Game Guides Archive
Thread: -ignore-
trixb4kids wrote:5 pages so i just wanted to make a post
!!!!!
Does that make you feel special? (+1 for me!
Yes... now let this post die and let me rest in drunken surplus. I have to redeem myself tomorrow for making a fool out of myself.
trixb4kids wrote:
5 pages so i just wanted to make a post
!!!!!
MsNiL wrote:
Yes... now let this post die and let me rest in drunken surplus. I have to redeem myself tomorrow for making a fool out of myself.
trixb4kids wrote:
5 pages so i just wanted to make a post
!!!!!
So does this mean im a dabbler with 4 0 0 4 enhancer but your not as 4 0 0 4 saber?
On another note, this has to be one of the biggest whine posts I have seen. I could barely wade my way through it. MsNil, I enjoy reading a lot of your threads. Thought out and informative. This was not. This thread contains a lot of the egotistical, self-centered views that many non-jedi come to stereotype us as. I am sorry to say, I find this thread to be sad and borderline pathetic. Application for martyrdom denied.
MsNiL wrote:Yes... now let this post die and let me rest in drunken surplus. I have to redeem myself tomorrow for making a fool out of myself.
Just drop it guys. (I know I bumped it, but not far sooo
Message Edited by MsNiL on 08-02-2005 03:26 PM
It is unfortunately true, but you cannot blame the player base. the fault solely rests with poor forsight in the development stage. I would like to stress that in development it is impossible to anticipate every possible variation, but if proper testing were allowed, and feedback gathered and reactions based on feedback happened this would be minimalized.
Dabbling is what makes templates interesting and fun for some, nerfing is a product of poor design. Anything that is nerfed is done so because of improper testing, or simply an uncreative solution to a particular problem. Once again, don't hate the players use information as a weapon to push for the appropriate change.
antares
antares_Kauri wrote:
This is your most idiotic post to date. Dabbling is what makes SWG stand out from the other MMORPG games where you're placed in classes. It's a feature to be able to replace the focus of a mastery with the breadth of a number of different skills in combination. The problems only arise when someone who is a dabbler has the majority of the power/efficiency/effectiveness of a mastery with a fraction of the skill point cost. There are advantages and disadvantages to dabbling. You really simply need to stop playing before you throw yourself out a window or something. This game is clearly not good for yourself.
antares
I agree. Beside why should someone master anything? Currently after CU, no "single two" masteries enough to enjoy your playstyle, or "no single two masteries are really worth saving your sorry a**"
Beside I guess, no need to answer this thread, only reply you will get from MsNil is: "Oh, here another dabbler talking"
Don't feed..
Message Edited by gera on 08-01-2005 12:50 PM