Game Guides Archive
Thread: Devs plz DWB need some love!
Demio_Olaron wrote:
TBH I don't think ANY content in the game should REQUIRE Jedi to be done properly. But thats just my opinion...
Agree 100%. Like many other high-end dungeons, the DWB is all but impossible for a group of non-Jedi, yet ironically can become a bit *too* easy with Jedi help sometimes... better that they bring it down a notch so that the groups won't always feel the need to be accompanied by master defenders/healers.
pussycat wrote:
There you go again, misrepresenting what others said to suit your own selfish needs. This is not about the lack of competent players, it's about the fact that a lot of the competent players out there have heard horror stories about the DWB post-CU and have figured that it's not worth the effort. And that's the sad part, because it is, whether you want to craft something or just want some adventure. So yes, the DWB definitely needs to be brought down a notch, the current situation only benefits a very small portion of the player base, proportionately speaking, and of course you are going to be selfish and egotistic about it because defending the status quo is just your way of not wanting to share the fun with others who don't enjoy the same advantages that you have, this game is not for a few to enjoy it should be for everybody. You don't want to accept that you are being elitist because you only care about your own needs and concerns.
So yes, the DWB needs to be brought down a notch, if not for your own personal sake, the for that of the larger player base.
Message Edited by Leek_Stywalker on 07-13-2005 07:07 PM
Leek_Stywalker wrote:
pussycat wrote:
There you go again, misrepresenting what others said to suit your own selfish needs. This is not about the lack of competent players, it's about the fact that a lot of the competent players out there have heard horror stories about the DWB post-CU and have figured that it's not worth the effort. And that's the sad part, because it is, whether you want to craft something or just want some adventure. So yes, the DWB definitely needs to be brought down a notch, the current situation only benefits a very small portion of the player base, proportionately speaking, and of course you are going to be selfish and egotistic about it because defending the status quo is just your way of not wanting to share the fun with others who don't enjoy the same advantages that you have, this game is not for a few to enjoy it should be for everybody. You don't want to accept that you are being elitist because you only care about your own needs and concerns.
So yes, the DWB needs to be brought down a notch, if not for your own personal sake, the for that of the larger player base.
I heard the horror stories as well, it put me off for a considerable time. Then i did the unimaginable, i actually got my group back together and went down there. shock horror we found that once we realised that we couldnt play it in the same manner as we could pre cu and adapted we cracked it on our first run. Please do the whole community a favour and dont listen to the horror stories, try it yourself.It really frustrates me when someone cries nerf because they cannot do something. Do what we all did, adapt and learn the new system, it works wondersMessage Edited by Leek_Stywalker on 07-13-2005 07:07 PM
God, you honestly haven't been reading all along, have you??? Either that or you are being incredibly dense. "Try it yourself"? I must have said this a zillion times, but I guess I just have to say it again... been there, don't that. I've been in several successful runs to the DWB, and I know how to make it to the crafting room and even get a CL1 toon down there. Guess what? It doesn't matter, the DWB still needs to be brought down a notch because the way it is, you still can't get enough people interested on a regular basis.
The DWB mobs should be brought down a notch, otherwise the DWB will only be there for the benefit of uber-elite powergamers, especially those who want to make million$$ from it.
Leek_Stywalker wrote:
pussycat wrote:
Leek_Stywalker wrote:
pussycat wrote:
There you go again, misrepresenting what others said to suit your own selfish needs. This is not about the lack of competent players, it's about the fact that a lot of the competent players out there have heard horror stories about the DWB post-CU and have figured that it's not worth the effort. And that's the sad part, because it is, whether you want to craft something or just want some adventure. So yes, the DWB definitely needs to be brought down a notch, the current situation only benefits a very small portion of the player base, proportionately speaking, and of course you are going to be selfish and egotistic about it because defending the status quo is just your way of not wanting to share the fun with others who don't enjoy the same advantages that you have, this game is not for a few to enjoy it should be for everybody. You don't want to accept that you are being elitist because you only care about your own needs and concerns.
So yes, the DWB needs to be brought down a notch, if not for your own personal sake, the for that of the larger player base.
I heard the horror stories as well, it put me off for a considerable time. Then i did the unimaginable, i actually got my group back together and went down there. shock horror we found that once we realised that we couldnt play it in the same manner as we could pre cu and adapted we cracked it on our first run. Please do the whole community a favour and dont listen to the horror stories, try it yourself.It really frustrates me when someone cries nerf because they cannot do something. Do what we all did, adapt and learn the new system, it works wondersMessage Edited by Leek_Stywalker on 07-13-2005 07:07 PM
God, you honestly haven't been reading all along, have you??? Either that or you are being incredibly dense. "Try it yourself"? I must have said this a zillion times, but I guess I just have to say it again... been there, don't that. I've been in several successful runs to the DWB, and I know how to make it to the crafting room and even get a CL1 toon down there. Guess what? It doesn't matter, the DWB still needs to be brought down a notch because the way it is, you still can't get enough people interested on a regular basis.
