Game Guides Archive

Thread: Money Making with Master Artisan, HELP!

ErazorHarpia
Mon Jan 03, 2005 12:42 pm
#14






BlindMustang wrote:

ok thanks again, as you seem to be so helpful one more question, about powering a mineral extractor, can you give me a rough scale of how long wind energy lasts in a extractor, like is 2000 power enough for powering it for 1 day etc







I can't remember off the top of my head what the extractors consume by way of power but if you 'Examine' the extractor or deed it will give you all that info right there it will also tell you how much power it uses per hour, just multiply them by 24 and you will have your answer.


To make your powerups you will need an Equipment Factory, this is what produces the powerups in crates. I did some testing a while ago to see what stat apears the most on each type, hopefully this may save you time experimenting to find a good powerup.


Melee Powerups seem to be totally random when experimenting what stat they throw up first, it will either be Health, Action or Mind. You will want to experiment these powerups to 31/ 32%.


Ranged powerups have a better range of stats and each type of powerup will have a better chance of getting the stat you want, like max damage on a muzzle or speed on a grip. This is the list I wrote with what stat will predominantly appear first on which powerup (ranged)..


TYPE STAT
Barrel Point Blank
Coupler Action
Grip Speed
Muzzle Max Damage
Scope Range
Stock Health


In my opinion you should leave mine and grenade powerups alone as they are a very slow seller and just go with melee and ranged powerups but make sure they are 31/32% experimented. To get this you will need 6 units of mineral and 4 units of chemical with each having an Overall Quality of 970 or above, this will get you to +30% experimented.




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84% of statistics are made up on the spot
BlindMustang
Mon Jan 03, 2005 3:17 pm
#15

right, so what i think i will do is either use my mineral extractor and sell all the resources that i get with it untill i have enough to fund for a factory so i can make power-up crates and then possible try and elite proffession.


or... use my mineral extractor( which has a berof 10)to get materials for swoops and sell them untill i have enough for a factory and then do tons of power-up crates or possibly bigger things


with2 i could use the exp to novice arcitect but with 1 i think icould get more money, any advise?


Thanks
Red-Dwarf
Mon Jan 03, 2005 5:01 pm
#16

Depends on your server and you location. Check out the local vendors for swoop/bike prices, if they are too low, then you won't sell except by matching them (or undercutting). If you are able to make enough cash by selling resources then you can just 'grind' the professions out.


'grind' in this situation refers to making products in 'practice' mode, this gives a 5% boost to xp (which incidentally means don't do it on bikes, but do it on harvesters for general crafting xp) but destroys the product. The 'grind' enables you to reach any given point, say a novice architect or a master weaponsmith, use it carefully, as you will normally be inexperienced at the new profession, I personally normally grind to reach a novice elite profession. And sometimes to reach Master if I can't find a marketplace for non-master products.


I wish you good luck with whichever path you choose. Remember for crafters one of the popular templates is Master Artisan, Two elite Master crafting professions and 3404 merchant, allows high merchant numbers and planet advertising with tents, but random vendors. You can of course drop the Master Artisan andthe surveytree to pick up Master Merchant.




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Redondo
Mon Jan 03, 2005 5:09 pm
#17

You should start browsing the Artisan forums and also the Weaponsmith forums. You will find lots of good information there as well. Your first priority should be getting an equipment factory to make crated power ups, and Master Artisan components for DEs and other profs. You can find a market for you subcomponents like control units, Electronic GP modules, etc..., especially if you look for master crafters and ask them if you can supply them. Once you have your factory yournext priority is harvesters, you should try and get heavy harvesters, but mediums will suffice. For weaponsmith you will want to get mineral, chemical and natural gas harvesters, mostly mineral from the start. Once you medium or heavy harvesters you can get a lot of resources for your crafting and also sell your excess. You can also get novice architect and make your own factory. Architect is an easy grind.


Some tips for money making now though.....


-Look at your server forum and see what people want and what resources are in demand. Even with a personal harvester you can pull in enough resources to sell to someone. Like find some really high cond/OQ copper and sell it. If you are patient and can save up about 100k you will have more to market.

- look to trade. find and architect and offer them some ore in trade for a factory and a couple of harvesters. Again you will want to have about 100k of ore, but with 8 personal minerals running you should be able to pull that off in about a week.

- sell resources on the bazaar...even if you only have 5k units, there may be more of the same type on the bazaar and someone will buy both. Personal harvesters will also sell well on the bazaar in newbie cities as they need them and dont always have all the resources to make them.

-look for people hiring resource miners, they will usually give you the harvesters and pay you some money for harvesting for them.

-run crafting/combat missions to make money.

-dont redeed personal harvesters, unless you lack the resources to make more. Personal harvesters cost less than 1k credits but require 3k credits to redeed. That is 3k you will never see again. Just maintain them until the resource spawn shifts and let it burn out or destroy it if you need the lots.


The main thing is dont get spend thrifty, the few thousand credits you have are well spent in a harvester for maintenance, but are wasted on clothes and such. The more money squandered means more time you spend running missions. Also, keep your vendors stocked and your stuff on the bazaar. When you start to harvest with the big machines money leaves pretty quick, so if you arent selling it will bankrupt you.



Prin Eckbo
Hall Monitor

BlindMustang
Tue Jan 04, 2005 1:30 pm
#18

thats quite interesting, i never new practise mode gave you a bonus, i probably should of used that when i was making the 60+ harvesters i now have lol, do you think an arcitect would be interested in a trade for like 50 or something for a factory? well i'l ask around and see how much they are going for at the moment anyway
Valenceofpm
Tue Jan 04, 2005 2:37 pm
#19


Well I sort of doubt that an architect will want to trade like that since they can make them too(and better ones to boot)



another suggestion is once you get that factory get some junk metal (stats and type dont matter) and make crates of survival knives and grinding smugglers will usually buy them to grind their slicing skill on (name it something like slicer practice weapons) if you have a smuggler friend you can see if they will make you schematics of the toold they can make like laser knives and molecular clamps and then you as a novice weaponsmith can make weapon upgrade kits.



Message Edited by Valenceofpm on 01-04-2005 01:38 PM



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