Game Guides Archive
Thread: The new MOB Hate system is stupid!
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Staveeno
Mon Sep 27, 2004 9:44 am
#1
Ok, I've been noticing some really wierd stuff with MOBs and who they "decide" to attack and it is really annoying and down right stupid in some places. Here are some examples of what I've come across:
1. Players grouped and peforming their roles as the Devs "intended" For example, you have people that are supposed to be tanks but low damage, Yet mobs will ignore them and go after the ranged people that are up to 65m away. So the tanks are running around traunting the mob 20 times a minute to keepthe mobon them.
2. When you approach a mob, trying to pull aggro, they seem to just randomly go after anyone in your group. For example, Playing with my Doc ALT, level 54, and me, level 80.ALT is about 60-70m back, I walk up to a rancor, pull aggro, I hit rancor a few times, but find thatit has decided to go attack my alt who isn't even doing anything. So I run after it, taunting and hitting it with attacks, It kills alt, then goes into retreat mode, in which I can't do any damage at all or get it to realize I'm even there while it is in Retreat mode, Runs back to its spawn. Now I can make it aggro me and I can do damage to it.
3. If you have faction with anything, it won't help you any more if you are under attack. You can be imp standing in the middle of 20 storm troopers as a creature is attacking you and they all just stand around doing nothing, Guess the new hate system has made even faction NPCs hate me, lol
4. If you are in a group of say 8 or so, trying to take down something like, say, an ancient krayt, Then one person pulls aggro, but like above, the krayt will go after anyone in the group it feels like, even if that person hasn't engaged yet. Everyone fires away at the krayt but lets say the krayt kills the first person it went after. Now the krayt will go into some +RETREAT+ mode and run back to its lair, even if the 7 other people are firing away at it. During this retreat, it will regen it's health like it just took 20 neutron pixies or something. Then once it is almost full health, You can force it to aggro again. Then just loop the process, But now you are 1 man down so it takes longer. Which means, as the group dimishes in this endless cycles, The krayt has full health and everyone is dead. Forgive me if this +RETREAT+ seems like the most stupid thing ever.
Message Edited by Staveeno on 05-13-2005 08:38 PM
Staveeno
Wed May 11, 2005 9:44 am
#2
Ok, I've been noticing some really wierd stuff with MOBs and who they "decide" to attack and it is really annoying and down right stupid in some places. Here are some examples of what I've come across:
1. Players grouped and peforming their roles as the Devs "intended" For example, you have people that are supposed to be tanks but low damage, Yet mobs will ignore them and go after the ranged people that are up to 65m away. So the tanks are running around traunting the mob 20 times a minute to keepthe mobon them.
2. When you approach a mob, trying to pull aggro, they seem to just randomly go after anyone in your group. For example, Playing with my Doc ALT, level 54, and me, level 80.ALT is about 60-70m back, I walk up to a rancor, pull aggro, I hit rancor a few times, but find thatit has decided to go attack my alt who isn't even doing anything. So I run after it, taunting and hitting it with attacks, It kills alt, then goes into retreat mode, in which I can't do any damage at all or get it to realize I'm even there while it is in Retreat mode, Runs back to its spawn. Now I can make it aggro me and I can do damage to it.
3. If you have faction with anything, it won't help you any more if you are under attack. You can be imp standing in the middle of 20 storm troopers as a creature is attacking you and they all just stand around doing nothing, Guess the new hate system has made even faction NPCs hate me, lol
4. If you are in a group of say 8 or so, trying to take down something like, say, an ancient krayt, Then one person pulls aggro, but like above, the krayt will go after anyone in the group it feels like, even if that person hasn't engaged yet. Everyone fires away at the krayt but lets say the krayt kills the first person it went after. Now the krayt will go into some +RETREAT+ mode and run back to its lair, even if the 7 other people are firing away at it. During this retreat, it will regen it's health like it just took 20 neutron pixies or something. Then once it is almost full health, You can force it to aggro again. Then just loop the process, But now you are 1 man down so it takes longer. Which means, as the group dimishes in this endless cycles, The krayt has full health and everyone is dead. Forgive me if this +RETREAT+ seems like the most stupid thing ever.
Message Edited by Staveeno on 05-13-2005 08:38 PM
Don_T_Shoot
Wed May 11, 2005 9:50 am
#3
New Hate system doesn't seem right, I agree. If you get incapped, 3 out of 4 times you will get immediately incapped again, it's very tough to escape before getting hit again. MOBs attack ranged people and the docs without fail it seems.
As for Stormtroopers, that changed months ago. They only attack opposing faction NPC's, same with faction pets. Makes your ATST nearly useless now since their only possible use is to defend against Reb NPC's when shopping.
As for Stormtroopers, that changed months ago. They only attack opposing faction NPC's, same with faction pets. Makes your ATST nearly useless now since their only possible use is to defend against Reb NPC's when shopping.
RudyB
Fri May 13, 2005 8:34 pm
#5
I agree completely, they've made a big fuss of how now everyone's got defined roles but these worked better under the old system, I'm a master rifleman & I gotta tank for everyone cos one shot of mine outdamages a TKM pummelling away & taunting for half an hour
JeebusCrisp
Fri May 13, 2005 11:42 pm
#6
I remember when triple incapping in PvP was considered harassment by CSR's, now apparently it's a feature.

Loves me some frustrating gameplay!
Loves me some frustrating gameplay!
ObiJanks
Sat May 14, 2005 2:19 am
#7
I'm TKM / MSwords and have noticed the same thing. Sad thing is that /taunt requires you to be within 5m of the target - but when they launch into the doc at the back its out of range for taunt and by the time you reach the target the doc is either dead or about to be.
Melee taunt should have its range extended and being hit with melee weapons should aggro the target much more than it being hit with a ranged weapon.
SOE wanted to give us clearly defined roles - therefore they should tell that to the target and make it fight melee players hassling it rather than it launching itself to people at the edge of combat range.
Doubt it will happen in my lifetime though...
Staveeno
Sat May 14, 2005 9:19 am
#9
My biggest thing is still the retreat, it is just totally unrealisitc. Well, I have seen players do it quite a bit though. But Mobs shouldn't, if you have 8 people pounding on it, then why does it only go after one, ignore the rest and then once it kills that one player, why does it just ignore the rest of the people pounding on it. I guess this is similiar to a player, running into a group. going after one person and then retreating to heal up to go after another. Only difference is, even if you flee, you still get chased and can get killed trying to run away. The computer players seem to be immune to that. Once they decide to run. They pop super duper advanced infusion and you can't damage them, or apply states (as a matter of fact, if they had any states on them at all and they retreat, then it immediately clears all their states), and they run 90 mph when in retreat mode.
jeff1134
Sat May 14, 2005 9:26 am
#10
About number 1....... It seems that they will go after the target doing the most damage...... kinda makes sence if you ask me.
Staveeno
Sat May 14, 2005 10:36 am
#11
jeff1134 wrote:
About number 1....... It seems that they will go after the target doing the most damage...... kinda makes sence if you ask me.
yes, but taunt has a 5m range so the melee can't even taunt the creature away from the other group members.
taco_fox
Sat May 14, 2005 12:37 pm
#12
Yep, I'm a ranged figher and the mobs ALWAYS come after me. I'm a favorite with the medics, though. They get a lot of XP off of me
Kyodor
Sat May 14, 2005 1:11 pm
#13
Also, even if you do manage to taunt them, the aggro is usually less than that of one nuking the mob, so they'll be jumping all over that guy again.
Taunt needs a extended range, and needs to draw more aggro.
Taunt needs a extended range, and needs to draw more aggro.
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