Game Guides Archive

Thread: CORVETTE COMPLETE GUIDE

p00hbeer
Tue Aug 17, 2004 3:55 pm
#79

sigh, just say the info!


The destroy mission is REALY easy to do (with my template) btw. I do have novice medic so that does help alot when you do get some more heat then usual on your tailOther then that i go fully buffed (that means dancer and music too!), with 80% energy armour and my trusty T21 equiped (which i don't use, just want to be sure the ranged dmg mittigation 3 works)


It's the resque mission I'm having problems with. Anybody got a solution to de-agro in the prisonroom? Only tried this once and i got there but then i had a few troopers tailing me that wel.. would have shot my armour to pieces if i kepy healing myself

They don't seem to incap you in that room either. Force of will macro running doesn't help one bit.. instant death in that prisonroom



ign: salvo
dropoff vendor: 300 -5676
(1000m from coro south gate)
starport: Coronet, Corellia
server: Farstar

Raptor2k1
Tue Aug 17, 2004 4:37 pm
#80

Could you PM me the trick at least then?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ellerpait
Wed Aug 18, 2004 6:07 am
#81

Do you get a different badge for doing all 3 of the different missions? Thanks



Ellerre



Same faction...
...Different faction
Red dot...
...Purple Dot
Makes no difference to me...
...I'm color blind and faction blind
Happy hunting

Vrond
Wed Aug 18, 2004 8:29 am
#82

I would add a few basic ideas here. Dont fight what you dont need to.


Have smugglers hack the terminals to get the codes you need and open the doors and elevators for you then move to the elevator and use and exit it. This means you dont have to fight any thing on the starting level if you decided not to.


Some rooms aggro wont follow you. SBD dont chase you inside the cell or the officers cabin so after the smugglers open these doors move inside these rooms and only fight what dose come in not the whole level.


Some rooms are a death trap if your being fired apon DON'T enter the engine room area have someone in the group taunt your direct aggressor off you and then walk in if your not being shot at the SBD dont aggro you as long as your walking.


Dont loot untill the mission is done. If you focuson the mission even theImperial assasination mission can be done in 40 minutes leaving you 20 minutes to loot the ship.


Bring spice! The only way to rebuff on the vette is spice and food. You CAN stil fight after a death with food and spice buffs for a short time some times its enough to win with.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
Night4554
Wed Aug 18, 2004 8:50 am
#83

I'm preparing for a run, can anyone answer me these questions:

What's the respawn timer, if any, on the MOB's?

What are the HAM's/stats on the MOB's? (most interested in Armor and Energy/Acid)
I know the General is 250K AR2 80% Energy/Acid
I know there are several 12K MOB's, what's their Armor/Resists?
I hear there are 125K MOB's, any stats?
The SBD's - What are they in terms of HAM/Resists?

Can you call Pets/Droids?
If you can, I imagine a smart CH could go through without getting aggroed too bad.

Do NPC's use elevators?

Are AoE attacks suicide, or is there the possibility you can pull them off?



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Vrond
Wed Aug 18, 2004 9:20 am
#84









Night4554 wrote:
I'm preparing for a run, can anyone answer me these questions:

What's the respawn timer, if any, on the MOB's?


Mobs dont respawn thatI have seen unless you die.But there are so many you can't clear them all. More will wander in from other parts of the ship (not from other levels tho)in time. Remeber the timer is on how long you can stay thats hard enough to beat.

What are the HAM's/stats on the MOB's? (most interested in Armor and Energy/Acid)


HAM has a wide range from 12k to over 300k armor rating ranges light to heavy in General acid and electric work best with fire working next best. The Jailor has Heavy armor and 95% kinetic resistances. But most are less then him.



I know the General is 250K AR2 80% Energy/Acid
I know there are several 12K MOB's, what's their Armor/Resists?


AR130% is common on the lower end mobs
I hear there are 125K MOB's, any stats?


AR1 or 2 and 55% to 30% on these
The SBD's - What are they in terms of HAM/Resists?


SBD 100% kinetic down to 30% on fire/electric 300k ham and AR3 dont fight them you dont have to

Can you call Pets/Droids?
If you can, I imagine a smart CH could go through without getting aggroed too bad.


No you will get aggroed bad and your pets will get lost on the elevators they will find you in time but by then your dead

Do NPC's use elevators?


No but they shoot down the elevator shafts use elevators to clear fire and get out of them or you will be shot to bits

Are AoE attacks suicide, or is there the possibility you can pull them off?


AOE attacks means more aggro the key is controling the aggro fight only what you need to fight and avoid areas you dont need to go.



From the way your talking it sounds as if you want to solo the vette. I wount tell you it can't be done I have done it butI will tell you it will take more then on try. To solo the vette you need to know the map so well you can run around on the vette with your over head map up and not get lost. Only way to get that knowlege is to go on the vette alot.
















Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
JashoTheMaster
Wed Aug 18, 2004 11:23 am
#85


Night4554 wrote:
No you will get aggroed bad and your pets will get lost on the elevators they will find you in time but by then your dead

No to the CH controlling Aggro, or No to calling pets?

AOE attacks means more aggro the key is controling the aggro fight only what you need to fight and avoid areas you dont need to go.

I more meant, can you pull them off without drawing more aggro. I successfully use them all the time in the Geno cave, I just watch my radar. I've used it with a moderate amount of success in other caves, I just have to keep how high something is above me, etc etc

From the way your talking it sounds as if you want to solo the vette. I wount tell you it can't be done I have done it but I will tell you it will take more then on try. To solo the vette you need to know the map so well you can run around on the vette with your over head map up and not get lost. Only way to get that knowlege is to go on the vette alot.

