Game Guides Archive

Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update note

Plaeia_Forreal
Fri Oct 08, 2004 3:22 am
#40

I think in your case you are getting both of the mods because those are already in the clothing. In my case its before the attachment has been dropped into the clothing, and an attachment can only have one of its mods stick.



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Plaeia
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Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
Plaeia_Forreal
Fri Oct 08, 2004 11:24 am
#41



Plaeia_Forreal wrote:


CreatureHypnotizer wrote:
Very nice guide....one thing though
Ive heard different opinions on this:
I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14
BUT, i also heard that just the highest value will stick = 2hand acc +12
Have anyone experimented on this??, i havnt had a tape that has 2 mods with the highest in negative so i cant test it....
I want responds from people testing, not an i believe that the highest mod will stick....
Abraham





I am wondering the same thing as this guy was, and it never got answered in this so-called ultimate guide. My armor attachment is:
Heavy Weapon Speed -4
Rifle Aiming +2
Two Handed Melee Speed +4

I'm lookin for the 2h melee speed. I'm wondering which one will stick, or if I'll have to get a +5 or -5 Heavy Weapon Speed to get the 2h Melee Speed to stick.




There is only ONE thing that this guide doesn't cover, and its my situation right here. If anyone has an experience with this type of problem please post on what you did to get your desired effect!



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Plaeia
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Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
Plaeia_Forreal
Fri Oct 08, 2004 12:02 pm
#42



CreatureHypnotizer wrote:
Very nice guide....one thing though
Ive heard different opinions on this:
I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14
BUT, i also heard that just the highest value will stick = 2hand acc +12
Have anyone experimented on this??, i havnt had a tape that has 2 mods with the highest in negative so i cant test it....
I want responds from people testing, not an i believe that the highest mod will stick....
Abraham





I am wondering the same thing as this guy was, and it never got answered in this so-called ultimate guide. My armor attachment is:
Heavy Weapon Speed -4
Rifle Aiming +2
Two Handed Melee Speed +4

I'm lookin for the 2h melee speed. I'm wondering which one will stick, or if I'll have to get a +5 or -5 Heavy Weapon Speed to get the 2h Melee Speed to stick.



--------------
Plaeia
--------------
Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
Plaeia_Forreal
Fri Oct 15, 2004 11:23 am
#43

Thanks for the response. I have yet to drop this attachment into something but I have a feeling I will soon. Also, I have heard from several people in game that yes, the negative mod will not stick. I'll do my final experiment tonite and post the results.

PS: Who else is pissed you can't drop AA's into ubese shirts anymore?



--------------
Plaeia
--------------
Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
GlendirTylnei
Sat Oct 16, 2004 12:01 am
#44

ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111!!!!11one!!!



---------------------------
Tempest ~ none ~ Glendir Tylnei - Rebel Soldier - Master Doctor
Sunrunner ~ FoV ~ Kayi Sarannix - Imperial Master Sargeant - Tera Kasi Master

Yea yea, I'm behaving.
EdamGoudar
Tue Oct 19, 2004 2:32 am
#45






LordoftheStrings wrote:

anyone else find this guide helpful? ( trying to get my rating up )






I find it VERY useful...not sure if you ever noticed..but I tell lots of peeps on our trade forum to visit this before buying. Its amazing how many people dont know what mods dont work. Top work. Thanks. 5 star.

Plaeia_Forreal
Tue Oct 19, 2004 2:41 am
#46



TAfirehawk wrote:


Plaeia_Forreal wrote:


Plaeia_Forreal wrote:


CreatureHypnotizer wrote:
Very nice guide....one thing though
Ive heard different opinions on this:
I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14
BUT, i also heard that just the highest value will stick = 2hand acc +12
Have anyone experimented on this??, i havnt had a tape that has 2 mods with the highest in negative so i cant test it....
I want responds from people testing, not an i believe that the highest mod will stick....
Abraham


I am wondering the same thing as this guy was, and it never got answered in this so-called ultimate guide. My armor attachment is:
Heavy Weapon Speed -4
Rifle Aiming +2
Two Handed Melee Speed +4

I'm lookin for the 2h melee speed. I'm wondering which one will stick, or if I'll have to get a +5 or -5 Heavy Weapon Speed to get the 2h Melee Speed to stick.

There is only ONE thing that this guide doesn't cover, and its my situation right here. If anyone has an experience with this type of problem please post on what you did to get your desired effect!

I have tested this with two different SEA's.....the negative Mod will NOT stick....

Of course this is only two tests and some "rules" are random it would seem....YMMV....






This may be beatin on a dead horse...but I stuck that AA into a piece of armor tonite and it turned out just as everyone said it would on here. To everyone that helped me with that: thank you.
-Pla



--------------
Plaeia
--------------
Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
Vendor_Inside_TM
Tue Oct 19, 2004 4:22 am
#47

nice thx a lot



-{ INC Malls}- Infinty
HQ Mos Lyria / Tatooine
Shops on Naboo / Corellia coming soon
Ittsyk
Tue Oct 19, 2004 6:22 am
#48

OK, now come on guys. For those of you who said this guide does not cover the case where an attachment has a negative mod, who taught you math? lol

Someone above said:
"I have a skilltape pistol acc w moving -14 / 2hand acc +12 AA
Now which one will stick. I heard that the numerical highest value will stick = pistol acc w moving -14"


Someone else said:
"I am wondering the same thing as this guy was, and it never got answered in this so-called ultimate guide. My armor attachment is:
Heavy Weapon Speed -4
Rifle Aiming +2
Two Handed Melee Speed +4"



In particular, the guide says: "when placing an attachment with 2 or more stats, the highest value stat will be the only one applied"

Therefore, in the first case, the numerical highest value is NOT -14 (contrary to your statement) lol - simple math says the highest numerical value is +12. In the second case, the +4 is most certainly numerically higher than the -4.

Not saying this to flame - just pointing out that, when you make comments like "this so-called ultimate guide" (apparently indicating you don't think it's that great), it doesn't make you look very good when this guide only assumes a basic understanding of elementary math.

This guide is excellent and, even though a couple of you don't think it answered this question, it did. Glad you received confirmation however.

Have a great day!


Regards,
Ittsyk
Jeterb
Tue Oct 19, 2004 8:25 am
#49


Sorry for bringing this up twice but does someone know this:

I want to put my +5 structure experimentation CA into my architect's crafter's apron. Will that stack?




Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

EdamGoudar
Tue Oct 19, 2004 8:31 am
#50






Ittsyk wrote:

Therefore, in the first case, the numerical highest value is NOT -14 (contrary to your statement) lol - simple math says the highest numerical value is +12. In the second case, the +4 is most certainly numerically higher than the -4.






to be honest, when I read the phrase 'highest numerical value', i took that to mean the absolute value or modulus ie ignore the negitive sign. In which case '-14' equates to '14', and is higher numerically than '12'.


goldflame
Tue Oct 19, 2004 10:38 am
#51

Thank you!



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Jeterb
Tue Oct 19, 2004 12:54 pm
#52

This guide is super!


Dunno if I missed this out but I still have a question:

I want to put my +5 structure experimentation CA into my architect's crafter's apron. Will that stack?




Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

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