Game Guides Archive

Thread: The FULL Macro How-To and FULL Command List! (VERY LONG / VERY GOOD)

JChace029
Sun Dec 14, 2003 3:08 am
#1

1.A. Intro and Armor removal Macro
1.B. Armor Removal Macro Code
2.A. Foraging Macro and Looping
2.B. Foraging Loop Macro Code
2.C How to stop a Looping Macro
3.A. Using Alias's and Dancing Macro
3.B. Dancing Macro Code
4.A. Loading a Macro from a .txt file and Targeting Macro
4.B. Targeting Macro .txt file
5.A. Weapon Switch Macro
5.B. Weapon Switch Code
6.A. Using a Macro to Craft
6.B. Crafting Macro Code
7.A. Conclusion
8.A. List of Commands

1.A. Macros are a set of commands you want the computer to perform at the push of a button. This is what the bar at the top of the screen is essentially for. This guide is to show you how you make macros. The first step in making a macro is getting to the window where you create your macros. You achieve this by pressing Ctrl + A at the same time. There will then be a tab at the top of the window that came up that says macro, you click this tab.
Now that we have gotten to the spot to make a macro, now it is time to make our macros. I want to start by making a macro to remove your entire set of armor quickly for when you sit and re-gain your HAM after a battle. Ok that was the easy part. You can double the size of your macro bar by clicking the bottom of it and dragging down till a second row appears. We have to choose what Pane we want this macro to happen on. There are 6 different tool bars to choose from; I like the last tool bar pane for my armor, pane 6. Now open your inventory and click and drag every piece of armor you want to change to into the tool bar.

Now to make the macro part, go back to the Macro Window and now at the bottom there is a button for making a new macro, press this button to begin. Start by Giving this macro a name, I called mine "Nakey Time", then pick the icon you want to represent the macro. We want to make sure the tool bar flips to the correct Pane, in this case that is pane 6, the one where we put our entire set of armor in. I put the macros all in line now because there were some errors putting one command per line in the macro. It is easier to read but can cause bugs. Before we type the macro for that, I need to explain how the macros count. Macros count from 0 up, we count from 1 up and every thing is labeled 1 and up. So when we are looking at Tool bar Pane 1 it is really tool bar 00 to the computer. When I talk about Slot 1 also known as F1 it is 00 to the computer. After we get to the end of the first row of macros, you just go down to the second row and keep counting. So "Shift + F1" is slot 12 to the computer. It is confusing I know but this it how Sony did it. We want to flip the Tool bar Pane to Pane 6 (05 to the computer) and this is how you do it:

/ui action toolbarPane05;

There it is, now that we are on the right pane now, we can start getting nakey. Take note of the case of the text, it is case sensitive. To get nakey we need to use another command over and over about 24 times once for each tool bar slot. There is an easier way so it is not as hard or long, so if you want to jump ahead to save some typing work. So here is what we need to do to continue on with my macro. This is what we need to do to take off all our armor assuming we have a piece of armor all 24 slots, lol yea right, that?s a lot of armor.

/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /ui action toolbarSlot02; /ui action toolbarSlot03; /ui action toolbarSlot04; /ui action toolbarSlot05; /ui action toolbarSlot06; /ui action toolbarSlot07;
/ui action toolbarSlot08; /ui action toolbarSlot09; /ui action toolbarSlot10; /ui action toolbarSlot11; /ui action toolbarSlot12; /ui action toolbarSlot13; /ui action toolbarSlot14; /ui action toolbarSlot15; /ui action toolbarSlot16;
/ui action toolbarSlot17; /ui action toolbarSlot18; /ui action toolbarSlot19; /ui action toolbarSlot20; /ui action toolbarSlot21; /ui action toolbarSlot22; /ui action toolbarSlot23;
Ok there they all are. Wow that was tedious. Well it is annoying to get sent to this window and get left here so I have to switch back to the pane I was previously on every time. So I am going to add the command to send us back to the first (00 to the computer) tool bar pane after we are all naked.

1.B
/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /ui action toolbarSlot02; /ui action toolbarSlot03; /ui action toolbarSlot04; /ui action toolbarSlot05; /ui action toolbarSlot06; /ui action toolbarSlot07;
/ui action toolbarSlot08; /ui action toolbarSlot09; /ui action toolbarSlot10; /ui action toolbarSlot11; /ui action toolbarSlot12; /ui action toolbarSlot13; /ui action toolbarSlot14; /ui action toolbarSlot15; /ui action toolbarSlot16;
/ui action toolbarSlot17; /ui action toolbarSlot18; /ui action toolbarSlot19; /ui action toolbarSlot20; /ui action toolbarSlot21; /ui action toolbarSlot22; /ui action toolbarSlot23; /ui action toolbarPane00;

Now this will work for getting un-dressed and dressed, if there is an item equipped and you press the macro it will un-equip it and vice a versa. So this also works to switch armors or to take off your armor and put on some clothes at the same time, it is kind of embarrassing to sit around in your undies.

