Game Guides Archive
Thread: Money Making with Master Artisan, HELP!
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Narreem0884
Mon Jan 03, 2005 2:17 am
#1
Droid Engineers really need all that electronic equipment that Master Artisans make, such as GP modules. As for swoops, Theed is walled off by shops, half of which make swoops, so you'll be lucky to have someone buy one. Right now I have slightly more than 1,000,000 credits, every last one from missions.
In orderto get good money from the Artisan profession, you'll need to master an elite tree. Tailor is always a good choice, especially if you make a lot of the high end clothing. I know I have trouble finding tailors that make Wookiee garb. Chef is good, too. People love that Vasarian Brandy.
Speedy911
Mon Jan 03, 2005 3:07 am
#2
Swoops Are Where You Wanna Be....Because They Can No Longer Be Exploited So People Lose Them Quickly And At 32k A Pop Its Pretty Nice
Narreem0884
Mon Jan 03, 2005 3:12 am
#3
I won't pay that much for a swoop. I'll spend 20k at the most. I didn't go through all the trouble of earning those credits to blow 32k on a swoop when I can get one for less.
Speedy911
Mon Jan 03, 2005 3:14 am
#4
Nice To Know But Im On A Different Server...Duh!...Thats The Going Price(Max)
VP
Mon Jan 03, 2005 4:37 am
#5
Try making powerups and selling them on the bazaar, find out which ones are popular and sell them for 3k a crate. If you find you arn't selling as many as you like, put a vendor in a popular mall and sell them from there too. If you can sell 10 crates a day it will easily pay for the running costs on a heavy harvester or maybe even 2, that would set you up with resources for your vehicles.
I know it's hard to get going at the start but you can suppliment your income until you get a good customer base by running missions.
Try some loot harvesting by killing meatlumps outside of coronet, adhesives sell well as long as you don't charge too much, selling a few of these will give you more than enough to run some heavy harvesters.
Don't forget advertising, the more people that know what your selling and where, the more chance you have of actually selling something.
Try carrying some stock around with you and have a macro running, letting people know that they can buy from you directly.If the price is good people WILL buy them.
I know it's hard to get going at the start but you can suppliment your income until you get a good customer base by running missions.
Try some loot harvesting by killing meatlumps outside of coronet, adhesives sell well as long as you don't charge too much, selling a few of these will give you more than enough to run some heavy harvesters.
Don't forget advertising, the more people that know what your selling and where, the more chance you have of actually selling something.
Try carrying some stock around with you and have a macro running, letting people know that they can buy from you directly.If the price is good people WILL buy them.
BlindMustang
Mon Jan 03, 2005 5:33 am
#6
thanks for all the responses people. a couple ofquestions on the powerup crates, is there any difference in exp if i make say a scope for weapnos or a mine explosives kit, if so which is the best one to make also i just got to novice weaponsmith aswell so do weapon powerups get me wp exp? and finaly how do you make crates of things, do you have to buy crates to put stuff in?
thanks
Red-Dwarf
Mon Jan 03, 2005 6:24 am
#7
As far as cash collecting goes, you might want to do some missions - if you have combat skills then it's easy, but without them the best you can get is artisan crafting missions from Moenia to Deeja Peak, they pay 1.3k each, so thats 2.5k after shuttle ticket for less than 5 mins work.
BlindMustang wrote:
thanks for all the responses people. a couple ofquestions on the powerup crates, is there any difference in exp if i make say a scope for weapnos or a mine explosives kit, xp won't matter now you have Master Artisan - but in any case it's 2xp per unit of resource (a few exceptions to this - vehicles, all shipwright and a handful of others)
if so which is the best one to make also they are random, keep retrying until you get the bonuses you want, the bonus are random and I personally normally tried for a min/max damage boost, but see what players near you want.
i just got to novice weaponsmith aswell so do weapon powerups get me wp exp? No - general crafting xp for powerups
and finaly how do you make crates of things, do you have to buy crates to put stuff in? You have to make a schematic, put it in a factory with the resources and it'll kick out some crates for you. It's a little more complicated but if you only have 15k then you probably can't afford a factory just yet, and there are guides on factories around (see the profession forums). I'd advise getting a factory as most combat players want to buy crates of powerups (they don't last long)
thanks
BlindMustang
Mon Jan 03, 2005 7:12 am
#8
thanks nareem and red-dwarf i have just been able to place a vendor in the equinox mall which should help get a few more customers, i am selling mostly wind power generatores for 299 each, i couldnt get them to sell very well when i put them over that but is that too little, should i raise the price? could you give me an idea of how much factories cost? once i get a bit more cash it sounds like a good investment
Red-Dwarf
Mon Jan 03, 2005 8:18 am
#10
Factories use around 13.5k resources, so depending on your server prices could be from 1cpu (if you find a grinding architect, since a novice can do one as good as a master) upwards, expect to pay 3-5cpu. Not sure on factory maintenance, but I think it's around 50per hour.
As far as your wind generator goes - what is the BER (main stat to watch for)? Really should be aiming for a BER 8.
now they use 260 resources but it depends how you are making them. The cost of resources gets as low as 0.5cpu when using harvesters, however many players prefer to use fusions since they cost the same to run but have a BER 14 and produce the more valuable radioactive.
I'd spread out into making mineral extractors and other personals, make sure they are BER 4 and they should sell.
Although not a highly money making profession if you have experience of producing harvesters you might consider making an Architect, start off making houses and factories and see how things turn out, at least till you have the 450k metal to reach Master Weaponsmith
BlindMustang
Mon Jan 03, 2005 9:46 am
#11
erm sorry , bit confused by that last post, i havnt got to grips with all the abbreviations yet, cpu? BER?
Red-Dwarf
Mon Jan 03, 2005 9:56 am
#12
hehe, sorry -
cpu - credits per unit =a pricing system used mainly by architects and shipwrights, to check the number of units use the website at www.swgcraft.com
BER - Base Extraction Rate= this is how fast your harvester works and is the following:
units of resource harvested = BER x resource % (per operate machinery window) x time in minutes.
So a BER 4 on an 80% spot for one day would be = 4 x 80% x (60x24) = 4,608 units.
hope that makes sense.
BlindMustang
Mon Jan 03, 2005 10:07 am
#13
ok thanks again, as you seem to be so helpful one more question, about powering a mineral extractor, can you give me a rough scale of how long wind energy lasts in a extractor, like is 2000 power enough for powering it for 1 day etc
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