Game Guides Archive

Thread: Friday Feature Screens of Player Cities

Minicoy
Mon Sep 01, 2003 9:56 pm
#79

Couple of questions:


1. Whats the build zone requirements? How far away does this new city have to be to be placed?


2. How many people must be there to be a city officially?


3. What about moving already established PA halls? Will it just disband the PA? There must be a way of moving the PA to the new locale? My PA is fond of our name and such and would nto want to lose it.


4. How do you declare the city?


Can we get some answers on these now. So that way we can start planning the move. Thanks.





Ishok Doyle



Current profession: Master CH, Master Pistoleer

Retired: Master Weaponsmith, Master Artisan

Selling fusion at 6644, 5363 - LIberty Ridge, Naboo
1.2 CPU ALWAYS
Neologist
Tue Sep 02, 2003 6:09 am
#80

Gotta agree with Mini, those questions plus the lots limit have to be answered before we all get to excited. If the zone requirements aren't specific enough we'll have a player city every 5 feet.
Salporin_Wookie
Tue Sep 02, 2003 8:59 am
#81

Ok Devs, We've asked for a few details on player cities and you give us screenshots... good start, but we need more.You leave us no choice but to speculate on what little information you [i]have[/i] given us. Some of this is very shocking and dissapointing to me, but much of it is only rumor... rumor which you refuse to address one way or another, forcing us to act on half information which may lead us in the wrong direction. Player cities are the single most anticipated aspect of this game for those of us who are coming to believe this is nothing but another combat game. Many of us have been putting together our cities for over 3 years now.


Here are a few things we need to know about now, even if you say you do not have any concrete information yet...


5k distance from other cities... this is just a rumor. I've tried for over a year to get this confirmed, but the devs refuse to answer. It would be nearly impossible to build a city and still be 5k from all other cities or player cites and still be able to have more than 1 player city per planet. Our PA is currently only 3500 to 4000m from keren and theed, and we are as far away from other cities as we could get. Lots of people already have their cities established MUCH closer to existing cities because YOU have not made this information public. [b]what is the distance limit for player cities?[/b]


"allowing" others in the city... whether you like the idea or not, you cannot keep ANYONE from moving into your city. All anyone needs to do to be a city member is plop down a house and declare it to be his residence. The devs said someone can be warned and banned from the city, but watch the cries of griefing cause that to be nerfed so fast your head will spin! This is the single biggest game breaker for player cities! Please allow cities to approve who becomes a citizen!!! [b]What do you plan to do about people who grief by moving into your city and refuse to cooperate with the other citizens? What do you plan to do about griefing by cities how /ban people from their houses for no good reason?[/b]


Mayors are elected every week... (stupid idea) That means that by the time one election is over, it's time to start campaigning again. Since we cannot keep people out, any enemy we make can have all their members drop a small house in town, declare it their residence and within a week, vote our mayor out, strip the treasury, and delete all our public buildings and /ban all the old residents. All a large group needs to do is wait for a smaller one to do all the work, then move in and vote the small group's mayor out of office and take over all their hard work! If I have to work my butt off to get the materials and skill up to urban planner, why would I want to build a city only to have my smaller PA overrun by a larger one?[b] what do you plan to do about this?[/b]


City population limits...How many people do you need to become a city?


The current city system is full of holes [i]as they have described it to us[/i], and so far, I have yet to see any responses to mine or other people's player city question posts. PLEASE do not allow player cities to become another way to compete within this game!!! Player cities are too important for those of us who want to form real online communities. We don't want to have to build a city, have a bigger group move in and take it over then have to fight to get it back. We don't want the hassle of having to vote every week. We want a city to hang out with our friends, not to have to deal with imature jerks who crash the town just to be pests, just because they can! PLEASE give us some discussion before you go live with this important feature!


We have a PA of 65 people. our houses are already set up in streets and blocks... but we have doubts if we will even BE a city. Are we too close? Is 65 people enough? Are we wasting our time building a city only to have it taken over after we do all the work?


Please give us some answers!




Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
deiong
Tue Sep 02, 2003 10:51 am
#82

wish vehicles of some kind would come first tired of traveling 5k to teh rebel base that has the never ending war and getting killed by the atst then running back



Cheers, Deion G.
Jaerek
Tue Sep 02, 2003 10:55 am
#83

http://starwarsgalaxies.station.sony.com/player_buildings.jspnote the header to the window can have typographical errors but the www. is spelled correctly so its not like your attempt to say that was a bs site was successful... try again soon
Happinjack
Tue Sep 02, 2003 11:42 am
#84

I agree with you Baja. Besides the garage, the other 2 places look bland compaired to the concept drawlings. That hellapad on top of the hospital was really cool in the concept drawling, and being able to go up there was spiffy!



Haplo,Scylla

KelysBaby
Wed Sep 03, 2003 11:39 am
#85

if you take a look at the coords, and assuming that its on tatooine where it seems they test most things first. You can assume that the location that the char is at is roughly 3k meterssouth from mos entha. So that can give you an educated guess on what the distance from a regular city might be. It could be less, but most likely not more, unless they allowed themselves to place a city anywhere.
MasterWei
Wed Sep 03, 2003 11:03 pm
#86

Obviously the healing zone effect that occurs in houses needs to continue in the Garage... where else are we supposed to hold band practice?

Weibacca
Master Musician and Entertainer
Kaadara, Naboo, Bria



Weibacca
Third Master Musician of Bria
Visit Beautiful Kaadara... Clean up that pile of soiled Trooper armor.
kaelis
Fri Sep 05, 2003 2:24 am
#87

I am curious. Why are player garages not attached to the house? Why do I have to have a seperate building that is going to take up more of my lots? And why do I need a garage? To protect my vehicle from the ravages of the weather? And last but not least why can I have a stinking garage long before I will ever have a vehicle to park in it?



Follow me when I advance, Kill me if I retreat, Avenge me if I die
Don't let the doornob hit ya where the dog should've bit ya!
CatAtomic
Fri Sep 05, 2003 8:00 am
#88

Hmm. The concept art for the player theater looks like an actual outdoor theater. The #-D model doesn't look like it would function that way at all, but retains the original shape.


Is there some reason the stage and theater seating are placed inside the building rather than outside? Outside seems more Star Warsy somehow.




Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
Bantaar
Fri Sep 05, 2003 2:11 pm
#89

How about some stables to park creatures in? Get all the pets and droids out of the datapad!





Klatu
qqqqqqqqqq
Droid Engineer & Master Artisan


Viptir
Sun Sep 07, 2003 9:58 am
#90

Lotta questions about politicians, I see. That's good, since I'm just as interested. I'm racking my brain trying to remember the discussions on Beta Boards about ideas and such. The most I can remember is that artisan and entertainer were tossed around quite heavily. There is the "image" aspect and "business" aspect to being a lia...er...politician. Any info would be great (nudge nudge wink wink)


The screenshots look good, but the concept artwork looks better. No worries, I'm sure the final product will look great. Keep up the good work, and release mounts soon!



His Holiness Viptir




"I began this work with a certain boldness, and I am finishing it with a sense of humility, realizing the greatness of the task. At least I can say that it has been done with love."
~ Maria Ambrosini ~


Chrono713
Sun Sep 07, 2003 10:36 am
#91

Looks good, but I'm a little excited even with all of the questions out there. Hopefully with the garage that means vehicles are coming soon. Soon being the key word. Even mounts. Just something that is a faster means of transportation. I'm also wondering about how vehicles will be stored.
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