Game Guides Archive

Thread: Can we get any possible How to become Force Sensitive guides, ideas here?

Tigsen
Tue Jul 01, 2003 4:51 pm
#53

Controlling the potential force sensitive population is probably a fairly easy thing to do, even if a year from now every server has several hundred players that have unlocked their FS slots. Obviously to gain XP in the jedi skills you'd have to use jedi powers, or at least "beginner" versions of those powers. That will cause a "disturbance" in the force which the Emperor or Vader could "sense" and dispatch a bunch of storm troopers (or maybe those personal guards of the Emperor that wear the red robes) to hunt down the force sensitive individual. This would force a FS character to constantly move around in order to avoid being found. The constant movement would slow your advancement rate incredibly.


You also have got to figure that they've put in some simple tracking logs to watch the initial FS characters to make sure they're being hunted down properly and their advancement kept to a minimum. Also, any character who does unlock their FS slot and creates an FS character is likely not going to brag about it, or if they do they're not likely going to give their character name. I'm guessing that all FS characters would have a big bounty on their head through in-game mechanisms and even if that doesn't happen you've got to figure that there are going to be a ton of players who would simply be gunning for you since death for you is permanent (I think Sony has suggested you get something like 3 deaths and after that its permanent unless you've actually achieved Jedi master status).


Now, if Sony were to ever auction off limited numbers of FS slots on each server, can you imagine how much those slots would go for? I have no doubt at all that they could getscores of buyers at $1000US each without those buyers batting an eye. Just wait till some players have opened up those FS slots and auction off their accounts on EBay.

Tigsen/Tigsin





Tigsen DarkMoon - Former Master Weaponsmith and Artisan - Now Out Of Business
My shop is 2 minutes south of Theed's starport (type /waypoint -5050 3410 to create a waypoint to it when on Naboo). I no longer accept custom orders or trade-ins.
9/11: I am now simply selling off the last of my resources for ~3cpu.
Ibanezfoo
Tue Jul 01, 2003 5:05 pm
#54

In beta, there was a bug that showed jiberish also had the word Jedi on the skill bar.... I didnt have any points in it but my friends did. My theory is this:



Jedi are supposed to do whats right for the bigger good right? Well I think that you must do a series of "greater good" activities to unlock your Jedi status. I would assume it might be a little different depending on your character as to what constitutes "greater good". If you do something evil or selfish sometime in the middle of gaining points, the counter will reset. This will make it tough because it seems everyone is selfish and wants to obtain levels and strength only for themselves, and not the "greater good"



thats my theory anyway <shrug>

KreigBlackstone
Tue Jul 01, 2003 5:34 pm
#55


Still, I am very much drawn towards the process of becoming a Jedi. So much that I don't really want to train or get credits, just want to figure it out!



Don't worry about becoming a Jedi. Eventually, the slot will open and you'll have no idea why or how. Just play the game and have fun. Otherwise, you'll just be a dog chasing his own tail.


Kreig Blackstone


Artisan - Talus/Dearic


AudioOrgana
Tue Jul 01, 2003 7:05 pm
#56






Lorelli wrote:

I think it was either Q or Holo butsomeone made a comment on the beta boards to the effect that eventually the process (of unlocking fs) will be figured out by the community and a faq posted on the internet but that they do not expect this to happen for a long long time.






Actually, it's the exact opposite. The Devs have explicitly stated that in fact there will never be able to be a FAQ posted about how to do it, because it will be different for every player. You most likely will never know how you activated it - it's not like it's going to instantly happen when you move a switch in a dungeon, even if that is the "last step" you needed to complete.


For everyone's info, here is the JEDI FAQ, section six of the old public SWG FAQ. Don't believe much else - pretty much every tidbit we have is from here.


Audio =)



6. Jedi


6.01 Will I be able to play a Jedi?


Yes. Although the details are still being worked out, we are staying true to the spirit of the films. Therefore, the journey to become a Jedi will be difficult, but those players who choose this path with find it very rewarding.


6.02 Will there be a numerical limit on the number of Jedi allowed on each server?


No. We're not using artificial means such as quotas or caps to limit the Jedi population. We're designing an organic system that will allow the Jedi population to fluctuate over time.