2.A Ok now that we have done the big commands for macros, things are going to move a lot faster now. I am going to make a Foraging macro that will loop forever. This will allow us to start it and keep it running so we don't have to press the button every time. Just for those who never realized it, but when you point at the pre-made commands with your mouse "/Forage" will show up. This is the command to type to perform the action. In the case of foraging, you type:

/forage

Typing this will make you forage once, no big deal. Now to make it loop I am going to go to tool bar pane 5 (pane 04 to the computer). Then I am going to place the macro I make in the first slot (AKA F1) (Slot 00 to the computer). Ok so here it is:

2.B
/ui action toolbarPane04; /forage; /pause 20; /ui action toolbarSlot00;

Now is what this dose it sends you to tool bar pane 5 and then makes you forage. After that it proceeds to make you wait for 20 seconds, and then it presses its own macro button witch then makes it repeat all over again.

2.C. This will go on forever now unless you do one of 3 things to stop it. The first thing and the least practical thing to do is log out. But who wants to do that every time they want to stop a macro. Now you have the option to stop every macro running (looping or just one that takes a long time to execute) or just one macro. To stop every macro you have running you can use this command:

/dump

Then if you want to stop just one looping or long running macro you can remove it from your tool bar by right clicking and holding till you see the remove command and you click to remove it. Then it will stop, but you have to put it back on your tool bar in the same spot every time you want to use it again.

3.A. Being the evil person I am and making you type all that out, here is how you can use short cuts or alias's to make your macros shorter. This is how an alias works, you take a command or a whole set of commands you use a lot and make it into an alias. Then when you type what you named that alias, it will execute the whole set of commands you told it too. I feel like dancing over this easier way to make macros. So I am going to make a small dance routine and turn it into one command. I am going to put this routine on tool bar pane 4 (03 to the computer). Here is my routine:

3.B.

/ui action toolbarPane03;

/alias Dance /startdance rhythmic; /pause 5; /floiurish1; /pause 20; /fourish7; /pause 20; /flourish 4; /stopdance;

/alias Dance2 /startdance formal; /pause 5; /floiurish4; /pause 20; /fourish2; /pause 20; /flourish 6; /stopdance;



Now when I type:

/Dance
or
/Dance2

I will perform that whole dance routine. You need to load this alias every time you log into the game though. So make a macro with all your aliases then click it once every time you log on. Then you can get creative and make macros with combos of /dance and /dance2.

4.A. Just to show you how evil I am now after the fact I am going to show you how to load a macro from a .txt file. You can make a macro inside notepad and then save and load it into the game to use. Or you could have just copied and pasted all of my macros into a file then loaded them and used them so you wouldn't have needed to type up all those macros. Ooooo I am going to go kill some stuff because I am evil. I want to target the closest monster to me and have my pet attack it and then I attack it. So here is what your .txt file is going to look like:

4.B.
kill: /ui action targetSelf; /ui action cycleTargetOutward; /attack; /tellpet attack; /groupchat I am attacking %TT assist me on killing it



Now that we have typed this all out into notepad, it is now time to save the file. For most of us the directory is going to be: C:\Program Files\StarWarsGalaxies but if it isn't then you have to find your StarWarsGalaxies folder to place this file into it. I am going to save the file as Kill.txt Now that it is saved, get into the game. To load the file so you can use the macro, all we have to do is type:

/load Kill.txt

now that file will behave like an alias. So when you type /kill you will target whatever monster is closest to you and start attacking it. Then you will make you pet start attacking it and tell your group what you're fighting and you want them to help you kill it. Just like using an alias you have to load the file every time you play.

5.A. I wanted to just throw in this little macro I use all the time and find it very very handy. This macro switches what weapon I have equipped and switches to a tool bar that has all the commands for that weapon. So if something is low on there action pool I can hit my carbine and leg shot them a few times. I use one tool bar pane per gun and keep some commands the same on every tool bar pane. I use tool bar pane 1 (00 to the comp) for my pistol, tool bar pane 2 (01 for the comp) for my carbine and tool bar pane 3 (02 to the comp) for my rifle. I also keep my weapons in slot 15 (AKA Shift + F5)(14 to the comp). You need to make a macro for each gun, I am going to show you how to make one for the pistol.

