Game Guides Archive
Thread: Money Making with Master Artisan, HELP!
BlindMustang wrote:
ok thanks again, as you seem to be so helpful one more question, about powering a mineral extractor, can you give me a rough scale of how long wind energy lasts in a extractor, like is 2000 power enough for powering it for 1 day etc
I can't remember off the top of my head what the extractors consume by way of power but if you 'Examine' the extractor or deed it will give you all that info right there it will also tell you how much power it uses per hour, just multiply them by 24 and you will have your answer.
To make your powerups you will need an Equipment Factory, this is what produces the powerups in crates. I did some testing a while ago to see what stat apears the most on each type, hopefully this may save you time experimenting to find a good powerup.
Melee Powerups seem to be totally random when experimenting what stat they throw up first, it will either be Health, Action or Mind. You will want to experiment these powerups to 31/ 32%.
Ranged powerups have a better range of stats and each type of powerup will have a better chance of getting the stat you want, like max damage on a muzzle or speed on a grip. This is the list I wrote with what stat will predominantly appear first on which powerup (ranged)..
TYPE STAT
Barrel Point Blank
Coupler Action
Grip Speed
Muzzle Max Damage
Scope Range
Stock Health
In my opinion you should leave mine and grenade powerups alone as they are a very slow seller and just go with melee and ranged powerups but make sure they are 31/32% experimented. To get this you will need 6 units of mineral and 4 units of chemical with each having an Overall Quality of 970 or above, this will get you to +30% experimented.
Message Edited by Valenceofpm on 01-04-2005 01:38 PM