Game Guides Archive

Thread: Friday Feature Bonus: Understanding Skill Modifiers, Attachments and Enhancements

FuelerMcDaven
Sat Feb 28, 2004 12:59 am
#27

How about losing skill tapes skills due to bugs when you insert the skill tape and a CSR will not help you fix the bug. Or give you credits to replace it. I went through 4 different CSRs before I gave up.


Thunderheart, why does it seem like everytime I ask a CSR about a bug, their response is that they cannot verify that it happens? Why doesn't SOE keep records of what happens so CSRs can do their job?


Drummerboychris
Sat Feb 28, 2004 2:19 am
#28

you have a lot of balls to post something completely wrong as a friday feature. there are way too many bugs with the system for it to be close to what you described in that feature. take another look.



][ KIRADON RENNEKE ][
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][ Gotama & KyboRenneke - Eclipse =!=!= Manabi Renneke - Bria ][
][ Blaine Renneke - Naritus =!=!= Govinda Renneke - Ahazi ][
][ Aged Citizen - Lowca =!=!= Sinn vonBeasterhausen - Bloodfin ][
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ShannonKnight
Sat Feb 28, 2004 4:20 am
#29

OMG as I read that alot of my faith in the Dev's who should understand the game mechanics way better than we is lost.
I know how the tapes should work and I know how they work right now.
The Friday feature is the should be, but as said before following this guide only helps you loosing your tapes for good.



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


Tal-N
Sat Feb 28, 2004 4:28 am
#30


I have to agree that a Friday Feature on a part of the game which is buggy is hell is technically lying to customers who don't yet have the game. There are multiple issues with skill tapes/skill enhancers/enhancing armorsegments/bio-engineered tissuesand the whole skill enhancement system plus you completely failed to mention the situations with food skill enhancers. The current issues are:


The skill mod UI will continue to missreport a bonus more than +25 to any single skill, I personally have two outfits which have +defence vs intimidate which when I combine as many items on me as possible reports +30/+64 which as we know is a complete lie because it's really +30/+55 but the cap isn't reported


When you apply multiple skill tapes/segments with the same bonus to a single garment only the first one is applied. This means that the skill mods DO NOT STACK while in thise Friday feature is says they will as long as the maximum cap for the item hasn't been hit. The maximum cap for any skill on any single item of clothing is +25 however if I took a +5 unarmed damage tape and applied it to some clothing and then took a +10 unarmed damage and applied it then the second tape is completely lost with no additional bonus to the clothing. According to your Friday feature it SHOULD increase to +15 however it does not.


Thirdlyyou failed to mention if food skill enhancers allow you to exceed the +25 cap or not because they are temporary, if I have +50/+75 knockdown defence and then eat some food which enhances it further will gain the bonus or will I see no benefit because I have reached the maximum possible bonus using enhancements?


Lastly in reference to bio-engineer tissues there is STILL a bug where you cannot stack the bonues without careful mixtures. If someone wants to put two tensile resistance into an item of clothing which are +15 stun defence and +4 melee defence then technically the final item of clothing should be +25 stun defence and +8 melee defence. This does not happen as the slots end up overwriting one another, typically the highest value tissue does the overwriting. When mixing multiple tissues which give different bonuses you often find that some of the bonuses are lost, the BE designer has said they are not supposed to do that but isn't able to work out why its doing that(even though he designed the damn thing)


So there you are, a Friday feature which has so many false facts that it's insulting to the communities collectiveintelligence. maybe you were right when you said that the players will always understand the game better than the developers, clearly whoever wrote this guide hasn't actually played the game enough and used skill enahancers... or looked out the outstanding bugs list about them. Then again maybe this has been fixed on the TC at the moment, however no mention of them being repaired was in the patch notes so I doubt it and frankly a Friday Feature on an unimplemented set of fixes is still misleading.


Message Edited by Tal-N on 02-28-2004 11:32 AM



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

fatgit
Sat Feb 28, 2004 4:34 am
#31

This feature is as accurate as the food Tuesday Tip that got removed because it was so inaccurate it was laughable, but I'm not saying more on the matter as last time I got a forum ban

Just to say, please make sure the systems you are writing guides about actually WORK before you post inaccurate material.

