Game Guides Archive

Thread: Nk-Necrosis for dummies and Non-Jedi [Quick-Guide]

lajduke
Tue May 31, 2005 6:40 am
#1


Ok, I hear people saying, you NEED at least2 jedi to do Necrosis, so I figured, why not try it without jedi, and bam, its totally easy.


NK-Necrosis is Level 92 with 50k Health.


He isguarded by 2 Level 84 "NK-3"s (Cake walk)


Basically, all you need to properly complete this quest is the following:


1 Pistoleer--->Decent DPS, but mainly there for CC, and rooting ability.

2 Rifleman--->For DPS.

1 Doctor or CM--->Infusions/BactaSpray etc.

1 or 2 Carbineers--->Decent DPS, used for snares and KD.


Basically, this can be completed, with proper DPS, and Crowd Control. Its all about timing and tactics.


Uppon entering the lab, you have 30min to complete your task.


Move your team half way up the hill so you have Line of Sight to the NK Platform/Spawnsite. Have the person with the quest run up, talk to the NPC, then quickly run back down with the group. The NKs will spawn about 3 seconds after talking with the NPC so be careful.


The First thing that needs to be done, give NK-Necrosis a root, hold him at his platform. DO NOT TOUCH THERECHARGERS. Let the 2 NK-3s come after your group, choose one of them and focus all of your DPS on that one. Snares and roots can come in handy, ifyour group is all ranged, kite them, there is a fair amount of room in the cave. However, if the NK-3s get in range, they do not hit to hard, but still, if you can kite, do so.


While this is going on, have one person keep a close eye on NK-Necrosis. Once his root is done, he will move over to the group and begin to fight, HOWEVER, if you tap him with acouple shots (preferably a snare or root shot), he will divert himself to one of the rechargers, you will see the following up above his head.

+Charging 1+

+Charging 2+

+Charging 3+

+Charging 4+

+Charging 5+


DO NOT TOUCH NECROSIS during this time.


Once he is done charging, he will go back to his platfrom for aprox 5 seconds.


While necrosis is rooted from the begining, and while recharging, there is plenty of time to kill off the two NK-3 droids. If Necrosis comes back while your group is still killing the NK-3s, give Necrosis a tap, and he will recharge again.


Once the two NK-3s are gone, it is a simple matter of keeping Necrosis Rooted/Snared. Always cycle roots and snares, as there is a timer that prevents continous rooting. Be careful to keep Necrosis at least 7-10m away from your group at all times. If he gets in range, he will start poping off Saber Dervishes that hit everything within 5m of him for 1500-1800.


When you start fighting Necrosis himself, make sure to give him a quick root, and look around and destroy the rechargers, simple things to find.


Once the rechargers are destroyed, cycle your roots and snares, and kite Necrosis down the cave if you have to, but at this point, DPS the hell out of him. If you have a smuggler, by all means attempt to throw debuffs on him.


He will drop in no time.


Its all about the roots, snares and most of all TIMING!


There is NO need for a Defender with Avoid Incap, NOR is there a need for a jedi to spam 1500 heals, Combat Medics and or Doctors can do just fine.


I hope to include a small map of the lab, with reference points to help with group positioning.


REMEMBER! If you use tactics, and work as a team, it can be done VERY easily without a jedi at all.


For an encounter as complex as this, I would highly recomend a voice communication program such as TeamSpeak or Ventrillo to be used. As always, this is best done amoung guildmates.




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This place works, trust me.
Ifai
Tue May 31, 2005 7:46 am
#2

Nice post! did this last nite as well. Just wish the crystal drops were a bit higher



ifai





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StringCheeseIncident
Tue May 31, 2005 11:49 am
#3

Nice Post



Dazen
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Lukious
Tue May 31, 2005 1:07 pm
#4

does anyone know where Lom's workshop is?



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AEK
Wed Jun 01, 2005 11:55 am
#5

I believe you are refering to the red crystal you need to find and give to the droid before he will talk to you again. It is right before you enter the spiral tunnel that leads up to the big room with the dead zombie wookies.
-VtS-Maddix
Wed Jun 01, 2005 3:42 pm
#6

Just attempted this with a group and did it fine...except that one of the Power Cells spawned approximately 300m away from the spawn point past the 'Barred Gate' at the top of the cave....would I be right in assuming this was bugged? Without killing the Power Cell Necrosis kept healing himself.



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Outkster
Fri Jun 03, 2005 1:44 pm
#7






lajduke wrote:


Ok, I hear people saying, you NEED at least2 jedi to do Necrosis, so I figured, why not try it without jedi, and bam, its totally easy.


NK-Necrosis is Level 92 with 50k Health.


