Game Guides Archive

Thread: Tuesday Tips March 1 New Double Click Actions

Thunderheart
Tue Mar 01, 2005 4:15 pm
#1



Each week, Q-3PO started a thread for you to share game tips with fellow players. Tuesday Tips will continue on with that tradition so be sure to join in and add your helpful tip. Do you have a little known command you use all the time? A cool place to visit? A trick (non-exploit) to getting more out of the game?


Share it here or if you prefer, send us an email with your tip and we'll showcase it here!


New Double Click Actions:


On February 4th, we showcased a user interface layout that wasn't dependant on using the "Alt" key. We have currently added some new features to the modeless interface. These are the new "Double Click Actions".


The way to execute the default action on an object in the SWG is to double click the left mouse button while hover the mouse over the object. This makes performing frequent actions easier than always having to select them from a menu of several options. We are updating default game actions to make game play easier for the player by making some pretty common actions more quick and easy to access. This is not to say they are the only way to access these functions, but just a shortcut to them using the mouse.


  • If you can talk to an NPC, it is attackable, and it is not incapacitated, a conversation is requested instead of attacking the target (and subsequently blowing your mission).

  • If the target is an enemy and is incapacitated, a double click on the target performs a death blow.

  • If the player is on their mount, double clicking on the mount dismounts them.

  • If the player double clicks a vehicle or a pet, it attempts to mount them.

  • If you can pick up the an object in the game, double clicking picks up that item.

  • When you double-click on a crafting station, a compatible craftingtool is booted.


In addition to the Double-Click actions, the newly added default actions include:



  • Single left-click selects object when the button is released.

  • Double left-click now selects object and causes default action.

  • Single right-click selects object and brings up the context menu when the button is released.

  • Pressing a mouse button down in the scene to move the camera no longer deselects the object; however, by default, clicking quickly in the scene will deselect the current target.


Check out last week's tips

Message Edited by Thunderheart on 03-01-2005 06:47 PM



Kurt "Thunderheart" Stangl
Community Relations Manager
KenjiTokugawa
Tue Mar 01, 2005 4:17 pm
#2

shweet



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


teh_n00b123
Tue Mar 01, 2005 4:19 pm
#3

thats intresting, I didn't understand it before..I use a differnet keyboard mapping than default.




-I support a Galactic Civil War fought between regular, average players... Simply strict, hardlined Imperials & freedom lovin' Rebels fighting for control of the galaxy. A Galactic Civil War fought not with glowsticks or lightsabers, but with blasters, lances, and how much guts you have. A Galactic Civil War which reflects the timeline, the destruction of the Death Star, the absolute control which the Empire has and the brave Rebels trying to break up that reign... The extinction of all but a few rare and special Jedi. That my friends, is the Galactic Civil War and that is what we have to aim for.
JonPalpatine
Tue Mar 01, 2005 4:32 pm
#4

Nice!



Face

- I support keeping & feeding my wife & 2 kids You can too
Red-Dwarf
Tue Mar 01, 2005 4:38 pm
#5






Thunderheart wrote:


New Double Click Actions:


  • Single right-click selects object and brings up the context menu when the button is released.





/rofl


TH - You'vegiven us a Tuesday tip that's bugged!!!!!


This part of it doesn't work. You cannot access the radial manu with the mouse under the new keymap (Officially called "New Star Wars Galaxies TEST")unless you have manually remapped the controls. (Oh and unless I'm mistaken all the double click actions work as they always have, except you can now double click a droid in the datapad and it calls it)


Single right click actually walks you forward. Holding it makes you run forward.


(P.S. Tiggs made a focus thread on these, it's been taken to the dev archive, but I reported this problem in there, and mentioned it again in todays TC bug thread)





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Warryyr
Tue Mar 01, 2005 4:39 pm
#6






Thunderheart wrote:


When you double-click on a crafting station, a compatible craftingtool is booted.




Fixed.


Red-Dwarf
Tue Mar 01, 2005 4:46 pm
#7






Thunderheart wrote:



  • If the player is on their mount, double clicking on the mount dismounts them.

  • If the player double clicks a vehicle or a pet, it attempts to mount them.




TH do you want to confirm these are in game?


I've just checked with my mount. Double left clicking on the New EQ2, New SWG, old SWG all examined, not mounted or dismounted.


And I don't recall Tiggs ever telling us they were due to (threads archived so I can't check it), the rest of it was supposed to come in. And the new hold left click does not deselect is definately in.





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Thunderheart
Tue Mar 01, 2005 4:48 pm
#8






Warryyr wrote:





Thunderheart wrote:


When you double-click on a crafting station, a compatible craftingtool is booted.





Fixed.








Got it - thanks Warryyr!





Kurt "Thunderheart" Stangl
Community Relations Manager
Thunderheart
Tue Mar 01, 2005 4:50 pm
#9






Red-Dwarf wrote:





Thunderheart wrote:



  • If the player is on their mount, double clicking on the mount dismounts them.

  • If the player double clicks a vehicle or a pet, it attempts to mount them.




