Game Guides Archive

Thread: Tuesday Tips May 24th Stopping Shot

NJ_Ragman
Tue May 24, 2005 1:21 pm
#14



Thunderheart wrote:


Maxanto wrote:

Kurt,

Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?


Stopping Shot does not break when damage is done.

Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can make recovering from the root difficult.

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends






Unless that person is a Jedi, and can't bring friends, or even if he has, they can't do jack about it. Obviously this is FAD (Functioning as Designed) though right? Allow Jedi to be assisted since if 5 BH's use this, then the Jedi is pretty much fooked, especially if he's got no other combat skills and has everything in Jedi skills.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

Barb-Wire
Tue May 24, 2005 1:24 pm
#15

slows are fine KD are fine but root moves have GOT to go. they belong if friggen EQ not swg



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
NJ_Ragman
Tue May 24, 2005 1:24 pm
#16

Clearly, Mr Kurt, needs to think about what he says before he says it. Since his entire oversight of the Jedi vs 5 BH's situation implies that the Devs advocate this griefing tactic and think it's fine.

Think you have some explaining to do Thunderheart, would like to read what you have to say to try and weedle your way out of the hole you just dug there. Cos the longer you leave it, the deeper the hole gets.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

Costello
Tue May 24, 2005 1:25 pm
#17

Im sure there will be a reply to show that the devs thought this through and arent just dumping a half finish piece of junk on us. Any Second now.



.
Blimigerite
Tue May 24, 2005 1:26 pm
#18






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?






Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends








Or how about, oh I don't know...a COUNTER move? You know, to 'balance' the move with a melee counter-attack. This Combat Upgrade was supposed to make it a paper, rock, scissors type of environment. A root shouldn't be a paper, root AND scissors. There needs to be something else that can trump it. *sigh* Whatever. Go back to whatever you do that doesn't involve the community forums and post another worthless piece of flab next week.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
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Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


frightwig
Tue May 24, 2005 1:28 pm
#19



Thunderheart wrote:

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends



Shouldn't there be a timer on this to prevent repeat/chain attempts?

This is the case for knockdown (a timer), and that's a state that can at least be recovered from.

Once rooted, we should be immune from +root+ a for a certain amount of time.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

PFD
Tue May 24, 2005 1:31 pm
#20

Nice Thunderheart you can bring friends to gank Jedi but the Jedi's friends CANNOT help vs. multi Bounty Hunters.


"working as intended"


It does not break and Jedi have NO attacks even close to the range of a rifle.


All the CU has done is to promote even worse player relations so that we've been blinded to the garbage your doing to us and the game.


How many accounts have to close before the head office understands?
gera
Tue May 24, 2005 1:32 pm
#21






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends









In a stupid BH-Jedi system you have bring THERE IS NO FRIENDS can manage against a group of 5 rooter BH vs Jedi. No Jedi can get help from their friends.








Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Thunderheart
Tue May 24, 2005 1:35 pm
#22






frightwig wrote:





Thunderheart wrote:

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends



Shouldn't there be a timer on this to prevent repeat/chain attempts?

This is the case for knockdown (a timer), and that's a state that can at least be recovered from.

Once rooted, we should be immune from +root+ a for a certain amount of time.




There have been discussions about giving the root a chance to break on damage, but nothing definitive yet.





Kurt "Thunderheart" Stangl
Community Relations Manager

johnautry613
Tue May 24, 2005 1:37 pm
#23






Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?





Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends










Unless they are a jedi and another friend is not allowed to attack, but five bounty hunters is just fine ....


You see the problem?





Lazurk Autry
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davemusic
Tue May 24, 2005 1:38 pm
#24








Thunderheart wrote:






Maxanto wrote:

Kurt,


Any word about the +ROOT+ that are being exploited? Or is it working as intended that players can use them to keep others perma rooted? I was also reading that damage should break a root? Is this true?






Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends





hm.... interesting.... i noticed something like that on charge shot. When i knockdown a mob and cycle some disarming shots after thatwith a group member,

it takes2to5 secs longer till the mob stands up... got to try some combs on rooting.



Yikre

Message Edited by davemusic on 05-24-2005 10:39 PM

Bastilaa
Tue May 24, 2005 1:39 pm
#25






Thunderheart wrote:






frightwig wrote:





Thunderheart wrote:

Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends



Shouldn't there be a timer on this to prevent repeat/chain attempts?

This is the case for knockdown (a timer), and that's a state that can at least be recovered from.

Once rooted, we should be immune from +root+ a for a certain amount of time.




There have been discussions about giving the root a chance to break on damage, but nothing definitive yet.










Discussions are not a enough! you have Jedi dieing taking xp loss because of crap unbalanced programming


FYI: I'm full templated so xp loss means jack to me - Unlike you idiots I care about the other players here





________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

*edited by admin*

This Picture Paints a sad outlook

calcus
Tue May 24, 2005 1:45 pm
#26



Stopping Shot does not break when damage is done.


Although you shouldn't be able to "perma-root" someone one on one. There is a timer to prevent that, though there are combinations that can makerecovering from the rootdifficult.


Now in a multi-player PvP situation, it is entirely possible for four pistoleers to "chain-root" a single opponent in combat, but hopefully that person brought along friends







I'd like to say I'm not suprised that TH posted this. It just proves how out of touch the devs are with SWG mechanics. As many of you pointed out that a padawan can be hunted by multiple players...TH basicly gave the imstructions on "how to gank and greif"a low level padawan/applaud @ TH. I hope you get fired for this sad excuse of a game you guys at devs team made. you are a disgrace in the mmorpg community and I hope you never get another job in this industry. In the future if I find out you are a dev in another game im playing I will defo quit it or not buy it.


A smart dev would have never gave this info out, knowing very well that low level padawans are having huge issues in the CU. You want to add such a skill then 1st fix BH missions so that no more than 2 BH can take a mish on a sinlge jedi or some other grief control system. Dear TH you might be worried about players flaming you in this thread, but you sure do not care about giving out information to GRIEF players. Just a disgrace of a dev.




Jedi Knight Scipione Saloe -- Teras Kasi Master Calcus Saloe

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