Game Guides Archive

Thread: Guide for Application of Skill Enhancement Attachments

MaligY
Thu Apr 08, 2004 6:07 pm
#79

if you wanted the 2nd one to stick you needed a +4 beserk tape ..



______________________________
JA
Armory
The Finest Composite Armor in the Galaxy - Located on Dantooine, Valley of Darkness Mall
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Jimmy


LeviathonDescimus
Sun Apr 11, 2004 2:45 am
#80

I haven't seen any reference to SEAs with 2 stats, but identical bonuses...ie;


Armor Repair +5

2 Hnd Melee Dmg +5



If in that order, what sticks? Do they both? Should I get an ArmorRepair +1 and insert that first, then put in the above listed SEA? As it stands now, I plan to get an Armor Repair +1 then placing that one in.



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Dannylau
Sun Apr 11, 2004 3:55 am
#81

this is my experience, if you want to get rid of the higher/dominant stat you have to beat it , if you put a lower tape in 1st it will be ignored
perhaps there is an element of randomness?, i put agrenade exp+ 1 in 1st then grenade exp +5/structure exp +3 the clothing ended ups as grenade exp +5


i'm going to experiment with some -ve skill tapes, i have a carbine accuracy -7 and a grenade exp -2 , just going to look for some tapes that i can mess with to see what the results are



-------------------------------------------------------------------------------------------------
Visit my vendor full of looted items, skill tapes, weapons and anything else I feel like sticking in there Theed -4355 5443
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UsalKela
Mon Apr 12, 2004 5:55 am
#82

I wish they'd just get them fixed so people don't have to mess about and find workarounds.






----
Carled Widar
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Aartan Ridge City & PA
(shop @ 2672, 5245 on Tatooine for all your weapon and spaceship needs)
FarStar
ryye
Mon Apr 19, 2004 9:20 pm
#83






PadreBook wrote:


So to refresh, say you have these tapes:

Tape #1
+23 grenade experimentation
+20 armorsmith experimentation

Tape #2
+20 armorsmith experimentation
+23 grenade experimentation

To get the +20 armorsmith experimentation to stick on Tape #1, you would need to put a +1 (or higher) grenade experimentation tape on the clothes item first, then put Tape #1 on an item. To get the +20 armorsmith experimentation to stick on Tape #2, you would need to put a +23 (or higher) grenade experimentation tape on the clothes item first, then Tape #2. In both cases 2 sockets are necessary







this is NOT correct, you need a +23 or higher in BOTH situations, i verified this today by losing a +10 2h speed attachment



----------------------------------------------------------------------------------------------
Rye (SI) Master Armorsmith, Retired Master Turret Destroyer
Ryye (SI) Master Bounty Hunter, 0030 Pistoleer, Novice Brawler
LeviathonDescimus
Mon Apr 19, 2004 9:40 pm
#84

Had the following 2 SEAs:


Armor Repair +1


Armor Repair and 2 Hnd Melee Dmg +5



Wanted to get the Melee Dmg to stick so I placed the Armor +1 in then the 2nd and ended up with Armor Repair +5 and that's it. This does not work.



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Muzz
Thu Apr 29, 2004 4:24 am
#85

This guide is now out of date. Last night I attached a +2 stun def / +3 heavy weapons to a piece of armour that was 'clean' of other attachments. The +2 stun stuck. I'm a bit annoyed.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
MaligY
Thu May 06, 2004 4:12 pm
#86

ok something is f'd up lol...


+3 tracking droid/ +3 rifle speed


I put a +1 tracking droid in belt, then the +3 tape and the stupid +3 tracking stuck even though R comes before T in the alphabet, PLUS to be on the safe side i put a +1 anyway. So yeah this nice helpful faq is no longer valid.





______________________________
JA
Armory
The Finest Composite Armor in the Galaxy - Located on Dantooine, Valley of Darkness Mall
New Vendor located near Theed, Naboo at: -4491 3411
Jimmy


TPRGoonan
Thu May 06, 2004 4:36 pm
#87

7) clothes with stat mods that drop to 0 condition, still allow the stat mods to work, so don't destroy any stat modded clothes that are at 0 condition.

Is this still true?? As I have a nice Rifle Speed +8 Clothing Attachment that I wish to use but I would hate to use it now for it to be destroyed when the shirts condition goes down to 0.

Also when it reaches 0 can I still wear it?



Wilju's Weapons
Visit Wilju's Weapons Website for my updated Stocklist & Pricing. Wilju's Weapons serving the Valcyn community.
smork
Wed May 26, 2004 9:15 am
#88

ok I dug this sorta old one up to ask a question:

I have a clothing attachment:
droid assembly +8
warcry +11
weapon experimentation +8


If I take a piece of clothing BE enhanced with Warcry & Intimidation +14 and 2+ sockets can I do this:

1) Put in clothing attachment: droid assembly +15, 2-hand melee speed +9.

I should get the droid assembly and have a shirt: warcry/intimidation +14, droid assembly +15.

2) Put in my attachment listed above to get the weapon experimentation?
smork
Wed May 26, 2004 10:38 am
#89

well it WORKED
Aki44
Wed May 26, 2004 1:10 pm
#90

ok, here it is : I got a clothing attachmenttape within order :


+11 Rifle Speed

+17 Thrown Weapon Accuracy


Now if I want to make work the +11 Rifle Speed, how do I do ?



Leeloo
Colonel of the Rebel Alliance
Member of Truth 'n' Justice
Jibbrish
Mon May 31, 2004 8:00 am
#91

/bump






~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

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