Game Guides Archive
Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note
Ittsyk wrote:
OK, now come on guys. For those of you who said this guide does not cover the case where an attachment has a negative mod, who taught you math? lol
Someone above said:
"I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14"
Someone else said:
"I am wondering the same thing as this guy was, and it never got answered in this so-called ultimate guide. My armor attachment is:
Heavy Weapon Speed -4
Rifle Aiming +2
Two Handed Melee Speed +4"
In particular, the guide says: "when placing an attachment with 2 or more stats, the highest value stat will be the only one applied"
Therefore, in the first case, the numerical highest value is NOT -14 (contrary to your statement) lol - simple math says the highest numerical value is +12. In the second case, the +4 is most certainly numerically higher than the -4.
Not saying this to flame - just pointing out that, when you make comments like "this so-called ultimate guide" (apparently indicating you don't think it's that great), it doesn't make you look very good when this guide only assumes a basic understanding of elementary math.
This guide is excellent and, even though a couple of you don't think it answered this question, it did.Glad you received confirmation however.
Have a great day!
Regards,
Ittsyk
I don't appreciate the suggestion to re-take elementary math, but I was also under the assumption that it meant absolute value of the mod, therefore -4 and 4 would be a tie. Only reason I thought it was the absolute value was because I saw another post that said it did. Either way, hopefully my questioning and testing of that particular case has solved everybody's worries if they were under the same assumption as I was.
-Pla
LordoftheStrings wrote:yes pla i can understand the confusion, it's highest numerical value. i have added much more detail to the explaination thanks for pointing that out!
NP friend, I appreciate the recognition. =)
+10 Warcry
+8 Melee Defense
and I place it into a BE Shirt with Warcry +16, will the Melee Defense stick?
Earnhardt wrote:
What's better to put a CA into, a Ubese shirt or an underarmorBE shirt? Are ther any pros and cons to either one?
I personally put my stuff into BE shirts... There is no gaurantee that ubese shirts will continue to work down the line... the prenerf ones anyways... and so long as you take care of your clothes you will be ok with a BE enhanced shirt. Personally I enjoy having the extra BE mod on top of my tapes
:-)
Message Edited by LordoftheStrings on 10-26-2004 06:58 PM
LordoftheStrings wrote:
Melee Damage Skill Mods
* Unarmed Damage
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage
All of these mods should work, but none of them actually do. The Developers are aware of this, and plan to at least fix unarmed.
Excellent guide.
Any idea WHEN unarmed dmg will be fixed?
Also, it would be great if the DEVs made an official statement regarding skill tapes. Or are the DEVs speculating as well?