Game Guides Archive

Thread: Tuesday Tips – Sept 14th: Weapon Decay

TwiZzoT
Tue Sep 14, 2004 4:30 pm
#53

ahh i dig ya man. since there are like 4 different outcomes of a repair, minor blemishes, falls apart, etc, etc.


thankee



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scall01
Tue Sep 14, 2004 4:33 pm
#54






Thunderheart wrote:






Taewyn wrote:

Hey TH, any word on the CR docs? Its been two weeks....



I know you guys really want to know the answer and the best answer I have now is "soon".The hardware work is going on, correspondents are reading your posts and we are doing a lot of hard core prep. When Tyrant says "go", I have just about everything laid out and ready. Its more about logistics than anything else. Once we put up the info, we want to be able to soak up all the feedback and act on it. We're also working on ways to get more people onto the sandbox. Its just a matter of having everything in place.


But this is a Tuesday Tip thread, so please lets stay on topic.









Same ol', same ol'



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lol
raz1337
Tue Sep 14, 2004 4:39 pm
#55

What about powerups and their effect on decay?



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
JWing
Tue Sep 14, 2004 4:39 pm
#56






Smuggler_Caylin wrote:


Great Tuesday tip TH


It's nice to put another question for smugglers to rest.

Message Edited by Smuggler_Caylin on 09-14-2004 01:59 PM






PERFECT!!!!!!


Finally something....




SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
quitch
Tue Sep 14, 2004 5:05 pm
#57

I hate being ignored. Any answer if Master Armorsmiths have a mod to repair for armor?



-who lightdust
Geral_Corasjo
Tue Sep 14, 2004 5:06 pm
#58

Hey TH, since I see you are trolling this thread...I was wondering for a future suggestion that you know how when your weapon reaches I think 25% you get a message saying that its at 25%, so you know its time for repairs or a new one? I hate when I wear armor and next thing you know "You get hit for 2000 dmg, you get hit for 1500 dmg....ect". Your armor broke and you don't notice until the big dmg comes in. You know its that time of yr when its time to get a new armor piece and I for one don't like keeping track of the conditions of each my pieces.


Would it be hard to have a 'ingame message' when any equipped piece of armor reaches a certain percent, like 25% or so?


That would be great


Thanks!!



--------------------------
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PlayeroftheDay
Tue Sep 14, 2004 5:12 pm
#59






quitch wrote:

I hate being ignored. Any answer if Master Armorsmiths have a mod to repair for armor?






I would like to know this as well....TH? Answer this one for me and I won't bug ya until......my next post
LoneWulff
Tue Sep 14, 2004 5:17 pm
#60






raz1337 wrote:

What about powerups and their effect on decay?






Powerups seem to make weapons decayabout 5xfaster.
Thunderheart
Tue Sep 14, 2004 5:19 pm
#61






quitch wrote:

Any answer if Master Armorsmiths have a mod to repair for armor?



No idea, but Ill try to work that into a future Tuesday tip.








Geral_Corasjo wrote:

Hey TH, since I see you are trolling this thread...I was wondering for a future suggestion that you know how when your weapon reaches I think 25% you get a message saying that its at 25%, so you know its time for repairs or a new one? I hate when I wear armor and next thing you know "You get hit for 2000 dmg, you get hit for 1500 dmg....ect". Your armor broke and you don't notice until the big dmg comes in. You know its that time of yr when its time to get a new armor piece and I for one don't like keeping track of the conditions of each my pieces.


Would it be hard to have a 'ingame message' when any equipped piece of armor reaches a certain percent, like 25% or so?


That would be great


Thanks!!



That is a feature request, but I will add it to the list.




Kurt "Thunderheart" Stangl
Community Relations Manager
quitch
Tue Sep 14, 2004 5:20 pm
#62






Thunderheart wrote:





quitch wrote:

Any answer if Master Armorsmiths have a mod to repair for armor?



No idea, but Ill try to work that into a future Tuesday tip.



Thank you.




-who lightdust
Drunkenjedi420
Tue Sep 14, 2004 5:24 pm
#63




TwiZzoT wrote:

so a weapon repair kit is actually like a 20 sided die? or maybe a 12 sided die? /shrug



TH WROTE:



More like a D4...






Whatever we do we can not Avoid them Darn DICE> From the 70's they took over our lives in Dungeons and Dragons - in the 80's Gama World - In the 90's Everquest Online - and now here - DIE DICE DIEEEE!!! *Pulls out his Hair - oww wait my head is shaved- Grinz* LoL


-Sazo



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Grimbot
Tue Sep 14, 2004 5:24 pm
#64

Is this actually correct? Every piece of armor or weapon I've ever tried to repair has broken if it's been ABOVE 25%. However, if I wait until the item is down to below 5% (risky) I always get either a few minor blemishes or an almost complete fix.


I've heard stories from numerous people who do the same thing. In fact, I learned this trick from a guy on a kimogilla hunt and I've passed it on to a number of people since then.


Weird



Veezor
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Saratoga
Tue Sep 14, 2004 5:25 pm
#65






Thunderheart wrote:





TwiZzoT wrote:

so a weapon repair kit is actually like a 20 sided die? or maybe a 12 sided die? /shrug




More like a D4...







How much does the quality of the weapon repair tool come into play when repairing a weapon. One would assume a 99% tool would give postive repairs 99% of the time. It seems to be random with the majority of repairs resulting in a significant reduction of the condition instead of a minor one.



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