Game Guides Archive
Thread: Pistoleer questions
ok ive been reading the posts and i have some questions. 1) what does ap1 and ae mean. 2)how much do speed enhancements to put in clothing and 3) republic blasters are better than prenerf fwg5s right?
plz shed somem light on these for me
1) AP means armor piercing (for guns). AR means armor rating. (for armor). The ranks are 0-3, or None-Light-Medium-Heavy. Higher is better. Check out the "advanced guide" on armor, it's nearly correct on most things:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals
AOE means "area of effect" or basically an attack that can hit multiple targets. For pistoleers, the only working aoe attack right now is fanshot.
2) You can put +pistol speed enhancers on socketed clothes from a tailor. Just drag and drop. You can only use one attachment for the same modifier on any given piece of clothing. Each +1 of pistol speed makes you 1% faster. It's not a big deal at master, but useful at lower levels.
3) Rep blasters do more damage per hit than an FWG, AND they have the advantage of being AP1. But the prenerf FWG is faster, more accurate at close range, has a lower HAM cost, and does heat damage.
You should have both in your arsenal.
waffles3000 wrote:
ok ive been reading the posts and i have some questions. 1) what does ap1 and ae mean. 2)how much do speed enhancements to put in clothing and 3) republic blasters are better than prenerf fwg5s right?
plz shed somem light on these for me
1.) AP1 means Armor Piecing 1, meaning you can do a "decent" amount of damage to something with light armor, compared to the damage reduction with a gun or AP0 on an AP1 creature. "AE?" No clue sorry.
2.) Doesn't matter how many. The more the better I guess.
3.) Depends. They have AP1, have a little better damage, but are much slower. There still a little bugged though. Just personal preference.
- Everybody and everything has a minimal innate chance to Dodge, Pistoleers and Fencers just do it more often.
- You will not get any benefit from our Dodge bonuses unless you have either a Pistol or aFencer weapon(1H sword) equipped.
- Fencer and Pistoleer dodge stacks, but caps at 125. This will change to a "soft cap" in the combat balance, meaning stacked defenses will have diminishing returns.
- Our specials are outlined in the "Status of Pistoleer Specials" thread stickied at the top.
- There is no need to raise your font size or hit the "Submit Post" button 3 times, but we appreciate your enthusiasm.
Randonb wrote:
- There is no need to raise your font size or hit the "Submit Post" button 3 times, but we appreciate your enthusiasm.
a repub blaster (ap1, energy) is good for most things, otherwise a dx2 (ap1, acid) is a good choice. the fwg has nice damage (ap0, heat) but it has no armor piecing. the lack of ap (and broken specials) is why i dropped master pistoleer for master rifle.