He isguarded by 2 Level 84 "NK-3"s (Cake walk)


Basically, all you need to properly complete this quest is the following:


1 Pistoleer--->Decent DPS, but mainly there for CC, and rooting ability.

2 Rifleman--->For DPS.

1 Doctor or CM--->Infusions/BactaSpray etc.

1 or 2 Carbineers--->Decent DPS, used for snares and KD.


Basically, this can be completed, with proper DPS, and Crowd Control. Its all about timing and tactics.


Uppon entering the lab, you have 30min to complete your task.


Move your team half way up the hill so you have Line of Sight to the NK Platform/Spawnsite. Have the person with the quest run up, talk to the NPC, then quickly run back down with the group. The NKs will spawn about 3 seconds after talking with the NPC so be careful.


The First thing that needs to be done, give NK-Necrosis a root, hold him at his platform. DO NOT TOUCH THERECHARGERS. Let the 2 NK-3s come after your group, choose one of them and focus all of your DPS on that one. Snares and roots can come in handy, ifyour group is all ranged, kite them, there is a fair amount of room in the cave. However, if the NK-3s get in range, they do not hit to hard, but still, if you can kite, do so.


While this is going on, have one person keep a close eye on NK-Necrosis. Once his root is done, he will move over to the group and begin to fight, HOWEVER, if you tap him with acouple shots (preferably a snare or root shot), he will divert himself to one of the rechargers, you will see the following up above his head.

+Charging 1+

+Charging 2+

+Charging 3+

+Charging 4+

+Charging 5+


DO NOT TOUCH NECROSIS during this time.


Once he is done charging, he will go back to his platfrom for aprox 5 seconds.


While necrosis is rooted from the begining, and while recharging, there is plenty of time to kill off the two NK-3 droids. If Necrosis comes back while your group is still killing the NK-3s, give Necrosis a tap, and he will recharge again.


Once the two NK-3s are gone, it is a simple matter of keeping Necrosis Rooted/Snared. Always cycle roots and snares, as there is a timer that prevents continous rooting. Be careful to keep Necrosis at least 7-10m away from your group at all times. If he gets in range, he will start poping off Saber Dervishes that hit everything within 5m of him for 1500-1800.


When you start fighting Necrosis himself, make sure to give him a quick root, and look around and destroy the rechargers, simple things to find.


Once the rechargers are destroyed, cycle your roots and snares, and kite Necrosis down the cave if you have to, but at this point, DPS the hell out of him. If you have a smuggler, by all means attempt to throw debuffs on him.


He will drop in no time.


Its all about the roots, snares and most of all TIMING!


There is NO need for a Defender with Avoid Incap, NOR is there a need for a jedi to spam 1500 heals, Combat Medics and or Doctors can do just fine.


I hope to include a small map of the lab, with reference points to help with group positioning.


REMEMBER! If you use tactics, and work as a team, it can be done VERY easily without a jedi at all.


For an encounter as complex as this, I would highly recomend a voice communication program such as TeamSpeak or Ventrillo to be used. As always, this is best done amoung guildmates.






QFE-


1.What type of damage doesnecrosis do? I would assume energy?


2. What is the name of the droid I have to talk to & where is he?


3. Where is the crystal needed to keep repeating the quest?


Electro5
Sat Jun 04, 2005 12:08 am
#8

Of course, then the issue comes up of how can any melee characters aside from Jedi effectively take him on? Any insight for that, or are the melee characters going to be screwed out of any fighting of any super high level mob because of the damage they can dish out?



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
TK-3529_SG
Sat Jun 04, 2005 10:50 am
#9






Outkster wrote:



QFE-


1.What type of damage doesnecrosis do? I would assume energy?


2. What is the name of the droid I have to talk to & where is he?


3. Where is the crystal needed to keep repeating the quest?






I would love this information as well since forum searching is down




For the Empire!

Cam Viscera

-c
ParsecRunner
Sat Jun 04, 2005 3:41 pm
#10


Thanks for the GREAT!guide. I did this last night twice in a row, with my buddy. We were both MBH/Master Smugglers with 0/0/0/3 pistoleer. We duo'ed this with ease using yourtips. I think any size group could do it if you gotone template like that with ya.



Slee Stax


Intrepid

Rodian-Bob
Sat Jun 04, 2005 3:43 pm
#11






Electro5 wrote:
Of course, then the issue comes up of how can any melee characters aside from Jedi effectively take him on? Any insight for that, or are the melee characters going to be screwed out of any fighting of any super high level mob because of the damage they can dish out?






"Yes."



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
RfileMaster
Sat Jun 04, 2005 8:21 pm
#12

NICE guide! will have to try this out soon...



-=-=Krypt Lightning=-=-
||DEATH||
D67
Sun Jun 05, 2005 8:08 am
#13

Kind of says something about the state of things when the "common" beliefe is that you need Jedi for this.



WHat happened to "Balanced" and "Rare"?





- When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen."
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