Game Guides Archive
Thread: Tuesday Tips May 24th Stopping Shot
Thank you in advance
OneHawk - Jedi Padawan
We're also waiting on some word about our promised post-CURB revamp.
Message Edited by Yeraze on 05-24-2005 03:02 PM
Warryyr wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
OK, smart guy. You take this exact statement to the Dev team and have them then explain how Jedi vs. multiple BH can NOT BE HELPED by anyone else in the exchange.
How about you "Devs" work on actually...oh, I don't know...balancing this game after your glorious CU? Lightsabers have a pitiful DPS to the point of Jedi using RIFLES for God's sake to do any REAL damage. Pathetic! Force regen is stupidly slow and effectively is a penalty to Jedi - nobody else deals with FOUR HAM bars, do they?
Stop allowing this game to be the biggest joke of MMORPG's and save it like ol' Smed insinuated with his post. DO SOMETHING. This game is falling apart, and all you folks seem to do is keep your mouth shut and your nerf bat flying.
Thank you for confirming that we Jedi have no hope against BH chain rooting, what a GLORIOUS addition to this now "balanced" game - complete shutdown of a melee player's ability to move, with no hope of recovery. That's what I call FUN!
Message Edited by Warryyr on 05-24-200503:02 PM
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
By combining quickdraw people are getting perma-rooted
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
You have got to be kidding me, this crap can't be real. Get off your high horse and play the game for a change, thenyou wouldknow how broken the brilliant balancingCU is, for god sakes. ![]()
The "real" game designers wouldn't call this even alpha...
Scoooter wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
By combining quickdraw people are getting perma-rooted
Falling on deaf ears, my friend. Deaf ears.
It's like yelling at a tree. Afterwards, you might feel better. But in the end, it achieves nothing. That encapsulates my experience with the post-CU dedication of the Devs to fix this monstrosity of a game system.
I've been trying to cover various issues that seem totally unacceptable post-CU, but I just give up. Nothing's been fixed, things have been made worse, and communication is now at an all-time low.
I've said it a billion times before, but I'll say it again - this game deserves better.
*flails wildly while exiting the forums*
Scoooter wrote:
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
By combining quickdraw people are getting perma-rooted
Just like KD Dizzy/warcry this is game breaking for all profs its whoever hits root, first not fun.
Nice choice for a tuesday tip. Pick the shot that is allowing the most griefing. Hehe. this attempt at balance has fallen flat. Melee profs are no longer viable. Almost everyone i know playing the game has gone bounty hunter carbineer with pistols 0004 for the ability to take on most things one on one. Stopping shot is now the new Iwin button. Nice job!
Tuesday Tip from me. Get another game. Preferably a blizzard or ncsoft product.
This is completely borked. Melee unable to move in combat and damage not breaking this is horrible.
I recall these problems in the cu testing brought to your attention and ignored. Oh now its a design feature.
Pick up star wars galaxies and standby and watch your toon get shot while you experience a non-responsive keyboard and mouse. It will look and feel like lag but its not its called root. Enjoy the game idiots. This combat upgrade suxxorz.
I suggest you highly revist this "new" feature of the game that forces toons to become highly unresponsive.
Oh and when you going to fix creatures to have the same ranges and respond to specials? Last I checked creatures could hit ranged from 20m and you as melee get the new improved upgraded lessor range while it warps away from you at lightspeed.
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
you mean like when 3-4 BH's come after my jedi and 'chain root' me? So your telling us thats working as intended?
please give me incentive to keep playing this game lol
Thunderheart wrote:
Maxanto wrote:
Kurt,
Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?
Stopping Shot does not break when damage is done.
Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.
Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends
patently untrue. a master smuggler master pistoleer can perma root someone EVEN IF concussion shot did break on damage all a pistoleer/smuggler has to do is do damage while the target is +root+ then use the concussion and wait till the timer expires and re-root they can chain someone forever doing that.
also jedi CANNOT bring friends to a 5 to 1 BH fight so chain root is basically griefing as the jedi cannot fight back against a target +root+ing via chain roots with him and his 4 friends.... to fix this healstates needs to remove root and all negative state effects which it clearly does not.