Game Guides Archive
Thread: Friday Feature March 26th Corellian Corvettte
Bleylock wrote:
Unless you make the drops schematics that cannot be factory made and require incredibly hard to get components, any and all "uber loot" should be no-drop and no-tradeperiod. Otherwise, you never have rarity for any of this stuff and it WILL be farmed to death by the large PAs and the powergamers.
If you want to keep the crafters "in the loop" and keep the gap between the haves and the have-nots from getting wider, you HAVE to make the stuff truly rare and not farmable in any way.
There are many ways to do it, but please do it.
The vehicle is a one use schematic that requires a component from the Corvette. Considering how hard the Corvette is, I don't see many factory runs being made of it. Just one time creations.
The Berserker Rifle is a 3 use schematic and also requires a droped componentfrom the Corvette, so you will see more of these floating around and for sale, which makes sense because the schematic is only found on the imperial missions anyway so it lets every have an easier chance at getting a hold of one.
The rebel armor is just a plain drop, but since it is faction armor, only wearable while an overt rebel, its fine that it is just a drop since it is only found on the rebel missions anyway. ![]()
TH,
Any chance there is something in here that would explain a timer to a CH? That could be a reward, there is certainly no Dev who can do it. Maybe you could let some monkeys loose to type something up for us.
TashSunrider wrote:
Are we ever going to see a friday feature again which actually gives us some new info about game-mechanics not documented anywhere else instead of these "look what cool stuff we added" PR-tool features week after week?
We got the SEA usage write up a few weeks ago and you see how well that worked out:Nine months of questions, bug reports, debates, and pleas to the devs to answer basic questions about how SEAs were supposed to work, all ignored, so they could publish a Friday Feature that made it pretty clear that they don'thave a very good idea what is going on in their own game.
Bleylock wrote:
Unless you make the drops schematics that cannot be factory made and require incredibly hard to get components, any and all "uber loot" should be no-drop and no-tradeperiod. Otherwise, you never have rarity for any of this stuff and it WILL be farmed to death by the large PAs and the powergamers.
If you want to keep the crafters "in the loop" and keep the gap between the haves and the have-nots from getting wider, you HAVE to make the stuff truly rare and not farmable in any way.
There are many ways to do it, but please do it.
So what about for those of us who have absolutely no use for a rifle, but could give it to a master rifleman friend, or sell it for a few credits. I'm a master fencer so a rifle means absolutely nothing to me except a possible sell/gift for friend.
The best way is to allow only the person whos mission it is to loot, in case you group with a ninja looter who you didnt know was, and to make the rewards only drop the first time you complete it.
That way you dont get ninja looters in peoples groups, which can out loot you, and you can do the missions as many times as you like without getting several rewards.
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I would rather have you get something you won't use occassionally than have someone be able to farm endless amounts of them to twink PA friends and such. If SOE does not make things very hard to farm, people WILL farm them forever. This will unbalance the game even more and result in massive numbers of these instanced corevettes bringing everything to a crawl.
That's my theory and I am sticking to it.
You guys really need to proof-read before you post stuff like this. Yes, I think this looks like one cool "dungeon", but how hard would it be to put some polish on your copybefore posting it? Here are just a couple of examples:
"Depending on which quest players take will depend on which objectives must be achieved while on the Corvette."
Thisshould probably read, "The objectives that must be achieved while on the Corvette are determined by which quest the player takes." Perhaps even something like this:"Not only are there nine different quests to get you up to the Corvette, each of these quests has its own mission objectives after you have boarded the Corvette."
And this set of fragments is virtually unintelligible:
Lt. Sabol, an Imperial Officer who sees no reason Rebel officers should be allowed to live. A woman, a rarity among Imperial officers, she will be cold and ruthless. She will not tolerate failure.
Her current problem is that she's in charge of gathering information for her superiors and her underlings have proven useless time and time again. What she needs is someone to steal rebel documents for her.
We have a date that we can kill a few things yet? Two weeks ago it was in 2 weeks, nad now it is once again in a few weeks. What gives?
I would also like to say to those that are so afraid of those of us that will farn the componets or farm anything in it... you are also capable of doing everything we do... you just lack the skill/ time/ proffshions/ PA/ Friends/ and or pick and choose from those. This game is made to be social. So get in a PA .. make some friends, learn your proffshion, get one that you can do things with or works well with others, allot yourself enough time to really enjoy the good things about this game and stop your darn complaining. Most of are sick of it, just grow up or stop playing the game so the rest of us can read these boards and really only have to deal with people like me that can't spell!![]()