Game Guides Archive

Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note

LordoftheStrings
Tue Oct 19, 2004 4:06 pm
#53

i have updated the guide regarding higher negative mods and a few other things as well. much appreciated for any ratings, and i will be keeping this guide the most accurate possible. many thanks!




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Plaeia_Forreal
Tue Oct 19, 2004 7:52 pm
#54



Ittsyk wrote:
OK, now come on guys. For those of you who said this guide does not cover the case where an attachment has a negative mod, who taught you math? lol

Someone above said:
"I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14"


Someone else said:
"I am wondering the same thing as this guy was, and it never got answered in this so-called ultimate guide. My armor attachment is:
Heavy Weapon Speed -4
Rifle Aiming +2
Two Handed Melee Speed +4"



In particular, the guide says: "when placing an attachment with 2 or more stats, the highest value stat will be the only one applied"

Therefore, in the first case, the numerical highest value is NOT -14 (contrary to your statement) lol - simple math says the highest numerical value is +12. In the second case, the +4 is most certainly numerically higher than the -4.

Not saying this to flame - just pointing out that, when you make comments like "this so-called ultimate guide" (apparently indicating you don't think it's that great), it doesn't make you look very good when this guide only assumes a basic understanding of elementary math.

This guide is excellent and, even though a couple of you don't think it answered this question, it did. Glad you received confirmation however.

Have a great day!


Regards,
Ittsyk




I don't appreciate the suggestion to re-take elementary math, but I was also under the assumption that it meant absolute value of the mod, therefore -4 and 4 would be a tie. Only reason I thought it was the absolute value was because I saw another post that said it did. Either way, hopefully my questioning and testing of that particular case has solved everybody's worries if they were under the same assumption as I was.
-Pla



--------------
Plaeia
--------------
Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
LordoftheStrings
Wed Oct 20, 2004 3:33 pm
#55

Jeterb, number 1 rule of skill tapes, stats do NOT stack. In the case of trying to drop a +5 structure experimentation to an architect's crafters apron that already has +5 structure experimentation, the clothing will lose a socket and you will still have a +5 structure experimentation crafters apron. If you placed a +7 structure experimentation on the architect's crafters apron, you would lose a socket and have a +7 structure experimentation crafters apron! Even when the mod is higher, it still does not stack, it simply overrides the lower number. Hope this helps!




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

LordoftheStrings
Wed Oct 20, 2004 3:37 pm
#56

yes pla i can understand the confusion, it's highest numerical value. i have added much more detail to the explaination thanks for pointing that out!




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

Plaeia_Forreal
Fri Oct 22, 2004 4:47 am
#57



LordoftheStrings wrote:
yes pla i can understand the confusion, it's highest numerical value. i have added much more detail to the explaination thanks for pointing that out!





NP friend, I appreciate the recognition. =)



--------------
Plaeia
--------------
Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
Vindalized
Sun Oct 24, 2004 11:25 am
#58

If I have a CA with
+10 Warcry
+8 Melee Defense
and I place it into a BE Shirt with Warcry +16, will the Melee Defense stick?



Common - Talib Kweli
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True Story....
Earnhardt
Sun Oct 24, 2004 10:16 pm
#59

What's better to put a CA into, a Ubese shirt or an underarmorBE shirt? Are ther any pros and cons to either one?



Zaine Skyus


I Lack Creativity




c00kie
Mon Oct 25, 2004 6:41 am
#60






Earnhardt wrote:

What's better to put a CA into, a Ubese shirt or an underarmorBE shirt? Are ther any pros and cons to either one?







I personally put my stuff into BE shirts... There is no gaurantee that ubese shirts will continue to work down the line... the prenerf ones anyways... and so long as you take care of your clothes you will be ok with a BE enhanced shirt. Personally I enjoy having the extra BE mod on top of my tapes



:-)




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LordoftheStrings
Mon Oct 25, 2004 12:27 pm
#61

Yes, you can use BE clothing mods to cancel out unwanted stats on a tape. In your case the Melee Defense will stick




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

KahnLord
Tue Oct 26, 2004 3:44 pm
#62

This guide doesn't seem to mention skill caps on the different skills at all.Which would be useful in knowing when getting moreSEAs would actually benifit you. I.E. speed tapes are useless if you go over +100 total due to the speed equation. I also know that Combat Defences (Melee/Ranged Def, Dodge, CounterAttack, and Block) cap out at +125 but I don't know if that includes SEAs. What other skills have caps?


Sorry guys, I know this has come up all over the forums but I can't find any offical, or even agreed upon source.



LordoftheStrings
Tue Oct 26, 2004 6:57 pm
#63


updated guide a bit!

Message Edited by LordoftheStrings on 10-26-2004 06:58 PM




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

Cliff-
Sun Nov 14, 2004 1:17 am
#64

nice job on this post



IGN: Cliff
fotabett
Tue Dec 07, 2004 9:01 am
#65






LordoftheStrings wrote:











Melee Damage Skill Mods

* Unarmed Damage
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage

All of these mods should work, but none of them actually do. The Developers are aware of this, and plan to at least fix unarmed.





Excellent guide.


Any idea WHEN unarmed dmg will be fixed?


Also, it would be great if the DEVs made an official statement regarding skill tapes. Or are the DEVs speculating as well?





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