6.03 Will only the extremely lucky or hardcore players get to play Jedi?


Jedi status is not determined based on "luck." However, Jedi is considered an advanced objective to achieve within the game. Casual and hardcore players alike can reach this objective, because the path is different for different players. However, it might take a casual player considerably longer to unlock a Force Sensitive character slot.


6.04 Is it possible for other species to become Jedi?


Yes. Any player, regardless of character species, has the potential to become a Jedi.


6.05 Can I become Dark Jedi?


Eventually. Considering that you must become a Jedi first, we don't expect many people to have the opportunity to fall to the dark side when we release. We'll add the capability for player Dark Jedi in an early update. We're creating the Jedi system to take into account Dark Jedi. However, be warned that the life of a Dark Jedi will be very perilous...


6.06 Can I become a Sith Lord in the game?


No, although players may be able to become Dark Jedi, they will not be able to become Sith Lords. The films explicitly state that there are only two Sith Lords at any given time, and the two during the time of Star Wars Galaxies have been clearly identified as the Emperor and Darth Vader.


6.07 Can I have a title like "Jedi Knight" or "Jedi Master"?


We're planning to include Jedi titles, like "Jedi Knight" and "Jedi Master" in the game. Dark Jedi would likely have the same titles as the regular Jedi (Dark Jedi Knight, Dark Jedi Master)


6.08 Will you have the "Jedi Trials" in the game?


We have decided that in order to be more faithful to the time period of the game not to put in official "Jedi Trials". Player Jedi Masters may come up with their own requirements for whether they choose to apprentice, however we feel the true "trial" will just be surviving.


6.09 How will Force powers be implemented?


Force powers will function much like skills in Star Wars Galaxies - we're actually using the same basic set of rules for both systems. Like skills, Force powers will be divided into several disciplines, allowing players to select specific powers and areas of focus.


6.10 If I am a Jedi with a lightsaber, will I be able to block blaster shots and perform other cool lightsaber tricks?


Lightsabers will have all the same capabilities as those seen in the film, but a lightsaber doesn't automatically confer special abilities to the wielder - a Jedi will still need the proper skills and training to master things like "blaster reflection."


6.11 Can I build my own lightsaber?


Yes, but we're following a few simple rules that have been established by the continuity of Star Wars such as: Only Jedi can manufacture lightsabers. Building a lightsaber is difficult. Only Jedi can use lightsabers effectively. A Jedi is more skilled with his or her personal lightsaber than with a "borrowed" lightsaber.


6.12 How long will it take a Jedi to construct his lightsaber?


This will probably come down to balancing, with our starting duration based on the continuity. We don't want lightsabers to be really easy/quick to produce, but we also don't want it to take an inordinate amount of time. According to continuity, it took Luke quite some time to build his lightsaber on Tatooine and he "failed" many attempts. But, he was also working in a relative vacuum, without a Master and only Obi-Wan's journal to guide him.


6.13 Can I make a double-bladed lightsaber?


Learning how to build a double-sided lightsaber will likely be more difficult than learning how to build a normal lightsaber. You will also probably need more components (additional crystals, for example). And, we may make it more difficult to learn how to wield the weapon effectively, since so few Jedi have spent the time necessary to master the double-bladed lightsaber, and it is so rare during the original trilogy's time period.


6.14 Can lightsabers get old and "break"?


We will have item decay in the game, and this will affect lightsabers as well. However, a Jedi has the knowledge necessary to maintain a lightsaber, preventing such decay.


6.15 Can I choose what color my lightsaber will be?


We will offer multiple lightsaber colors.


6.16 Will players be able to choose to become a Dark Jedi from the start, or must they become Jedi then fall?


According to the continuity, most dark Jedi start off as Jedi and then "fall." In our game system, you have to become a Jedi first.


6.17 How do Jedi work?


Your main character does not become a Jedi. Rather, the actions of your main character can unlock an additional character slot which is Force-sensitive. Characters created in this additional slot can then advance through the Jedi skills as well as any of the other skills in the game. Each player account allows for only one potential Jedi slot and the mysterious method to unlock it won't be the same for every player.


6.18 How are you going to keep Jedi rare?


Jedi characters suffer permadeath unless they reach Jedi Master status. You do not lose the Jedi character slot, but the character in that slot is deleted. Upon reaching Jedi Master status, Jedi become "blue glowies" rather than permadying when they die. In order to compensate for deaths that are completely out of control of the player (such as ones caused by network latency) each Jedi will be able to die a couple times before death is permanent. The life of a Jedi is extraordinarily difficult, and successfully making it all the way to Jedi Master should be considered the most difficult challenge in the game.


