Game Guides Archive

Thread: Guide for Application of Skill Enhancement Attachments

ApekOnNaritus
Mon Mar 22, 2004 7:27 pm
#66

Do Heavy Weapons skill mods count for anything?


I've been told that they no longer do anything... And I just dropped 300k on a Heavy Weapons Speed tape for my LLC......


TK868
Mon Mar 22, 2004 10:35 pm
#67

So can BEs create skill enhancement tapes or whatever?



Seht Mempho


Old vet..came back..retired again (Dec 4, 2005)..anyone who wants to contact me..msn:

[email protected]

Have fun lads..this was a really great game once..
Kyrillos
Mon Mar 22, 2004 11:54 pm
#68

BEs can create enhancement tissues which are used in the creation of certain types of clothing.


As for the main topic, Iinserted an attachment today which contradicted the above rules.


It was a +4 Taking Cover/+4 Ranged Defense armor plate, which should have shown up as +4 Ranged Defense if the alphabetical order rule were correct. But such was not to be - I received a +4 Taking Cover bonus in my armor =( So this needs to be amended. The order of appearance does seem to determine which will be inserted. As a side note, there were 3 empty sockets in the armor at the time of insertion, no other skill mods.



- Kyrillos Veloukhiotis [DS]
- Master Combat Medic
- Master Rifleman
- Imperial Ace
Isaip-Osywae
Tue Mar 23, 2004 9:59 am
#69

.




~ Isaip ~

..:Master Bounty Hunter : Master Rifleman:..

...::Zabrak Recon dtj: Whhhaaaa Im a Jedi :::...



XAND0R
Wed Mar 24, 2004 2:58 pm
#70

So if I have 2 armor attachments (#1 is +8 to carb accuracy, #2 +7 to carb speed), can I attach both to the same piece of armor, and receive both bonuses?


Thanks.





Xandor - R.I.P.
(Contact Skooby with questions regarding any auctions)
WerrtZer
Sun Mar 28, 2004 5:58 pm
#71

OK sorry to necropost but a friend looted a skilltape that has, in this order, the mods:



+5 One-Handed Weapon Evasion


+12 Terrain Negotiation


+10 Weapon Experimentation



As a weaponsmith I don't have to tell you the value this last mod would have for me. But it is FAR to risky to mess about and get the wrong mod.


From what I understand the original poster is saying that in the case of this tape all I need is a +1 to 1H weapon evasion and a +1 to terrain neg to overide the other mods that I don't want, but later someone says they did it that way and it didn't work. Any advice? I really don't want to chance messing this up, and the plain fact is that if things like this are high level loot they need to fix the code that is preventing them from working or else stop them dropping altogether.





Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
AT-AT013
Wed Mar 31, 2004 12:50 pm
#72






Cirtan wrote:

There is a problem with this thread.


information given is not correct, I carried out several tests this morning:


These were all carried out on Lowca server, today. Each test was carried out on a seperate peice of armor which had 4 empty slots.




Test 1:

Armor Attachment has these mods, in this order:


Taking Cover 4

One Handed Weapon Accuracy 2


First, we put a sea with Taking Cover 1 onto the armor.


At this stage the armor had Taking Cover 1, and 3 free slots.


Next we added the TC 4, OHWA 2.


According to the first post, the armor should now be TC1, OHWA 2.


However it is infact Taking Cover 4, with 2 slots remaining.



Test 2:


This test was carried out in an identical manner with a different ubese helmet with 4 slots.




Armor Attachment has these mods, in this order:


Counter Attack2

Artisan Assembly 1


First, we put a sea with Counter Attack 1 onto the armor.


At this stage the armor hadCounter Attack1, and 3 free slots.


Next we added theCA 2,AA 1.


According to the first post, the armor should now be CA1,AA 1.


However it is infact Counter Attack 2, with 2 slots remaining.








Thanks for posting this, because the original Poster is talking out his ass.




hes wrong guys.




if you put a +1 Grenade Assembly in, then add a +5 Grenade Assembly +4 Medicine Experimentation, YOU WILL END UP WITH A +5 GRENADE ASSEMBLY AND WILL HAVE LOST 2 SOCKETS THUS FAR.



If you put a +5 Grenade Assembly in, and add a +3 Grenade assembly +3 Med Experimentation, YOU WILL END UP WITH THE SAME +5 GRENADE ASSEMBLY AND WILL HAVE ALSO LOST 2 SLOTS.



He did not test this merely thought it up to be true. it is 100% ABSOLUTELY WRONG And I hope you dont waste SEAs thinking this post is right in that aspect.