I will try to solo it if need be, but one way or another I'm going to try my hardest to complete the 'vette before I leave. I'm also trying to get a feel for what I can handle by myself and what takes a group, how fast I can kill a side MOB before focusing on another, etc etc





On the question about calling droids/pets.......

the simple answer is yes you can call them.....but no they will be of little to no help up there and will just pull more aggros


On the Question about AoE Attacks.......your in close confined quarters on the Vette, not open spaces like Geo....you use Area Attacks....you pull a HELLUVA LOT of aggros.....and you WILL die....another thing about Area Attacks....the Mobs sometimes have a tendency to STAY aggrod even after you've died a few times.....thus ruining the entire mission


And as far as Soloing....Vrond is correct.....it is not easily done without knowing the "lay of the land" and that is done through trial and error....although my new map I put in this guide could prove quit useful



Jasho The Master
Your Freindly Purple Rodian
A Guild Leader of TIE
Master Swordsman/Master Architect
Completed: TKM, MBH, MCM, MD, MMed, MMark, MS, MR, MArt, MTailor, MID, MSL, MFence, MB, MPike,MHS, MArch
"Soon you will learn to call me... MASTER"

ButtierPoopsalot
Wed Aug 18, 2004 3:03 pm
#86

How do you unlock the elevator on the Imperial Destroy mission? I cant follow these directions that are here on this forum for that part? Anyone have an easy walkthrough for that part?
aquaboy1976
Wed Aug 18, 2004 4:09 pm
#87

Great guide! I think Dakmar will agree!




This is the sig of Kwame
JashoTheMaster
Wed Aug 18, 2004 4:18 pm
#88





ButtierPoopsalot wrote:
How do you unlock the elevator on the Imperial Destroy mission? I cant follow these directions that are here on this forum for that part? Anyone have an easy walkthrough for that part?




to do it the Original way.......


Use this map for reference: Vette Map


Here's what you are supposed to do.


Starting from the Entrance labeled in green, head to the room marked droid part and colored in light blue, there is a defunct doid there, open it like you would a chest and get the droid module......



Next head to the elevator marked E2 and take it down, off the elevator head to the back right side of the ship to the Terminal labeled 2 on the map, this is a SBD room, you will need to go down a flight of stairs in here and into a small room


inside this room there are 2 droids a 3PO unit and an R2 unit, the droid module you looted earlier fixes the R2 unit and he will go shut off the electricity in the next room where the Terminal (2 on the map) is located, using this Terminal unlocks the door leading to the room with the Elevator Terminal in it


Once that is done make your way to the left side of the ship on the same floor you are on.....


Get to theRed Room (labeled 8 on the map)in the middle of the ship and use the Elevator Terminal there to unlock the Elevator



I hope this is easier to understand, just be sure to download the map to coincide with these directions



Jasho The Master
Your Freindly Purple Rodian
A Guild Leader of TIE
Master Swordsman/Master Architect
Completed: TKM, MBH, MCM, MD, MMed, MMark, MS, MR, MArt, MTailor, MID, MSL, MFence, MB, MPike,MHS, MArch
"Soon you will learn to call me... MASTER"

JashoTheMaster
Wed Aug 18, 2004 4:22 pm
#89

I'm trying to post the clicky to the map again since it didn't stick





in case it doesn't work again here is the Web Site http://www.imagedump.com/index.cgi?pick=get&tp=110859&poll_id=0&warned=y



Jasho The Master
Your Freindly Purple Rodian
A Guild Leader of TIE
Master Swordsman/Master Architect
Completed: TKM, MBH, MCM, MD, MMed, MMark, MS, MR, MArt, MTailor, MID, MSL, MFence, MB, MPike,MHS, MArch
"Soon you will learn to call me... MASTER"

Terrantal
Wed Aug 18, 2004 5:17 pm
#90

One thing that confuses me. I am doing the assassinate mission tomorrow with a team, but I cant figure out which code to get. I mean, this guide states that I should get the portside code, but if I follow its directions, it leads me to the room where one would get the starport code. So which code do I need, the starport code or the portside code? In other words, do I need the code that is obtained in the same room where the loot containers are or the one in the other room without any loot?

Other than that, great guide. I completed the rescue and destroy mission earlier this week.



New signature coming soon (I am so lazy)
JashoTheMaster
Wed Aug 18, 2004 5:54 pm
#91






Terrantal wrote:
One thing that confuses me. I am doing the assassinate mission tomorrow with a team, but I cant figure out which code to get. I mean, this guide states that I should get the portside code, but if I follow its directions, it leads me to the room where one would get the starport code. So which code do I need, the starport code or the portside code? In other words, do I need the code that is obtained in the same room where the loot containers are or the one in the other room without any loot?

Other than that, great guide. I completed the rescue and destroy mission earlier this week.






Being on the Vette the other day I did notice I had the placement of the Assassin mission code wrong......it was talked about in an earlier post as well


The real code you need is on the right side of the ship, above the loot drop where the droid and armoire are


If I had the edit button I would fix that oversite in the original post, but it looks like it might still be while, unfortunatly I didn't start using the forums at all until about 3-4 months after I had been playing SWG



Jasho The Master
Your Freindly Purple Rodian
A Guild Leader of TIE
Master Swordsman/Master Architect
Completed: TKM, MBH, MCM, MD, MMed, MMark, MS, MR, MArt, MTailor, MID, MSL, MFence, MB, MPike,MHS, MArch
"Soon you will learn to call me... MASTER"

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