Game Guides Archive
Thread: Friday Feature Bonus: Understanding Skill Modifiers, Attachments and Enhancements
scruftydog wrote:
Funny how the Friday Feature doesnt mention all the bugs in the skill tapes.
yeah. I think it's ironic how there is a friday feature on arguably one of the most broken systems in the game. This is not something they want to bring attention to. Multiple attributes dont stick. Attributes dont stack if you put it onto an already enhanced piece of clothing.
These are all issues that have been in game since... forever. When will they get some loving, 3PO?
this firday feature should have instead been posted to the in concept forum
Do you people even know how your own damn game works?
Do you read any of the bug submissions that are sent in about these skill tapes on what must be a daily basis?
You're doing more harm than good by posting FALSE information like this.
Tal-N wrote:
Lastly in reference to bio-engineer tissues there is STILL a bug where you cannot stack the bonues without careful mixtures. If someone wants to put two tensile resistance into an item of clothing which are +15 stun defence and +4 melee defence then technically the final item of clothing should be +25 stun defence and +8 melee defence. This does not happen as the slots end up overwriting one another, typically the highest value tissue does the overwriting. When mixing multiple tissues which give different bonuses you often find that some of the bonuses are lost, the BE designer has said they are not supposed to do that but isn't able to work out why its doing that(even though he designed the damn thing)
Message Edited by Tal-N on 02-28-2004 11:32 AM
Tal - most of your post is dead on accurate - this paragraph is not. There is no schematic currentlhy ingame that uses more than one slot for reinforced tissues - more than one tissue modded cloth in ONE slot yes - but not more than one slot, which is how they currently add up on a garment.
Do I think they should? Yes, but that was hashed out some time ago and they said it was not meant to if the tissues went into the same identical slot. That's a design issue - not necessarily a bug.
As pretty much everyone else has stated, this Friday Feature is waaaaaaay off in plenty of ways.
If things actually worked the way it's stated in the Friday Feature, then I need a CSR to reimburse me for about 4,000,000 credits in bugged SEAs that I had.
ReptileSpit wrote:
As pretty much everyone else has stated, this Friday Feature is waaaaaaay off in plenty of ways.
If things actually worked the way it's stated in the Friday Feature, then I need a CSR to reimburse me for about 4,000,000 credits in bugged SEAs that I had.
Amen. I'm not one to bring down the devs, since I know how much they have on their plate. However, in this case I'm left wondering what the hell they were thinking. The SEA system is so severely broken its not funny. Why bring attention to it?
I've had a jacket crafted months ago with + to med use, yes med USE, and it doesnt function, never has. I also have 2
passive biosensors with +4 to med use and I'm afraid to use or sell them as the skill mod is broken. Any word on when this
will be addressed? Last attempt on the jacket was 3 nights ago (2/26).
Tri'ahge
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