I lost +9 food experimentation over 3 tapes due to bugs, I used them in almost the same way the feature tells you to, which of course means they went pop (this was a while back).
These bugs have been reported & moaned about for months, and never fixed, yet the Friday Feature makes out that it all works out fine
Mythor
Sat Feb 28, 2004 4:49 am
#32

Oh look, it's TH displaying his ignorance! Raise your hand if you're seriously surprised...
saintchuck
Sat Feb 28, 2004 4:54 am
#33

Like many have said already, that guide is wrong.

If you didn't know that, I am going to cry.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
ShannonKnight
Sat Feb 28, 2004 5:05 am
#34


Mythor wrote:
Raise your hand if you're seriously surprised...




*raises hand*...
.. oh wait no I'm not...

Can I report TH's post to a moderator because his link leads to a lie which help players loosing skill tapes worth millions?

Message Edited by ShannonKnight on 02-28-2004 01:07 PM



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


Riis
Sat Feb 28, 2004 5:08 am
#35

On a side issue, any discussion of the fact that the only people allowed to actually GET these tapes are sitting at the bottom of easy caves, with no risk to themselves at all, AFK macroing looting debris piles. Further, please explain that CSRs will PROTECT these people, most of whom are obviously and demonstrably using third party macroing programs to get them.



RbT





___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




magnum1138
Sat Feb 28, 2004 5:43 am
#36

If you did know most of it is untrue/bugged - WHY POST IT?!

If you didn't - WHY NOT GET SOME INFO before posting it?!

This is very bad!

THUNDERHEART you have to make a comment about
- the issue at hand (the real facts and when they will change)
- the process (how can something like this still happen)
- missing INformation, such as -have the NEW (NEW!!!) schematics that give grenade assembly (beta commando skill) mod for example any effect or is is just a case of bad organisaton between DEV departments (or just carelesness as in not really caring about the work you do)?

These have to be answered! I love the game, but I don't like it, if I get the feeling the people behind it, are either stupid or seem to think that I am.

Magnum
Rencon
Sat Feb 28, 2004 6:15 am
#37

ROFLMGDAO

Everyone of these friday features is a greater example of how oblivious the DEVs are to the ammount of bugs in this game.

Are you all living in 420 La La Land?



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Rencon
Sat Feb 28, 2004 6:19 am
#38

oh god, I can't stop laughing, I had to take a screen shot of that "friday feature" just in case you guys change or remove it.

Ahhh sides hurting... can't even fathom the stupidity behind this... for the love of god its almost as if you are attempting to make yourself look like the video game industrys retarded step brother.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


reininop
Sat Feb 28, 2004 7:26 am
#39

There have been a lot of negative responses to the current Friday Feature on SEA's and rightly so, but I still believe it was a good idea to attempt to explain them. It was irresponsible to post incorrect information though. I am not going to flame Thunderheart, that doesn't help anything. I do want these things to work and I do want someone to explain to me exactly how they are supposed to work, which is why we should attempt to keep things civil here.


I have a sneaking suspicion that these flaming boards do nothing besides anger the DEV's to the point of saying, "Screw you, if you all can't appreciate what we gave you, we won't worry about what you have to say."


Wrong opinion to have, I know, but nevertheless, the more we **edit**, the less seems to be done about it.


So anyway, the facts about SEA's have been listed many times on many boards, but here they are one more time in a nice list format!


1. SEA's seemingly only effect one skill at a time, regardless of how many modifiers they have.


2. The highest modifier is always the accepted skill in multiple modifier SEA's.


3. If your SEA has multiple modifiers of the same strength, either the first one listed, or the first one alpabetically will take

effect. Which one is true, I am not sure, I am leaning toward the alphabetical option though.


4. SEA modifiers that modify the same skill WILL NOT STACK IF THEY ARE ADDED TO THE SAME PIECE OF ARMOR OR CLOTHING.

Thiswas the most misleading part of the Friday Feature.


5. The +25 skill cap is not apparent in the skill mods window and may not be working properly if they are limited.


6. SEA's that have no skill mods attached to them do not do anything.


I hope I didn't forget anything.
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