5.B.
/ui action toolbarPane00; /ui action toolbarSlot14;

now make one for each weapon and put the other 2 weapon macros on each tool bar. The you will be able to switch between guns much faster.

6.A. For my last trick I am going to craft some stim-packs quickly using a macro. Well the down side to this macro is that it isn?t totally press the button it and goes with no help, you must still double click or drag the resources you want to use too make the item into the schematic. But this macro will do the rest of the crafting process. The macro will also change if you are at a crafting station because the station adds the experimentation step (This has been extremely bugged at least for me). Then you must also select how you wish to experiment. I used tool bar pane 5 (04 for the comp) for this and placed my generic crafting tool in tool bar slot 10 (AKA F10)(09 to the comp). Here is the fast way to craft some Stim-packs:

6.B.
/ui action toolbarPane04; /ui action toolbarSlot09; /selectDraftSchematic 16; /pause 10; /nextCraftingStage; /pause 3; /nextCraftingStage; /pause 3; /createPrototype Practice noitem; /pause 3; /createPrototype;

Where there is a pause of 10 seconds is where you put in your resources. You can make it longer if you need too. I have also seen this split into 2 macros. One to load the Schematic and then you load the resources into it and then another macro to finish the process. If you want to practice and not produce an item add "practice no item" right after "/creatPrototype" but if you want an item just leave "practice no item" out. (The bugs with this macro has changed from patch to patch and if your at a crafting station or not, most recently I have had a bug where it was crafting but I couldn't see it craft)

7.A. This is every thing I know about macros in the game. Hope every one likes my macros. These macros listed here I have made from parts of macros I found on message boards, other peoples how too on macros, and ones I made up my self. There are too many sources to name them all so I would like to thank every one who has shared any thing they know about macros with others, Because with out you I would not have known how to do any of this. Just a reminder, going away and leaving a macro running (Referred to as "Macroing") is considered exploiting the game. Macros are just I to take out the tedium and acting like a monkey clicking the buttons over and over. If there is anything wrong, or if you have a cool macros to add to this send me a tell In game or post at the bottom.

Good luck all on your macro ventures

8.A. Here is a list of Commands, there are more but here is a list I was given. Post below if you know more commands that aren't on this list

