Game Guides Archive

Thread: Tuesday Tips – October 19th: Re-mapping the Alt Key

Thunderheart
Thu Oct 21, 2004 12:57 am
#66






Ookla_mok wrote:





Flop wrote:
You should be able to go to the Toggle Mouse Mode binding in keymap and click the Clear Binding button. Then bind Toggle Mouse Mode to whatever key/button/combo you want.





Tried this... It only says that you can't unmap toggle mouse mode.

-Ooklamok






You should be able to re-map it to something, even if it is just the ALT key again. You just can't leave it empty.





Kurt "Thunderheart" Stangl
Community Relations Manager
BadgerSmaker
Thu Oct 21, 2004 1:25 am
#67






KapowBzapp wrote:
Speaking of, is there any way to remap the zoom in/out for the overhead map? Not all of us have mouse wheels. I use a trackball both for ergonomic reasons and because I find them far better for first person games. But good trackballs with mouse wheels are rare.

I've never found remapping options for the overhead map zoom level, but am perfectly willing to edit a file if necessary.





Speaking from memory, if you go into Options > Interface > Keymap then click all, scroll down to Radar Zoom In and Radar Zoom Out then you can bind keys to them. I had mine bound to ] and '.


May be slightly off on that.



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Vendor_Inside_TM
Fri Oct 22, 2004 5:05 am
#68

hey th
q´s concerning keymapping:
1: can i use a keyboard like an "internet-keyboard" which has more buttons (eg for home/fwd/back/)... can i use these extra buttons to bind commands?
2: how can i assign the scrollwheel another function than zoom character? mustnt even be a new function, just to drop the zoomer?
thx in advance



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Kail_Mooner
Fri Oct 22, 2004 8:07 pm
#69






Has anyone got a tip as how to write the characters "<", ">" and "\" inside the game?
Everytime I have to use them I have to paste them from outside...
I use a danish keyboard.






For < >, you do have to do what Realvorda advises you.

For "\", use CTRL + ALT plus 8 Key instead of ALTGR + 8 Key (if it works like an Azerty Keyboard too)...


Message Edited by Kail_Mooner on 10-22-2004 08:09 PM



Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
Grisbilen
Sun Oct 24, 2004 5:45 pm
#70

Just had to write something here


Drop a chair and sit in it if you are decorating and want to move stuff in straght angles





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Kniol
Mon Oct 25, 2004 5:34 am
#71

Ookla_mok


What does /find clear do?




Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
Kniol
Mon Oct 25, 2004 5:40 am
#72






dashbarron wrote:





Carhrid wrote:





Rurry wrote:

Best tip ever is still


/bo trans







Would be even better if the Dev's put in a visual indicator in the ticket room indicating if the transport is on the ground and if not how long it will be....... (hint hint!!).








QFE, That would be GREAT and helpful...something as simple as making the background boards that tell planets and times and stuff, making those update with 'real time' times it saying when the transport is due and when its landed....ect. You know, while I'm thinking of clever ideas maybe on imperial places, like imp post, dantooine.....the ticket droid is replaced by a stormtrooper...that would be cool.


Hey TH, just noticed you posted before I posted this







How about a big picture window behind the ticket terminals, showing the interior of the spaceport? That way you could see if the shuttle is there.





Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
MasterEnder
Mon Oct 25, 2004 10:38 am
#73

wow, good tip TH



(Layne 0 (_( llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllD

Into exile I must go.
KapowBzapp
Mon Oct 25, 2004 8:22 pm
#74


Grisbilen wrote:
Just had to write something here
Drop a chair and sit in it if you are decorating and want to move stuff in straght angles



Oh. My. Gawd. Why did I never think of that? I've relied on getting the facing wall to render as a perfectly straight line, which takes forever and still is imprecise.

Five stars for you!





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MrTopi
Tue Oct 26, 2004 3:14 am
#75






Kniol wrote: What does /find clear do?



Removes the yellow brick road, leading to your latest /find target.




c 3 Insert signature here.
DeQuosaek
Tue Oct 26, 2004 12:23 pm
#76

I totally missed this Tuesday tip in the fray of JtL posts and all the other forum stuff.


The only thing that REALLY bugs me is that you cannot unbind the ALT key to be used in key combinations. It ALWAYS switches the mouse mode now. It's only been that way since publish... 7 or so.


I actually saved a keybindings file so I can have my ALT key truely remapped. (The file is the one in your profile folder that ends in .inp - short for input) I have it if anybody is interested in it.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Tue Oct 26, 2004 12:40 pm
#77






Thunderheart wrote:

That part is on purpose. because the ALT mode is critical to playing the game, we didn't want players to be able to get into a state where that didn't work.




Understandably so, but could we get an option to remove it if we promise to bind another key to it before we leave the screen?


Or heck, you can even force us to. I just like using the ALT key for many different key combinations without having it change mouse mode.


ALT-H to harvest hide
ALT-B for bone
ALT-M for meat
ALT-D for dismount;survey;remount
ALT-S for survey

and so on and so forth.


Luckily for me I have an old binding file saved that I just copy and paste to all new characters, but it would be nice to have the option to unbind ALT if we prefer, as long as you force us to pick another key before letting us continue. Let the field be blanked out, but don't let it "apply" unless it is filled in with something.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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