Game Guides Archive

Thread: Everyone is Medic??

KHAAAN
Wed Jan 26, 2005 8:25 am
#1

I always read stuff like

"it's not difficult, just take some stims"
"you need high mind attribute for selfhealing and using stims"
"before venturing out of towns buy some stims"

Errr beg you pardon but is everyone at least novice medic and has "wasted" 15 full SP only to be able to use low level stimpacks? That's as if in Diablo2 you had to spend 5 skillpoints just to be able to use healing potions.

Now I don't say everyone should be able to take on any enemy without the help of a doctor (actually the "you need a doctor in a group" makes this profession usable) but why do all guides, posters and players obviously presume that all players are novice medics??
Malcolm_CaKre
Wed Jan 26, 2005 8:40 am
#2

Because if you're not, you should be?


If you really don't want Novice Medic, you can grab a stim-A dispenser droid.
KHAAAN
Wed Jan 26, 2005 8:56 am
#3

Ah interesting. So it is true that most players really are Novice Medics?
But about that droid: I thought medical modules only supported a medic with his healing skills and wouldn't allow a non-medic to use healing skills...

hm maybe I should drop by my trusted DE later today
Kurtisclip
Wed Jan 26, 2005 9:35 am
#4

Most people are novice medics because you can use Stim-B's to heal yourself from 300-800 points, depending on the quality of your stims.

This is invaluable in PVE. Even if you pick up pharm 3 or 4, you can heal yourself upwards of 1000 hp's, extending your life far beyond the normal limits if you didn't have medic.

I'd have to say novice medic is one of the most useful low cost skill investments you can choose, along with novice brawler.
Zeon_Zaku
Wed Jan 26, 2005 10:31 am
#5






Kurtisclip wrote:
Most people are novice medics because you can use Stim-B's to heal yourself from 300-800 points, depending on the quality of your stims.

This is invaluable in PVE. Even if you pick up pharm 3 or 4, you can heal yourself upwards of 1000 hp's, extending your life far beyond the normal limits if you didn't have medic.

I'd have to say novice medic is one of the most useful low cost skill investments you can choose, along with novice brawler.





Hmmm... stupid question, but why Novice Brawler?

Message Edited by Zeon_Zaku on 12-21-2003 10:06 AM



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


diepa
Wed Jan 26, 2005 10:51 am
#6






Zeon_Zaku wrote:





Kurtisclip wrote:
Most people are novice medics because you can use Stim-B's to heal yourself from 300-800 points, depending on the quality of your stims.

This is invaluable in PVE. Even if you pick up pharm 3 or 4, you can heal yourself upwards of 1000 hp's, extending your life far beyond the normal limits if you didn't have medic.

I'd have to say novice medic is one of the most useful low cost skill investments you can choose, along with novice brawler.





Hmmm... stupid questio, but why Novice Brawler?






warcy and intimidate
DeQuosaek
Wed Jan 26, 2005 11:00 am
#7


Dang, I double posted... see the next post...


Message Edited by DeQuosaek on 01-26-2005 10:00 AM




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

AnimalMagnet
Wed Jan 26, 2005 11:52 am
#8

Errr beg you pardon but is everyone at least novice medic and has "wasted" 15 full SP only to be able to use low level stimpacks?


It's not a waste at all -- probably one of the most useful skills in the game. If you're just starting off then you have no excuse *not* to pick up medic. If you really want to drop it later go ahead, but as it stands right now (with very little group hunting going on) medic skills are almost anecessity.

-O
tpugmire
Wed Jan 26, 2005 2:12 pm
#9






PixellJ wrote:

I have novice medic so I can heal my own wounds, all the docs are too busybuffing to actually heal someone.







Funny you should say that. When I go into Coronet, I get bombarded with /tells asking if I can buff them. I politely reply that I'm a healer, not a buffer...


-Doc-




Doctor Ja'pug
Mon Calamarian CL 90 Master Commando
___________________________________

Kragon Ja'pug
Mon Calamarian CL1 Master Structures Trader
Heronemous
Wed Jan 26, 2005 2:19 pm
#10

for me on scylla its harder to get my wounds healed then get a buff, the med center is always empty with maybe the exception of a private tumbler



Heronemous RAIDER (colonel) Rifleman

Fun Free MMORPG
sciguyCO
Wed Jan 26, 2005 2:21 pm
#11






DeQuosaek wrote:

And about the droid: It only helps if you have medic skills unfortunately. The same goes for scout harvesting modules and others. The same thing goes for skilltapes and anything that gives a bonus. If you get a skilltape that adds to a skill that you don't already have it won't work either.




Actually, you only need medic skills to load the droid (Pharm 3 or 4, IIRC). It doesn't take any skills to request a heal from the droid. So transfer the droid to a medic (befriend might work, too), have them load up the stims, then transfer it back.


That being said, stimAs are generally considered worthless (100-150heals, I think?) compared to stimBs since they have the same med use, and they can't take the advanced med components which are used to really bump the power of the Bs.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
DeQuosaek
Wed Jan 26, 2005 3:12 pm
#12






sciguyCO wrote:

Actually, you only need medic skills to load the droid (Pharm 3 or 4, IIRC). It doesn't take any skills to request a heal from the droid. So transfer the droid to a medic (befriend might work, too), have them load up the stims, then transfer it back.


That being said, stimAs are generally considered worthless (100-150heals, I think?) compared to stimBs since they have the same med use, and they can't take the advanced med components which are used to really bump the power of the Bs.



Wow, really? You're quite the knowlegable fellow, sciguy. So they only take Stim As? That's not very useful. But hey, that's cool that any schmo can use them.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Tremk_Stryder
Wed Jan 26, 2005 4:32 pm
#13

i usually was something like


tkm-rifleman (best "commando" style template u can achieve) with 4440 medic..which was 2k of healing (get clothes with +25 injury treatment and ur golden)


or


swordsman-tkm (dmg is great and switch to tkm to apply states) with the 4440 medic


that and if ur also FS for melee speed, accuracy and defense...atm u r uber enough to kill jedi's...assuming u know what ur doing.


medic isnt a waste...its just a self-dependant thing because i dont wanna lose my buffs and wait 30 minutes to get new ones again.



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