I REPEAT: THIS FORMULA HE POSTED IS WRONG, DO NOT WASTE SEAS UNTIL THEY SOME DAY FIX IT. THERE IS NO WORK AROUND. Youve been warned.

AT-AT013
Wed Mar 31, 2004 4:32 pm
#73






Sinjinsu wrote:


Ok AT, you wanted to prove your point by posting misinformation. Well let me explain why your "tests" are bogus and invalid. They were NOT done properly, nor according to the original post.





AT-AT013 wrote:





Cirtan wrote:

Test 1:

Armor Attachment has these mods, in this order:


Taking Cover 4

One Handed Weapon Accuracy 2


First, we put a sea with Taking Cover 1 onto the armor.


At this stage the armor had Taking Cover 1, and 3 free slots.


Next we added the TC 4, OHWA 2.


According to the first post, the armor should now be TC1, OHWA 2.


However it is infact Taking Cover 4, with 2 slots remaining.


Ok, first off, if the sea is listed as shown above, the process for getting the OHWA +2 mod was not followed properly. In order to get the Taking cover out of the equation, there had to be a +4 or better to Taking Cover placed FIRST. Not a measly +1 (first mistake). Read the main post again and you will see that you erred in your placement and values. Had you placed a +4/+5 Taking Cover in first, THEN this multiple sea, you would have had your TC and OHWA +2. Your mistake, not the posters.




Test 2:


This test was carried out in an identical manner with a different ubese helmet with 4 slots.




Armor Attachment has these mods, in this order:


Counter Attack2

Artisan Assembly 1


First, we put a sea with Counter Attack 1 onto the armor.


At this stage the armor hadCounter Attack1, and 3 free slots.


Next we added theCA 2,AA 1.


According to the first post, the armor should now be CA1,AA 1.


However it is infact Counter Attack 2, with 2 slots remaining.

And I won't waste space with the explaination here, as it is the same as test #1, which are both invalid, since they DID NOT FOLLOW INSTRUCTIONS. PERIOD.






Thanks for posting this, because the original Poster is talking out his ass.


Actually he isn't, you didn't perform the test properly. Your mistake.



hes wrong guys.

No AT, YOU are, for posting bogus and incorrect data tests that are so blatenly wrong, and that did NOT follow the instructions in the post. Plain and simple.





I don't have the information for what I personally did, as I didn't think it would be needed to prove this works. However I have placed sea's and got this to work. Plain and simple, if you follow and UNDERSTAND the directions he laid out, you will see the end result. There may still be some bugs in the system, but it worked fine for me and many others. Either follow the directions to the letter or let it drop. Don't flame a guy's post when you don't even understand the principle behind the proceedure.


Nuff said. I am done with this subject.







Go read my post and know that Im right. Not this post, the post I started by myself.




I guarantee what I wrote in that post in Game Guides is 100% accurate.

AT-AT013
Wed Mar 31, 2004 4:33 pm
#74

And I love how you didnt quote the Examples I gave, because I mean... that was MY information and yet you tried saying I was wrong. Uhh... no. The examples I gave are 100% right and thats how it works. So Im not the one wrong. I dont see your point?
AT-AT013
Wed Mar 31, 2004 4:37 pm
#75

(To clarify you quoted what I had quoted from someone else. Try quoting MY Examples and prove me wrong. You cant.)
Sinjinsu
Thu Apr 01, 2004 1:21 am
#76


Ok AT, you wanted to prove your point by posting misinformation. Well let me explain why your "tests" are bogus and invalid. They were NOT done properly, nor according to the original post.





AT-AT013 wrote:





Cirtan wrote:

Test 1:

Armor Attachment has these mods, in this order:


Taking Cover 4

One Handed Weapon Accuracy 2


First, we put a sea with Taking Cover 1 onto the armor.


At this stage the armor had Taking Cover 1, and 3 free slots.


Next we added the TC 4, OHWA 2.


According to the first post, the armor should now be TC1, OHWA 2.


However it is infact Taking Cover 4, with 2 slots remaining.


Ok, first off, if the sea is listed as shown above, the process for getting the OHWA +2 mod was not followed properly. In order to get the Taking cover out of the equation, there had to be a +4 or better to Taking Cover placed FIRST. Not a measly +1 (first mistake). Read the main post again and you will see that you erred in your placement and values. Had you placed a +4/+5 Taking Cover in first, THEN this multiple sea, you would have had your TC and OHWA +2. Your mistake, not the posters.




