Game Guides Archive
Thread: who thinks the skillpoints should be increased?
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Itygaar
Sat Dec 18, 2004 7:01 pm
#1
plz reply with a yes or no.
if you want give an explanation.
0/1/0/0Weaponsmith
1/1/1/1CH
0/3/0/2 Entertainer
Novice Smuggler
Militia member of Currahee
DOWN WITH THE EMPIRE!
1/1/1/1CH
0/3/0/2 Entertainer
Novice Smuggler
Militia member of Currahee
DOWN WITH THE EMPIRE!
Brandon_shreve
Sat Dec 18, 2004 7:21 pm
#2
no, because i dont want to see somone with every combat proffesion that would be impossible to beat in pve and pvp, just unblalnced to have more
SmugglinZane
Sat Dec 18, 2004 7:26 pm
#3
No, and furthermore, I think it should take one skill point to learn a language... then give DE's the ability to make language translation modules for droids. Then there would be protocol droids, and a reason for the Underworld 1 box for Smuggler.
Itygaar
Sat Dec 18, 2004 7:34 pm
#5
or what about like making stuff like merchant like 1 skillpoint per box because i think you shouldnt have to give up a profession so you can sell stuff
0/1/0/0Weaponsmith
1/1/1/1CH
0/3/0/2 Entertainer
Novice Smuggler
Novice Armorsmith
Militia member of Currahee
DOWN WITH THE EMPIRE!
1/1/1/1CH
0/3/0/2 Entertainer
Novice Smuggler
Novice Armorsmith
Militia member of Currahee
DOWN WITH THE EMPIRE!
MajorXP
Sat Dec 18, 2004 7:41 pm
#6
no...and i would say that they should reduce skillpoints
also, merchants and politicians should have to spend zero skill points
DarthMinos
Sat Dec 18, 2004 8:56 pm
#7
SmugglinZane wrote:
No, and furthermore, I think it should take one skill point to learn a language... then give DE's the ability to make language translation modules for droids. Then there would be protocol droids, and a reason for the Underworld 1 box for Smuggler.
I like that idea. Too many possibilities were lost with the current language system.
We don't need more skill points. You can already make a killer character with the 250 you have. I do agree with perhaps reducing the skill points for merchants and politicians, but not eliminating them altogether.
Derku
Sat Dec 18, 2004 8:57 pm
#8
SmugglinZane wrote:
No, and furthermore, I think it should take one skill point to learn a language... then give DE's the ability to make language translation modules for droids. Then there would be protocol droids, and a reason for the Underworld 1 box for Smuggler.
Making languages cost skill points would only wipe out species. People would go human just to avoid paying the extra skill points.
Derku
Sat Dec 18, 2004 8:59 pm
#9
Fix teh forums so I don't double post anymore.
Message Edited by Derku on 12-18-2004 10:59 PM
Soulfob
Sat Dec 18, 2004 9:48 pm
#10
Yeah, I'm gonna have to go with no skill point increases. I like the idea of having to depend on other people. I think it adds to the spirit of the game.
/salute
jkbond
Sun Dec 19, 2004 2:58 am
#12
I could use just a few to keep me going through my jedi transition
GadonThek
Sun Dec 19, 2004 3:40 am
#13
More Skillpoints: No. Just no. Others have explained why.
Languages: YES! That would be VERY Star Warsy, and would go a long way to cutting down on spamming hopefully. They should enhance the language system more as well, with a special language only smugglers and bounty hunters can learn: huttese. Learning the normal languages should also require some minor questing as well, you shouldnt be able to just grab them off the first player who wanders up, that way there's a real incentive for people to get a translator droid.
Languages: YES! That would be VERY Star Warsy, and would go a long way to cutting down on spamming hopefully. They should enhance the language system more as well, with a special language only smugglers and bounty hunters can learn: huttese. Learning the normal languages should also require some minor questing as well, you shouldnt be able to just grab them off the first player who wanders up, that way there's a real incentive for people to get a translator droid.
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