JChace029
Sun Dec 14, 2003 3:09 am
#2

Command List


Command List
% Used in making a macro. This lets you put variables in your text in order to automatically insert words and names. The available variables are:
%TU - your full name (first and last)
%TT - your current look at target target's full name
%NU - your first name
%NT - your target's short version name (first only)
%SU - personal subjective pronoun: he/she/it for the speaker
%ST - he/she/it for the target
%OU - personal objective pronoun: him/her/it for the speaker
%OT - him/her/it for your target
%PU - possessive: his/her/its for the speaker
%PT - his/her/its for your target
%RU - your species
%RT - your target's species
/acidcone1 This attack inflicts acid damage on multiple targets
/acidcone2 This attack inflicts acid damage on multiple targets
/acidsingle1 This attack inflicts massive acid damage on a single target
/acidsingle2 Single target acid attack.
/actionshot1 This ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.
/actionshot2 This ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.
/addpower Allows you to deposit power without using the radial menu.
/afk sets you character to "Away from keyboard" so others know you are not currently available.
/afkmessage Displays (or changes if you add text after) the messages that will appear to others when you are in the AFK state.
/afktime Displays (or changes if you add number after) how long before you automatically go to AFK state when not interacting with game.
/aim This combat move allows you to give up an attack round in order to gain better accuracy on your next ranged attack.
/animalattack This ability allows a Jedi to enter the mind of his or her look-at target and cause it to attack the current combat target. Note that this ability will only work on creatures.
/animalcalm This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.
/animalscare This ability allows a Jedi to enter the mind of the target and fill it with unease, scaring the target away. Note that this ability will only work on creatures.
/anon Set your character to anonymous for the purpose of searches.
/applydisease used by Combat Medics to spread disease.
/applypoison Used by Combat Medics to poison enemies
/areatrack Gives the Ranger the ability to track area clues to determine what type of people or creatures have been in the area recently. The type of creatures that can be tracked depend upon what sub-abilities you have.
/areatrack Gives the Ranger the ability to track animals through the area track command.
/areatrack Gives the Ranger the ability to track the direction of the target using the /areatrack command.
/areatrack Gives the Ranger the ability to track non-player characters.
/areatrack Gives the ranger the ability to track the distance to the target.
/areatrack Gives the Ranger the ability to track players.
/bandflourish When /bandflourish is turned on, band members utilizing it will synchronize their flourishes to be more band-like. However, you do not get any experience for this like you would for a normal flourish.
/bandleader Transfers Band Leader status to indicated player.
/berserk2 While berserk, you cause more melee damage to your targets but get hit more often in return. This is more powerful than Berserk 1.
/berzerk1 While berserk, you cause more melee damage to your targets but get him more often in return.
/bleedingshot This ranged attack is of medium power, but can cause its target to bleed.
/bodyshot1 This attack targets our attack on your targets Health pool, making it much more effecient than attacking normally. Also increases damage with an increased chance to hit. Cost is dependant on the weapon used.
/bodyshot2 This attack is more powerful than bodyshot 1, targetting your targets Health pool it's the staple of the Pistoleer's life.
/bodyshot3 This attack targets our attack on your targets Health pool, making it much more effecient than attacking normally. Also increases damage with an increased chance to hit. Cost is dependant on the weapon used. Most Powerful Body Shot.
/broadcastgalaxy
/broadcastplanet
/burstrun Using this command will allow you to run very fast for a short time. It is a useful way to escape a tight situation. Once you slow down, you will be very tired.
/burstshot1 Single target ranged attack.
/burstshot2 Single target ranged attack.
/cancelCraftingSession Ends your current crafting session.
/centerofbeing This command will cause your character to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.
/changeBandMusic Used by the band leader to change the song the band is playing.
/changeDance Changes the dance you are doing
/chargeshot1 This ranged attack can knock a target down.
/chargeshot2 This ranged attack can knock a target down.
/chatRoomBrowser
/chatRooms
/chatRoomWho
/clientMood
/clientSocial
/clone
/coloredlights Creates an effect.
/combatAim
/combatEscape
/combatModeCheck
/combatSpam
/combatTarget
/command When used in chat, changes your response from "say" to "command"
/commandBrowser
/commandBrowserMacro
/commandBrowserString
/community
/con Displays difficulty rating of creature or NPCs compared to the your skill with your weapon in hand.
/conceal This allows you to use a camo kit to become far less noticable to NPC's and Mobs while in a concealed state. This can also be used on other players.
/concealshot Ranged sneak attack that can damage a target without them knowing where the shot came from.
/confusionshot Ranged attack designed to confuse the target. Can also stun and dizzy the target as well.
/consent Allows targeted player to use the /corpse command on your corpse.
/conversationResponse0
/conversationResponse1
/conversationResponse2
/conversationResponse3
/conversationResponse4
/conversationResponse5
/conversationStart Starts a conversation with the target.
/conversationStart
/conversationStop Ends a conversation with the target.
/conversationStop
/corpse Moves your corpse to you if you are within 20 meters.
/curedisease Cures the target's disease.
/curepoison Cures the target's poison
/dataPad
/dazzle Creates an effect.
/debugPrint
/demand When used in chat, changes your response from "say" to "demand"
/denyservice Entertainers can use this command to add/remove a name to a list of people who will not be healed by viewing their show. The list expires at the end of the playing session.
/disarmingshot1 This ranged shot is designed to hit your opponent's weapon.
/disband (Group Leader Only) Disbands current target or entire group if no target is named.
/distract Creates an effect.
/diveshot A diving shot that will cause you to roll and attack at the same time, leaving you in a prone position.
/doubletap This attack fires two bolts at once, causing additional damage to the target.
/dragplayer This command allows you to drag an incapacitatied player to safety. It functions similarly to the /corpse comman, in that you must be somewhat close fo this command to work.
/droidtrack With this ability you will receive a continuous update from your droid on where you target has been.
/drop Drops the targetted item in your possession.
/duel Challenges the targetted player to a duel. Duels are to the death or until both players type /endduel.
/earth Displays the earth time
/echo
/eject If you are stuck in a building or other feature of the landscape, this should unstick you.
/emote Displays whatever text you follow it with as an action of your character. For example, if your name is Laine and you type "/emote loves Tatooine." then "Laine loves Tatooine." will be seen by everyone in your area.
