Game Guides Archive

Thread: Tuesday Tips October 21st

Kellis
Wed Oct 22, 2003 10:32 am
#53

Targeting Interface Question:


I use the Tab key to target hostile creatures. Problem is that if there are a bunch in front of me, the Tab always targets the creature furthest away first, then cycles to the closest. And it's usually the closest that I want to attack first (or that is attacking me), so I've got to hit the Tab key 4-6 times until the one I want shows up. Is there a key that will target the closest creature first? (and Shift+Tab or Ctrl+Tab don't seem to do it). Thanks.

DeQuosaek
Wed Oct 22, 2003 12:04 pm
#54






Improvisar wrote:
You can't (to my knowledge) set up your custom macros to act as commands (such as typing /macro)




the /alias command will do just that.
The syntax is: /alias <name of alias> <command you want alias to perform>


If you type "/alias p1a /tellpet PetsName attack"
it will create a command called "/p1a" that executes the command "/tellpet PetsName attack"

If you want your alias to do multiple things like a macro, just type it in the same way, separating your commands with a semicolon ;





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

SirMorsky
Wed Oct 22, 2003 3:14 pm
#55

I am soliciting the command that would make my chat like it is in FPS. Hit t to talk sort of thing.



Then I can map my entire keyboard with my attacks and commands





^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
Jeserrak
Thu Oct 23, 2003 12:23 am
#56

I've found that if you mouseover your desired target and hit Tab, you will usually target that enemy. Also, if you are having trouble targeting mobs in the foreground, try pulling the camera to an overhead view so that you cannot see mobs in the distance.



-Zessik Ikelse


Weaponsmith/Smuggler/Adventurer


Starsider

Degasai
Thu Oct 23, 2003 6:34 am
#57

Guild chat broken some or most of the time? Try this....


I've got guild chat active in most windows, so I'll use Spatial chat as an example.



  • Right click Spatial tab

  • Choose "Join Channel". This will bring up the channel options window.

  • If the list of channels isn't expanded, click the first entry, which should be the name of your server.

  • Find the entry titled "guild" and expand it.

  • You will see a 5-digit number. This is the number of your guild chat (on the chat server at SOE). Click this number, and it will expand further to show your guild chat number once again.

  • Click this number, then click "Join" on the left side of the channel options window.

  • Wait for the system message in your chat window "Channel information complete"

Your guild chat should now be working. However, on rare occasions, "guild" is not listed in the global chat channels for the server. If that's the case, there isn't any way to get guild chat working until it finally shows up. Just keep checking.




Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
DeQuosaek
Thu Oct 23, 2003 9:24 am
#58






SirMorsky wrote:

I am soliciting the command that would make my chat like it is in FPS. Hit t to talk sort of thing.


Then I can map my entire keyboard with my attacks and commands




It's been posted in this very forum already, but I believe you just open the options and mapping section and switch to FPS type controls. There's a pull down type list of different keymaps that you can load. You may have to adjust the rest of the keys to your liking.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

eltimkar
Thu Oct 23, 2003 1:56 pm
#59

Someone sounds bitter



erich
"stumbling thru life"
ntyatecafe
Thu Oct 23, 2003 2:41 pm
#60

not really. It's a minor annoyance at most.



-------------------------------------
Paetr Drakkyn - "My bologna has a first name..."

Mastered Weaponsmith
Mastered Artisan
Mastered Image Designer
Master Architect
Mr. Holo says: Squad Leader
ntyatecafe
Fri Oct 24, 2003 12:44 am
#61






Degasai wrote:

Guild chat broken some or most of the time? Try this....


I've got guild chat active in most windows, so I'll use Spatial chat as an example.



  • Right click Spatial tab

  • Choose "Join Channel". This will bring up the channel options window.

  • If the list of channels isn't expanded, click the first entry, which should be the name of your server.

  • Find the entry titled "guild" and expand it.

  • You will see a 5-digit number. This is the number of your guild chat (on the chat server at SOE). Click this number, and it will expand further to show your guild chat number once again.

  • Click this number, then click "Join" on the left side of the channel options window.

  • Wait for the system message in your chat window "Channel information complete"

Your guild chat should now be working. However, on rare occasions, "guild" is not listed in the global chat channels for the server. If that's the case, there isn't any way to get guild chat working until it finally shows up. Just keep checking.






This actually works for you? I've tried it plenty of times and it never works for anyone in my guild.


TIP: If guild chat is not working, logout then back in. this will usually fix it. Same thing goes for when your datapad won't let you add, modify, or remove a waypoint. (which happens to me whenever I'm logged on for more than 20 minutes)




-------------------------------------
Paetr Drakkyn - "My bologna has a first name..."

Mastered Weaponsmith
Mastered Artisan
Mastered Image Designer
Master Architect
Mr. Holo says: Squad Leader
Styphathal
Mon Oct 27, 2003 5:23 am
#62



QuinValec wrote:
Type /dump to exit a currently running macro.





oh bless you
Rugosity
Mon Jun 27, 2005 2:26 pm
#63

Actually you can make your macro's assigned to commands. You must put a macro in a toolbar slot that you don't use (such as on page 6 of your toolbar).To make a command you type /alias in your chat bar followed by the actions you want performed.. for example


Lets say I have a macro assigned to the first slot on my toolbar, on the 6th page. It's a macro, that equips all of my armor for example. I want the command to be lets say /equiparmor.


I will create the alias just like this:


/alias equiparmor /ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarPane00


What this is doing is making my command "equiparmor". By using /ui action I am switching to the 6th toolbar pane (The code counts toolbarPane00 as the 1st toolbar, this is the same for slots. Notice toolbarSlot00 is my first slot) The last /ui action just puts me back at my first toolbar pane. (The caps in Pane and Slot are very important as the action will not work.)


Now I can type /equiparmor and it will switch to my 6th pane, select the first slot (what ever is in there, a macro for equiping armor, or whatever) and put me back at my 1st pane all in a blink of an eye! Tada.



I have another tip also. If you want to edit all of your macro's and alias without being in game you can do so.


Go to where Starwars is installed, and go to the profiles directory i think. You'll see your character name in there. You will find alias.txt and macros.txt. Turn word wrap on for easy reading. And make sure you copy the little square to separate new entries. That is the separator (or delimiter) for each entry.

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