Game Guides Archive
Thread: Friday Feature Bonus: Understanding Skill Modifiers, Attachments and Enhancements
This is insane, he has the gual to come back to this thread, and completely ignore the fact that this is totaly garbage. If your comming in here to ask questoiins on how these things work TH, why not change the title of the peice of trash to
"We have no idea how these things work, we need your help signed the Devs"
99% of the people who posted in here asked you a question already...here it is agian...
What were you thinking when you posted this?
After Socketing second tape:
- Clothing peice with
3 free sockets <---No lost socket!!
+7 Artisian experimentation <---Conventional wisdom says I'd still have only +5!!
This is very interesting, especially that you ended up with +7...I wonder if it's because you used 2 skill mods of the same value...I've tested this with skill mods of a higher value (the higer one being added second) and only the higher one showed up (the lower dropped)...and a socket was lost...
Anyone else try this and if so, do you remember the results? Is there some type of pattern?
CLab2021 wrote:
This is insane, he has the gual to come back to this thread, and completely ignore the fact that this is totaly garbage. If your comming in here to ask questoiins on how these things work TH, why not change the title of the peice of trash to
"We have no idea how these things work, we need your help signed the Devs"
99% of the people who posted in here asked you a question already...here it is agian...
What were you thinking when you posted this?
reininop wrote:
There have been a lot of negative responses to the current Friday Feature on SEA's and rightly so, but I still believe it was a good idea to attempt to explain them. It was irresponsible to post incorrect information though. I am not going to flame Thunderheart, that doesn't help anything. I do want these things to work and I do want someone to explain to me exactly how they are supposed to work, which is why we should attempt to keep things civil here.
I have a sneaking suspicion that these flaming boards do nothing besides anger the DEV's to the point of saying, "Screw you, if you all can't appreciate what we gave you, we won't worry about what you have to say."
Wrong opinion to have, I know, but nevertheless, the more we **edit**, the less seems to be done about it.
So anyway, the facts about SEA's have been listed many times on many boards, but here they are one more time in a nice list format!
1. SEA's seemingly only effect one skill at a time, regardless of how many modifiers they have.
2. The highest modifier is always the accepted skill in multiple modifier SEA's.
3. If your SEA has multiple modifiers of the same strength, either the first one listed, or the first one alpabetically will take
effect. Which one is true, I am not sure, I am leaning toward the alphabetical option though.
4. SEA modifiers that modify the same skill WILL NOT STACK IF THEY ARE ADDED TO THE SAME PIECE OF ARMOR OR CLOTHING.
Thiswas the most misleading part of the Friday Feature.
5. The +25 skill cap is not apparent in the skill mods window and may not be working properly if they are limited.
6. SEA's that have no skill mods attached to them do not do anything.
I hope I didn't forget anything.
I like to jab TH as much as the next guy, but some of you people seriously have no class whatsoever.
How about trying to be minorly polite in your criticisms.
Nester_of_Yavin4 wrote:
CLab2021 wrote:
This is insane, he has the gual to come back to this thread, and completely ignore the fact that this is totaly garbage. If your comming in here to ask questoiins on how these things work TH, why not change the title of the peice of trash to
"We have no idea how these things work, we need your help signed the Devs"
99% of the people who posted in here asked you a question already...here it is agian...
What were you thinking when you posted this?
While totally inapproproiate, and an obviously not constructive in the least to this thread... I laughed my ass off at thisI hope I don't get fired cuz I can't do any work right now cuz I keep snickering...
ON Topic: (kind of)
When crafting Composite Armor, Reinforced Fiber panel and synthetic cloth is required for each piece of armor. Biological components are able to be entered into the construction of the armor, and currently show up in the skill mod window, but they are not active. Please when fixing the SEA system, revisit this aspect of the skill mod display to avoid confusion.
Glad I could make you laugh, and yea I know ranting really doesnt get you anywhere, I have just had it up to here*raises hand above head* with Thunderjoke's nonsenical rambilings....
These Skill Tapes are teh hotness in the game right now, and people are spending there very hard earned(or duped) credits on them. And with this garbae the put out saying 'this is how they work guys' is completly irresponsible. Meh now Im getting mader....
Message Edited by CLab2021 on 03-01-2004 07:36 PM
Thunderheart wrote:
MoridinTheSick wrote:
so that is telling me that when you use an SEA you get the bonuses of all of the attributes it has? The community has been under the impression that only one counts (like if you have a tape that has + to accuracy and + to speed only the higher one will take effect) Can you please clear this up?
Yep. I'm going through the questions and follow up now
I'll gather up the questions, but it may take me some investigation work to get to the bottom of some of it (which is my goal here). I'm hoping the thread can become more positive so I can work with the team on specific issues.
Specific questions and descriptions would be helpful.
- What is the intention of "-1" or "-2" etc. labeled mods? For example, "Rifle Accuracy -1" as opposed to "Rifle Accuracy 1"? Is this intentionally put in as a "bad" SEA? Is it a mathmatical problem, or intentional (like a "critical fail")? These have been coming up more frequently lately.
- Is it intentional or a bug when SEA's come up blank (i.e. no skill mods)? Again, is this a "crit fail" or simply a database creation problem?
- Are you aware that aproximately 1/3 or more (as reported by my customers and my own personal experience) of these SEA's "poof" when applied to clothing/armor? As in, they disapear, leaving no bonus on the garment?
- What is the intended function of multiple-mod SEA's? For instance, "Rifle Accuracy +5" and "Pistol Aiming +3" appear on the same SEA, yet normally only the first alphabetical mod is applied. Should both mods be applied, making it a bug, or is only one supposed to apply randomly?
Audio
how about we just get some people on staff who have a freaking clue
Cafa wrote:
How about trying to be minorly polite in your criticisms.
Message Edited by nefarious on 03-01-2004 12:19 PM