/endduel Ends a duel. Both players must do this to stop the duel.
/examine Brings up a window with information about the target.
/eyeshot Damages an opponent's mind with a powerful attack, and can also blind the target.
/fanshot This ranged attack can hit a single target multiple times with your pistol.
/fastblast This ranged attack hits a target's torso and arms for a high amount of damage.
/feigndeath When sucessful, your opponent will assume you have died and leave.
/find Brings up list of commonly searched for locations. Selecting a location will create a waypoint to the nearest one of that type. To remove the waypoints you created, type /find clear.
/firejet Creates an effect.
/firelightningcone1 This ranged area attack fires a cone in front of the player, damaging multiple opponents at once with a huge electrical blast.
/firelightningsingle1 This ranged attack blasts a target with a high jolt of electicity, causing good damage.
/firelightningsingle2 Causes a powerful blast of electricity to a single target.
/firstaid This Medic ability lets you stop a target's bleeding.
/fish Start Fishing
/fl 1 Flourish actions change depending on your skill level and give experience accordingly.
/fl 2 Flourish actions change depending on your skill level and give experience accordingly.
/fl 3 Flourish actions change depending on your skill level and give experience accordingly.
/fl 4 Flourish actions change depending on your skill level and give experience accordingly.
/fl 5 Flourish actions change depending on your skill level and give experience accordingly.
/fl 6 Flourish actions change depending on your skill level and give experience accordingly.
/fl 7 Flourish actions change depending on your skill level and give experience accordingly.
/fl 8 Flourish actions change depending on your skill level and give experience accordingly.
/flamecone1 This ranged attack covers multiple enemies in a flaming sheet of fire.
/flamecone2 This ranged attack covers multiple enemies in a flaming sheet of fire.
/flamesingle1 This command sends a blast of attacks towards a single target, causing massive damage.
/flamesingle2 This ranged attack fires multiple bursts of fire at a single opponent.
/flurryshot1 This ranged attack can make a single target dizzy.
/flurryshot2 This ranged attack can make multiple targets dizzy at once.
/flushingshot1 Allows you to startle and stun a single opponent.
/flushingshot2 Allows you to startle and stun multiple opponents at the same time.
/follow Autofollows your target. Use /stopfollow to cease following.
/forcechoke This ability allows a Jedi Master to use the Force to constrict the air passage of the target, doing a considerable amount of damage.
/forcecuredisease Cures target of any disease state effects.
/forcecurepoison Cures the target of any poison state effects.
/forceintimidate Causes all enemies within a 33 meter radius to become intimidated.
/forceknockdown1 This attack allows a Jedi to release a kinetic burst from his or her palm. This will not damage the target but it is enough to knock them down.
/forceknockdown2 This attack allows a Jedi to release a large kinetic burst from his or her palm. This will knock down multiple targets in the area, but will not do any damage.
/forcelightningcone1 This attack allows a Jedi to direct a fork of lightning to hit multiple targets.
/forcelightningcone2 This attack allows a Jedi to direct a lightning strike against a multitude of targets. While doing more damage than Force Lightning Cone 1, this attack also has a chance of causing all targets struck by the lightning to become dizzy.
/forcelightningsingle1 This attack allows a Jedi to direct an arc of electricity to the target.
/forcelightningsingle2 This attack allows a Jedi to direct a bolt of lightning towards the target. This has a chance of stunning the target as well as doing more damage than Force Lightning.
/forceofwill This technique allows the incapacited person to focus their will and come out of incapacitation quicker than they normally would.
/forcerun1 Increases your run speed for a short duration.
/forcerun2 Increases your run speed for a short duration. This ability allows you to run faster than with Force Run 1.
/forceThrow1 This attack allows a Jedi to throw nearby junk at the target.
/forcethrow2 This attack allows a Jedi to throw many objects at the target, and will very likely hit any enemies that are standing near the target.
/forceweaken1 This ability allows a Jedi to debilitate his or her opponent, making the target more vulnerable to attack.
/forceweaken2 This ability allows a Jedi to severely debilitate his or her opponent, making the target more vulnerable to attack. This ability is more powerful than Force Weaken 1.
/formup This ability allows the squad leader to cure dizzy and stun effects on the squad.
/friend Brings up your friends list.
/fullautoarea1 This attack can hit multiple targets in a cone in front of you.
/fullautoarea2 This attack can hit multiple targets in a cone in front of you.
/fullautosingle1 This ranged attack shoots multiple bolts at once at a single target.
/fullautosingle2 This ranged attack shoots multiple bolts at once at a single target.
/gallop Burst run for mounts
/gcw Shows which side is winning the Galactic Civil War.
/grantzoningrights Grants the target the rights to place a commercial structure, such as a cantina, in the borders of your city. The rights last 24 hours.
/group autoloot Displays status of autoloot (group leader can toggle this by adding on or off to end of command)
/group autoloot credits Displays status of autoloot of credits (group leader can toggle this by adding on or off to end of command)
/group autoloot items Displays status of autoloot of items (group leader can toggle this by adding on or off to end of command)
/group autosplit Displays status of autosplit (group leader can toggle this by adding on or off to end of command)
/group info Displays names of group members, current options, etc.
/group leader Displays group leader's full name.
/group menu (group leader only) Displays a menu for toggling options on and off.
/group notify Displays status of each notify option (group leader can toggle this by adding on or off to end of command)
/group notify credits Displays whether or not group members will receive notification when credits are looted. (group leader can toggle this by adding on or off to end of command)
/group notify death Displays whether or not group members will receive notification when a group member dies. (group leader can toggle this by adding on or off to end of command)
/group notify harvest Displays whether or not group members will receive notification when items are harvested. (group leader can toggle this by adding on or off to end of command)
/group notify incapacitation Displays whether or not group members will receive notification when a group member becomes incapacitated. (group leader can toggle this by adding on or off to end of command)
/group notify items Displays whether or not group members will receive notification when items are looted. (group leader can toggle this by adding on or off to end of command)
/group options (group leader only) displays a menu for toggling options on and off.
/groupChat Sends message to group channel
/groupSay Sends message to group channel
/gsay Sends message to group channel.
/gtell Sends message to group channel.