Be0Wulfe
Tue Jul 01, 2003 7:36 pm
#57

Theory : Grinders will have least chance of FS Slots



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Trance750
Tue Jul 01, 2003 7:40 pm
#58

I'm glad that Sony has done the Jedi systems the way they have done. Being a Jedi should be earned, not just given out like candy on Halloween. Luke Skywalker did not become an overnight Jedi so why should people here expect it?


Plus I don't think many of us want to see 10,000 Jedi running around.

BBKingNZ
Tue Jul 01, 2003 8:41 pm
#59

The devs have said it is different for each player, and it depends on what the characters do.


And they've stated that to be a Dark Jedi you must first be a Jedi!


Now wouldn't it be funny if one of the requirememnts was being generous and using the /tip for support players like medics and entertainers. Makes sense doesn't it? Jedi's do good deeds, and even dark jedi's had to be jedi's first and /tip'ing is most deffinitely a good deed.


Now my conjecture is jest, but it is food for thought.




Darth Bobo
Fanatical Follower of the Cult of Jeezbus

DiverBuoy
Tue Aug 12, 2003 4:10 pm
#60

I don't like the idea that it's based on missions or hunting or killing at all. Or on the particular skill set you chose ... meaning you had to be a two handed swordsman or you needed to be a TKA. I really like imagining the developers really meant it when they said it was "different for each character". I mean I became a master doctor in less than 3 weeks from the start of the server, but I spent ALL my time finding the perfect ingredients to craft the perfect medicines and in the hospitals healing people. I didn't even do my first mission till I was a master doctor for like a week. I can't imagine I'm held back from my opportunity because I was upholding the hypocratic oath and not fighting or injuring others.


I'm not saying that Jedi aren't fighters or being one means you can't be squeemish, I'm just saying that I'd like to ascribemore intelligence to the developers for the "mysterious and unique way each character unlocks theirFSCS - and not have it simply be whether or not you spoke to a certian NPC, or whether you killed enough desert demons to loot a particular device, or whether you've done the 25 jabba theme park missions, or crafted for 5,000,000 experience points, or accumulated 1,000,000 credits, or ever hunted in a group of 20 players and killed for at least 400,000 pistol experience, or died more than 100 times, or made 400 air cakes, or set foot once in everymedical center, or did /listen on every song availble to a master musician while playing in a big band, or surveyed at least 1 of every kind of resource.


No, I'd like to think it could be any OR ALLof these things and that it's randomized based on choices made all along with YOUR character, unlike anyone else's character.


I'd like to think one day we'll hear of aplayer getting an FSCS not having killed a single thing - but having built a city that civil engineer simply placed a fountain (his 800th one) and the slot opened up! Why just cause that would really make the *HOW IT'S UNLOCKED*a more gloriousmystery that it claims to be.




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Villain23
Tue Aug 12, 2003 6:13 pm
#61

ya know i got those holocron pieces from a criminal and then i sold um.(this wasnt beta it was intrepid!)
JerleMin
Tue Aug 12, 2003 6:26 pm
#62

*cough* See my signature
Gyrtris
Tue Aug 12, 2003 7:08 pm
#63

I just wanted to point out that the Dev's weren't completely correct in saying that it goes against continuity to start off as a Dark Jedi. Hethrir and his wife were found by Lord Vader on the planet Firrerre (had to find them there as the Firrerreo species hadn't come up with Hyperdrives yet). He found that the Firrerreo (as a species) were unusually sensitive to the Force and took Hethrir and his wife as his apprentices... which either happened before or after the Empire sent their Storm Brigades down to poison the planet.


There were other Force Sensitive people under the Emperor as well that were trained as Dark Jedi, albeit not very much. These people were known as the Emperor's Hand. How many, I couldn't tell you because I don't think it was ever really mentioned. Probably for expansion reasons (need new villains somehow).

MrBrownstone78
Tue Aug 12, 2003 9:32 pm
#64

i don't get everyone talking about the perma deaths. im a newbie but in the manual there is no perma death because you can be cloned. is the manual wrong??
MrBrownstone78
Tue Aug 12, 2003 9:53 pm
#65

nevermind i read it.
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