Game Guides Archive
Thread: The FULL Macro How-To and FULL Command List! (VERY LONG / VERY GOOD)
This is such a good thread, I'll try to keep it back up to the top.
I have trouble finding a specific macro sometimes, I see it one day and can't find it and/or can't remember what it is called. I know this may be a bit of trouble, but can you catagorize the macros?
Several things I'm trying to attempt is to make some macros for crafting missions: Selecting missions, crafting the mission, and delivering the crafted components.
I almost got the crafting part of it but I didn't have time to work out the bugs. Hehe, my first attempt, the item dissappeared. I think I had the pause set too quickly. The select schematic is a little tricky, I'm still working on it.
The delivery: ok here is my current proceedure: 1) go to npc, 2) dismount, 3) select npc, 4) converse, 5) mount. I know I can make a macro for this, I'm just not finding the correct ones I guess.
One other thing, At times, when I go to deliver in a crafting mission, the npc is not there, I have to log off, even quit and return just to get them to appear. Now I thought I saw some kind of command that will aid if your stuck in a wall, now I can't seem to find that command. Can you help?
One more note, I sure want to thank you for such a good thread, this is very valueable to the SWG community.
Listing the cmmands was the easy part. Actually defining each one is truly amazing!!!
Great post!
would u happen to have that in printer friendly format?
its great stuff! but kinda hard to put in in place while in game if ur still in hereeeheheheh
[quote]Does this really work?I know for a fact it will not work with aliases. The game engine seems to have some simple recursion checking. i.e. if your alias is called rootabega & the last command of rootabega is /rootabega you WILL get an Error message. it is possible to call another alias just not the one your in. I also seem to remember that the game will pick up a loop through several aliases(a calls b calls c calls a).[/quote]
Yes, [i]/macro <macroname>[/i] at the end of a macro allows you to repeat the macro. I would imagine that theyprevent similar functionality with aliases because [i]/dump[/i] probably doesn't work on aliases and you would be stuck in an infinite loop.
I prefer to use [i]/macro[/i] rather than [i]/toolbarSlotxx[/i] because it works regardless of what toolbar tab you're on, so you don't have to code tab switching into your macros, or worry about switching back at any point.