Game Guides Archive

Thread: Tuesday Tips September 30th

FekAltor
Tue Sep 30, 2003 2:06 pm
#53






Gymbrall wrote:

When the overlay map is not displayed, press Ctrl-M and keep it held down. Use the scroll wheel on your mouse to adjust the zoom in and out on the map.


If you frequently get lost on planets like Dantooine (because you forget to set waypoints) wheresome of the outposts are not shown on the map (Ctrl-V), you can look under some of the tabs (such as cloning facility) and find waypoints back to them.


Also, a request, can someone post the keyboard command to hide all the ui elements for taking a screenshot? I did something by accident th other day and hid them and had to relog to fix it.


Ardemann Kain
Wanderhome






Press CTRL+SHIFT+H to toggle the entire UI on or off.



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Merblitz
Tue Sep 30, 2003 2:26 pm
#54

You can use Ctrl + the mouse wheel to resize texts or icons in UI windows
TogaMario
Tue Sep 30, 2003 2:31 pm
#55

Dropping certain items onto certain NPCs will warrant missions that were previously unavailable (proven to work at least twice) PM me if you want it spoiled.
ciberido
Tue Sep 30, 2003 2:33 pm
#56


TheRealTK421 wrote:
"/waypoint" will create a waypoint at your current location.



Actually, /waypoint without arguments will create a waypoint at your current look-at target. But, if you have no current look-at target, then /waypoint puts the waypoint at your current location.
T1nman33
Tue Sep 30, 2003 3:16 pm
#57

Be careful when running factional missions that a fellow player isn't hiding among the NPCs. If you aren't paying careful attention, the squad of Imperial Civillian Patrolmen you are wiping out could be suddenly aided by a passing Imperial Bounty Hunter taking advantage of a TEF. An easy mission can turn into a corpse run pretty quickly if you don't keep an eye on that radar.



--Dharven Freeh
--"Huh? What?"
QuinValec
Tue Sep 30, 2003 3:24 pm
#58

Type /dump to quit the currently running macro.



Fear The Saber
((((((=(((())))::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::>
ka12345
Tue Sep 30, 2003 6:02 pm
#59

Here are a few ways to manage excessive inventory of data and items:


If your datapad gets full, email yourself waypoints


If you have too many items to fit in houses, store them in the input hopper of a factory...I believe it's 100 capacity in 1 lot for a factory vs. 75 per lot for houses


Always get consumables in factory crates. Your average player carries some combination of stimpacks, medpacks, weapon powerups, food, drink, spices, shield generators (I consider these consumables), and (for crafters) various crafting components. I personally have at least 13 crates on me at all times. My advice to crafters is to sell by the crate, and to consumers is to buy by the crate.


Travolta



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
Lacer
Tue Sep 30, 2003 6:50 pm
#60






ciberido wrote:




TheRealTK421 wrote:
"/waypoint" will create a waypoint at your current location.





Actually, /waypoint without arguments will create a waypoint at your current look-at target. But, if you have no current look-at target, then /waypoint puts the waypoint at your current location.




aditionally (probably just a bug) but I've had the /waypoint command create me a waypoint at 0,0so you can either double-check or use the "new waypoint" command in your planetary map (ctrl+v)



Lacer Velanos
CEO Gubbur Corp.

Visit our Galactic Headquarters in the beautiful city of Nexus on Corellia in the Gorath Galaxy.
RunigBH
Tue Sep 30, 2003 7:30 pm
#61

/waypoint <playername>


Will create a waypoint to the position ofthat player. But i have only been able to get it to work with players that are within 150 meters of me.




Runig Kiage
CEO - TITAN
Master Bounty Hunter
INTREPID.Naboo.Olympus
Statto_
Tue Sep 30, 2003 8:07 pm
#62

Use the player Search feature in the Community windpw (ctrl+p) to find training. It's quicker and easier than spamming.


Most people probably know this (I hope), but I ran into someone the other day that didnt know you can use normal stimpacks on pets,and not just pet stims. They also run on individual timers, so you can give your pet a blast from a pet stim and a normal stim similtaneously for really quick healing.


Float your waypoints in a box the options menu. The box is about a million times better than the arrows as they instantly tell you how far you are from your target,


The /tellpet command is much more effective than /shout for getting stuck pets to follow you.

RUSKULL
Tue Sep 30, 2003 8:20 pm
#63

I've been totally turned off by taking NPC missions due to having broken missions. I...will...try...taking..more...NPC...missions...in...the ...future...

*GASP!*


Phew...well here goes.


I remember being freaked out when Super Return of the Jedi was coming out.







"I'm a Pre-CU jedi vet, so you suck! Gimme! Gimme! Gimme! Gimme! Gimme! Gimme! GIMME!! GIMMEEE!!!! GIIMMMEEEE!!!!!1111121!!@#"
Chilastra, Wanderhome, Bria gallery
Hakman
Tue Sep 30, 2003 11:46 pm
#64

To send the same tell to multiple players at the same time, and only having to type your message once, just do this:


/tell player1,player2,player3,...,playerX message


You can do it to as many people as you want. Note, the '...' just signifies that you can put as many names in there as you want, it's not actually part of the command. Just seperate the player names with a comma and then type your /tell like any other /tell.

Hypnosia
Tue Sep 30, 2003 11:59 pm
#65






Cordellbacination wrote:

another riddle this week



zooming lightsaber quests, large groups do bring, for W, NW of this 'rancorish' outpost to your last 'hope' may you cling!



cordell






heh, i'd be thinkin' u are a geo-cache player. ^_^



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