Game Guides Archive
Thread: The new MOB Hate system is stupid!
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Satdaten
Sun May 15, 2005 7:59 pm
#14
wait, u guys are still using melee ppl. u gotta know the melee professions all got royally screwed in the CU. my guild uses a master commando/master pistoleer to tank then just heals him. yes if one of you does more damage i.e. the rifleman it will break off, but if you all hit the same thing u shoudl be good. also if we pull it right we never have to tank anyways since u can root them then snare them to slow them down, finally knockdown to buy some more time. by the end of all that the mob is dead. doesnt matter who they are on. but no one should be a TK anymore, they can't tank if they do less damage than anyone. use a profession that hits harder. that and good stims will make it work. but root and nuke works like a charm as long as someone can root.
Vicy_Reeco
Mon May 16, 2005 8:52 am
#15
I kind of found a solution, try using a lesser powered gun. I'm not saying I like it but I don't get the agro and I'm actually able to stay in the fight
Emotemaster
Mon May 16, 2005 9:06 am
#16
Satdaten wrote:
wait, u guys are still using melee ppl. u gotta know the melee professions all got royally screwed in the CU. my guild uses a master commando/master pistoleer to tank then just heals him. yes if one of you does more damage i.e. the rifleman it will break off, but if you all hit the same thing u shoudl be good. also if we pull it right we never have to tank anyways since u can root them then snare them to slow them down, finally knockdown to buy some more time. by the end of all that the mob is dead. doesnt matter who they are on. but no one should be a TK anymore, they can't tank if they do less damage than anyone. use a profession that hits harder. that and good stims will make it work. but root and nuke works like a charm as long as someone can root.
Just because you suck at melee doesn't mean melee sucks.
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