TH do you want to confirm these are in game?


I've just checked with my mount. Double left clicking on the New EQ2, New SWG, old SWG all examined, not mounted or dismounted.


And I don't recall Tiggs ever telling us they were due to (threads archived so I can't check it), the rest of it was supposed to come in. And the new hold left click does not deselect is definately in.




I will double check... My bad for not checking. I usually do, but I was told everything was working (heh, thats what I get for doing that! )







Kurt "Thunderheart" Stangl
Community Relations Manager
Warryyr
Tue Mar 01, 2005 4:52 pm
#10


If you type /whisper>PlayersNameHere Hi Fuzzball!


You'll whisper"Hi Fuzzball!"to the player (replace their first name with PlayerNameHere)that only they can hear.


A dotted-line text box pops up over you that says "Hi Fuzzball!"


Everyone else in the area sees:


Warryyr whispers to PlayersNameHere.


You will also do a whispering animation.


Speaking of animations while saying something, here's a nifty way I've mentioned before, to force your character to do an animation without saying anything in Spatial:


/sing hello


So long as you don't have Novice Entertainer, you'll perform the wave motion always triggered by saying hello. You will NOT say anything in Spatial. This is great for crowded gatherings, with a lot of waving and greeting going on, as it prevents spatial from being spammed with emote statements. Your character just does the animation. It seems more natural to me, because if I walk into a place and see some friends, I like the look of just nodding without having an emote pop up saying "Warryyr nods at JoeShmo." I just nod. Great for incognito actions by factional players On Leave


If you DO have Novice Entertainer, you get to use a text function no one else can - /sing - and it makes the text box you type stuff into look like a scroll! Great for reciting songs and poetry. And it's something unique to Entertainer.


EDIT: If you just type /whisper Hi Fuzzball!


Everyone around you will see:


Warryyr whispers, "Hi, Fuzzball!"


If you use the > between /whisper and the player's name, only you and that person will see what you typed.

Message Edited by Warryyr on 03-01-2005 06:57 PM

Warryyr
Tue Mar 01, 2005 5:05 pm
#11


Someone mentioned this awhile ago, but I thought it was worth repeating. I just updated my crafting macro with it and it was great for when I learned new schematics and the schematic numbers resorted.


Instead of specifying:


/ui action selectDraftSchematic 01


in a macro, and having to deal with figuring out the exact draft schematic number in your datapad (which can sometimes be a pain due to changing numbers, new learned schematics at a new level, and so on), try replacing this line in your crafting macro (the selectDraftSchematic line)with the following:


/pause 1

/ui action defaultButton

/pause 1


Now, open up the crafting window of the crafting tool you want to use. Manually select the schematic you want to use with your macro, and click Next, so that you are at the window that lets you load resources into the schematic. Now press Esc to close the window (or hit the little x on the upper right).


Now, fire up your crafting macro.


The default chosenitem tocraft will be the one you selected the last time you opened the tool.


The defaultButton action and the 1 second pausewill select Next for you, bringing up the "add resources" window, and you never need bother with finding a draft schematic number in your datapad again!

Message Edited by Warryyr on 03-04-2005 11:18 AM

landshark42
Tue Mar 01, 2005 5:12 pm
#12

Thank you warryyr! That defaultbutton tip will save me a ton of time.
KenjiTokugawa
Tue Mar 01, 2005 5:30 pm
#13






Warryyr wrote:


If you type /whisper>PlayersNameHere Hi Fuzzball!


You'll whisper"Hi Fuzzball!"to the player (replace their first name with PlayerNameHere)that only they can hear.


A dotted-line text box pops up over you that says "Hi Fuzzball!"


Everyone else in the area sees:


Warryyr whispers to PlayersNameHere.


You will also do a whispering animation.


Speaking of animations while saying something, here's a nifty way I've mentioned before, to force your character to do an animation without saying anything in Spatial:


/sing hello


So long as you don't have Novice Entertainer, you'll perform the wave motion always triggered by saying hello. You will NOT say anything in Spatial. This is great for crowded gatherings, with a lot of waving and greeting going on, as it prevents spatial from being spammed with emote statements. Your character just does the animation. It seems more natural to me, because if I walk into a place and see some friends, I like the look of just nodding without having an emote pop up saying "Warryyr nods at JoeShmo." I just nod. Great for incognito actions by factional players On Leave


If you DO have Novice Entertainer, you get to use a text function no one else can - /sing - and it makes the text box you type stuff into look like a scroll! Great for reciting songs and poetry. And it's something unique to Entertainer.


EDIT: If you just type /whisper Hi Fuzzball!


Everyone around you will see:


Warryyr whispers, "Hi, Fuzzball!"


If you use the > between /whisper and the player's name, only you and that person will see what you typed.

Message Edited by Warryyr on 03-01-2005 06:57 PM



Sweetness... you are awesome form this one tip alone. I have been trying to figure out a waydothese twothings since first started RPing in game. I think I am going to have to erect a shrine in the local cantina dedicated to you for this one.




Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


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