the people doing this have the same stuff. Because like when you examine sliced armor/weapons it says that you may attract unwanted attention from the empire. So if some of the Bothans liked sliced armor and guns more, it might have made a big difference.




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weller001
Thu Jul 01, 2004 3:42 am
#5


Interesting data....its just a pity that the scans dont work.

Message Edited by weller001 on 07-01-2004 03:43 AM

LuapLink
Thu Jul 01, 2004 3:50 am
#6

Were the players carrying illeagal items? What was the failure rates?



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Corros
Thu Jul 01, 2004 4:05 am
#7

Im a bothan, and I dont seem to be scanned more than anyone else. I hear other people complain more than me.
Newtoon
Thu Jul 01, 2004 6:02 am
#8

Very impressive Rem


Good job to you and all of Goon for testing that out!
MegAtomic
Thu Jul 01, 2004 6:28 am
#9

Stormtrooper racial?

OF COURSE

try shouting "Hail the Rebellion" in the cities and if you are non human you'll know what i mean



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Laeren
Thu Jul 01, 2004 6:35 am
#10

I'm sure it's a "hidden" racial profile cuz of the rep bothans have for smuggling information about Death Stars and such from the movies


Just roll with it - sounds like you got content!




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Jounar
Thu Jul 01, 2004 6:51 am
#11


"Were the players carrying illeagal items? What was the failure rates?"



Not really and I for one didnt. The test was to see if certain races were being subjected to being scanned more sothan others, not to see if we could get away with carrying sliced itemand spices so I dontthink we have any good data onfailure rates. Also we didnt want to lose faction by failing the scans once the troopers approached us, as it wasnt part of the experiment as themain part of this test was the race to scan ratio. Would be interesting to see if certain races have a better/worse ratio of getting by the scans while carrying sliced item and spices.


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Message Edited by Jounar on 07-01-2004 02:55 PM

TheDuKe210
Thu Jul 01, 2004 7:11 am
#12

These findings are quite extraordinary, but given the history of constant set backs and disadvantages of the Bothan species, is not suprising.

Yet again, this shows a clear lack of respect and even negligence of the Bothan community. Crippling faction costs are one thing, being harassed in a public arena more than others is quite another. This is blatant racism, is unfair and negligent and it should not stand in any game.
Iniaes
Thu Jul 01, 2004 7:50 am
#13


It might not be far from the truth. Bothans also get an undocumented 10% discount on Rebel factional purchases. Anyway, excellent work assembling this.

Message Edited by Iniaes on 07-01-2004 10:52 AM

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