Game Guides Archive
Thread: Tuesday Tips May 31st Armor Break
that armor break done by a swordsman being stacked on a target along with a jedi's armor break results into doing LESS damage to the target? Be sure to avoid that and if it happens to you, /bug it.
Each week, We start a thread for you to share game tips with fellow players. Be sure to join in and add your helpful tip.
Do you have a little known command you use all the time?
A cool place to visit?
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The Brawler Profession has a great offensive special ability that works well both solo and in groups. The ability is called Armor Break. Armor Break is a special ability that is granted at the Two-Handed IV skill box and acts as a de-buff on an enemy target.
Armor Break will increase the amount of damage that will be done to a creature, NPC or player for a short period of time. During combat, use the Armor Break ability and then follow it up with your strongest damage dealing move and you will notice a significant increase in damage done to your target. The Armor Break de-buff will last long enough to get off a few attacks - - it's not just a 1-2 combo!
While in a group, all of your teammates that land damage while the enemy is de-buffed will also benefit from the Armor Break effect.
For advanced melee characters, Swordsman Defense I offers Improved Armor Break and Advanced Armor Break at Swordsman Defense III. At the elite profession level, the Armor Break de-buff lasts longer and your opponent will take more damage.
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Check out last week's tips ![]()
Kurt "Thunderheart" Stangl
Community Relations Manager
Message Edited by Shaggscoob on 05-31-2005 12:35 PM
Except that the Armor Break specials for Brawler/Swordsman and Jedi Lightsabers are busted at the moment. The lower version of the abilities are actually increasing the damage taken by the target MORE than the improved versions...
SonGouki wrote:Except that the Armor Break specials for Brawler/Swordsman and Jedi Lightsabers are busted at the moment. The lower version of the abilities are actually increasing the damage taken by the target MORE than the improved versions...
there's a lot of specials atm that have the same problem as this, mind blast not working atm for example.
yup broken here is main discussion
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=878009
just a tried and true tip..
make a macro for boarding a transport/shuttle
/bo trans
after makign that macro go into your Ctrl-O keymap and goto the other section and you can now bind that macro to any key combination..
i have mine set as Ctrl-B..
now whenever you want to board a shuttle/transport just hit Ctl-B to popup the travel window..
Jedi-of-the-Hills wrote:
Yes, yes.
Also just tried to level up a new character for kicks the other day, and discovered the following:
Scout XP is relying entirely on your combat level to determine the amount you gain when you skin a creature.
That means that, if you're a new character and you're trying to level up Scout, be prepared to grind several hours a day for each box.
So my tip: Don't work on Scout until you're halfway to Master "Something combat related." Or else beg Sony to fix this.
Or group with people on high-level hunts... you'll get around 3-5K scout xp per CL80 mob. You do not even need to fight, just stay grouped and harvest after the fight.