marantztaisan
Sun Dec 14, 2003 4:17 am
#3

/salute




Taisan
I have killed everything that has walked,
crawled or flown at one point or another
Gunslinger-Imperial Ace


Boodley
Sun Dec 14, 2003 4:40 am
#4

I wish I could give you a 10 star rating!! There are commands I have been looking for! Thank you much! I copied and pasted so I could print this out later. Not sure where or how you got/found this - but, /cheers


Ezmir

Spikenog
Sun Dec 14, 2003 5:16 am
#5

Simply Amazing.


Thanks for such an excellent post.

Ambitious
Sun Dec 14, 2003 5:16 am
#6

Here's a command I haven't found in too many lists. It appears to be just for "show", but can be useful in telling you just where you're at at any given time, while running a macro:


/think


example:


/think Boy, am I tired! I think I'll sit down!;



Prints one of those nice "thought balloons" over your head with the words in it. I don't think anybody can see these thoughts but you.



Thanks!



-= Ambitious =-





Ambitious (aka Damien Vex on Radiant server)

For medical resources and components.... visit.....
M*A*S*H 4077th Field Hospital -- TWO LOCATIONS!:
Bestine, Tatooine --> -1907 -3556 Coronet, Corellia --> -492 -3548

MichailArris
Sun Dec 14, 2003 5:27 am
#7

Good Job, now if we can get one of the Forum Mods to Sticky this.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


SpicyChani
Sun Dec 14, 2003 5:32 am
#8

Simply Incredible!!! 10star rating would not do it justice




My siggie got nerfed.

It was due for a change anyways
WookieRebel
Sun Dec 14, 2003 5:33 am
#9

All I have to say is WOW! Nice Work




Jezek//Trickshot

Rugoe
Sun Dec 14, 2003 8:46 am
#10

Having the forum Mod's sticky this would be nice. Having it become one of the Friday Features would be better.



Rugoe




Tuskens Bane, Tatooine 61465
shadowviper069
Sun Dec 14, 2003 9:21 am
#11

A command i have found that doesnt do any action but fits into this thread( not real sure if its common knowledge or not either) is: //


Basically what this does is show you all the / commands in game. One command it list and I would love for someone to figure out how to work this out Is /equip.


I have been messing with it but can't seem to get it to work. Maybe someone on this thread will have better luck then me. 10* to this thread.




Rebel Recruiter. " Come Join The Rebel army."
Possible Recruit, " Nice what are you going to give me to help take down this tyranny."
Rebel Recruiter, "Oh you will be equiped with our most deadliest piece of equipment, the Empire stands no chance against all of us rebels wearing these high tech Bicycle helmets."
naMdraY
Sun Dec 14, 2003 12:00 pm
#12

i think the command for steady aim is /setsteadyaim <message> where you just have it listed as /steadyaim.


i could be wrong, but then again so could you. nice work though, very helpful.

AbsTracT
Sun Dec 14, 2003 12:02 pm
#13

/salute




Hungry Hippo
Self Proclaimed Village Idiot
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