Game Guides Archive

Thread: trapping

Tarnak_Archvold
Fri Oct 28, 2005 5:30 pm
#79

CL 70 will be a good bench mark for what you can stick them on with any consistence. I would guess you could land hits on CL 75 for sure, and perhaps even cl 80, but if you are going for fast trapping experience, I would suggest sticking with 70. The added XP vs the added misses and risk do not seem worth it. remember you are already trapping 20 CL above you skill, and that should give you the XP fast enough.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Cphopp
Sun Oct 30, 2005 1:28 pm
#80


I currently have the last parts of a droid with pure trapping mods in the factory


and will be testing what lvl creatures I can trap easily...luckily I already successfully trapped a lvl 50 creature...i'm 444x ranger and got near 800xp no inspire...adding multiple traps actually dons't look like it'll be as bad as I thought to get all the trapping branch =)


anyone know before I call my droid how much of a bonus I'll have...the droid is looking for be about a trapping bonus of 112...is that actually like a +112 trapping...or some modified number....yes I know...I'm the DE...but /shrug not much info on stuff such as this in the DE community as we don't really use them



Chop's Shop *** 90 , 6100 *** 700m from Nym's : Lok
Bria : WRATH : Cphopp : Pre-CU Bounty Hunter Extraordinaire
Xafen:Master Shipright:12 pt Master Droid Engineer:Master Artisan:Merchant
Previously Cphopp 70 Wizard of Kane Bayle : EVOLUTIA

Page 7 of 7