Test 2:


This test was carried out in an identical manner with a different ubese helmet with 4 slots.




Armor Attachment has these mods, in this order:


Counter Attack2

Artisan Assembly 1


First, we put a sea with Counter Attack 1 onto the armor.


At this stage the armor hadCounter Attack1, and 3 free slots.


Next we added theCA 2,AA 1.


According to the first post, the armor should now be CA1,AA 1.


However it is infact Counter Attack 2, with 2 slots remaining.

And I won't waste space with the explaination here, as it is the same as test #1, which are both invalid, since they DID NOT FOLLOW INSTRUCTIONS. PERIOD.






Thanks for posting this, because the original Poster is talking out his ass.


Actually he isn't, you didn't perform the test properly. Your mistake.



hes wrong guys.

No AT, YOU are, for posting bogus and incorrect data tests that are so blatenly wrong, and that did NOT follow the instructions in the post. Plain and simple.





I don't have the information for what I personally did, as I didn't think it would be needed to prove this works. However I have placed sea's and got this to work. Plain and simple, if you follow and UNDERSTAND the directions he laid out, you will see the end result. There may still be some bugs in the system, but it worked fine for me and many others. Either follow the directions to the letter or let it drop. Don't flame a guy's post when you don't even understand the principle behind the proceedure.


Nuff said. I am done with this subject.



Sinjinsu Kurok

(gqqqqqqqWX9ggggggggggggggggggggg)

Ivom DarkStrider

PadreBook
Wed Apr 07, 2004 5:54 pm
#77






AT-AT013 wrote:





Cirtan wrote:

There is a problem with this thread.


information given is not correct, I carried out several tests this morning:


These were all carried out on Lowca server, today. Each test was carried out on a seperate peice of armor which had 4 empty slots.




Test 1:

Armor Attachment has these mods, in this order:


Taking Cover 4

One Handed Weapon Accuracy 2


First, we put a sea with Taking Cover 1 onto the armor.


At this stage the armor had Taking Cover 1, and 3 free slots.


Next we added the TC 4, OHWA 2.


According to the first post, the armor should now be TC1, OHWA 2.


However it is infact Taking Cover 4, with 2 slots remaining.



Test 2:


This test was carried out in an identical manner with a different ubese helmet with 4 slots.




Armor Attachment has these mods, in this order:


Counter Attack2

Artisan Assembly 1


First, we put a sea with Counter Attack 1 onto the armor.


At this stage the armor hadCounter Attack1, and 3 free slots.


Next we added theCA 2,AA 1.


According to the first post, the armor should now be CA1,AA 1.


However it is infact Counter Attack 2, with 2 slots remaining.








Thanks for posting this, because the original Poster is talking out his ass.




hes wrong guys.




if you put a +1 Grenade Assembly in, then add a +5 Grenade Assembly +4 Medicine Experimentation, YOU WILL END UP WITH A +5 GRENADE ASSEMBLY AND WILL HAVE LOST 2 SOCKETS THUS FAR.



If you put a +5 Grenade Assembly in, and add a +3 Grenade assembly +3 Med Experimentation, YOU WILL END UP WITH THE SAME +5 GRENADE ASSEMBLY AND WILL HAVE ALSO LOST 2 SLOTS.



He did not test this merely thought it up to be true. it is 100% ABSOLUTELY WRONG And I hope you dont waste SEAs thinking this post is right in that aspect.



I REPEAT: THIS FORMULA HE POSTED IS WRONG, DO NOT WASTE SEAS UNTIL THEY SOME DAY FIX IT. THERE IS NO WORK AROUND. Youve been warned.








This is my arse talking:if you have a +25 Grenade Experimentation +23 Combat Medicine Experimentation Tape, what do you put in first to get the Combat Medicine Experimentation to stick?


By the way, this is a real tape that existed on my server and someone did try stuff with it. But I'll relate what happened after your answer.


Padre

Staveeno
Thu Apr 08, 2004 6:04 pm
#78

adding a +1 first to the clothing does not work as of today so do not rely on this. The only way to make the 2nd or 3rd skill stick is if you already have a greater skill than the 1st or 2nd already on the clothing.


Today experiment, I had 2 tapes, 1st was Berserk +1, 2nd was Berserk +4, Def vs Stun +4, applied the first tape first, then the 2nd, result was clothing with +4 berserk. I have not attempted this scenariro with an equal tape though, I would be curious to see what a +4 or something and then another +4,+4 tape would accomplish Since this would explain what to do with a +25,+25 tape






Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Page 6 of 10