The DWB mobs should be brought down a notch, otherwise the DWB will only be there for the benefit of uber-elite powergamers, especially those who want to make million$$ from it.
nope, not dense here and name calling really isnt nice, i simply interpreted what you wrote. So you have been on sucessfull runs, grats, so you know its possible with the right group. its doubtfull they will heed to your cries of nerf just becuase you cannot do it with a few close friends whom may not be best equipped for the dwb.What i do see as the problem for you is not the mobs difficulty, its getting people involved. A complete suit of mandolorian was finished this week on my server. the group that did it took over a year to make it. The suits are that of legend in starwars, and this level of commitment that they showed proves that SoE has mirrored it well ingame.The group that just finished was not a group of close friends or all within one guild. They were a conglormerate of multiple guilds working for one goal. I went with them a couple of times pre cu. They consisted of around 8+ guilds all working together, rebels imps and neutrals. maybe broadening your search for players and building relationships with other guilds will help you. Again it appears due to your last post that it isnt the actual bunker thats the problem, its your lack of willing participants to help you.If it is lowered down then the wow factor of the mando suits and jetpacks will be gone like Jedi and RIS today. It should be something people talk about in amazement and not lowered to a level where people do not see it as a real accomplishment which is what would happen if these nerf criers got their way.
"Simply interpreted what I wrote"? No, you MISINTERPRETED what I wrote to suit your needs. Now, I really have to ask you to stop twisting my words around. I have never said that the DWB is impossible, although certainly many people have thought that it was. Without the right group, then yes, it may be impossible. I have never said that I cannot do it with a few close friends who may not be best equipped for the DWB. Do you understand what I have just said? I NEVER SAID THAT, STOP PUTTING WORDS IN MY MOUTH!
The DWB is all but impossible unless you have Jedi who are full-template or near full template, and also the right combination of professions for the rest of the group. This is why it needs to be brought down a notch, to make it accessible to a wider number of people who may have already given up because of all the horror stories. Don't be CONDESCENDING and say one has to build relationships with other guilds. The groups I have been in have had players from different guilds and both factions. By your rationale, if the game is full of bugs, then, darn it, the players should just learn to deal with multiple game-breaking bugs and just shut up about it. If a quest is broken, by your rationale, then darn it, the players should just get used to having a broken quest. If a dungeon leaves out a disproportionate number of the player base, then darn it, the players should just get used to it and shut up, right? Isn't that what you are advocating? Let SOE give us bugs, broken quests, impossibly difficult dungeones, we are the ones who have got to get used to all of the things that are wrong with the game and then just be grateful for the lack of customer service.
I have said again and again that just by lowering the mobs in the DWB -- and the mobs really *DO* have to be brought down a notch or two -- it won't necessarily make the jetpacks/mando armor easier to get. Not many people are going to be into the multiple runs necessary, and also the components that are necessary for crafting them could have different drop rates to keep the items rare.
Stop being elitist. The DWB mobs should be brought down a notch or two to make it more accessible. Otherwise it just benefits the uber-elite players who want uber-elite gear, and those who want to make MILLION$ of credits in profit. These craftable items are never going to become all that common, and sooner or later a newer, harder dungeon is going to come along and then all the uber-elite powergrinders will flock to that, figure out all the angles and how to make million$ off of it, and then pretty much want to have the whole place for themselves.
zRhyno wrote:
pussycat wrote:
Aspenth wrote:I too thought the DWB was impossible a few weeks ago. Used to be my home pre-cu, I'd go there all the time with groups for Jetpacks and the occasional Mando piece. Wasn't until recently that we decided it was time to relearn the place. My vision of the bunker has been reversed since then.. it is more fun than ever before. Pre-cu, it was just tank the mobs, let them beat on you for 2 minutes while you take little to no damage and the swordsmen waste away their mind. Now, it's a real challenge, especially now that you have to be selective of the 8 people you bring along. (can be done with more, I know, but most groups aren't gonna spend the time getting two of each section key)
I do agree that something needs to be done about the mobs' inherent desire to use AOEs constantly, but I think the levels are fine.
For better or for worse, the DWB has gotten a reputation as an "impossible" place in some servers... and again, I agree that it is not by any means impossible, and that with a good team that knows what it's doing, it can be done swiftly. But the only people who will defend for the place to remains as it is are those who expect to profit from it, making and selling items for millions of credits to those who aren't "uber-elite" players. And of course they will deny being motivated by greed, but that is really the main motivation.
Dont generalize. My group barely made any profits from the DWB. We refused to sell jetpacks for 40-50million like people were asking. We charged 7.5m to craft it for you, which barely covered weapon and armor decay costs for the entire group combined. If you helped us in the DWB and got to be a regular in our group you were given a jetpack. We never did it for profit, we did it for the sheer joy of it, hence why im broke and yet i have a a mando helm, chestplate, and a jetpack. We've crafted 9 pieces of mando and 45+ jetpacks, by far the most on the server, yet we arent even close to rolling in the money. I dont defend the DWB as it is now because i stand to gain credits from i, i defend it because if they tweak it to make it easier, it will only make it less enjoyable for everyone in the long run.Message Edited by zRhyno on 07-13-2005 12:01 AM
wow, 7.5 mil? i wish i was on your server
zRhyno wrote:
pussycat wrote:
Aspenth wrote:I too thought the DWB was impossible a few weeks ago. Used to be my home pre-cu, I'd go there all the time with groups for Jetpacks and the occasional Mando piece. Wasn't until recently that we decided it was time to relearn the place. My vision of the bunker has been reversed since then.. it is more fun than ever before. Pre-cu, it was just tank the mobs, let them beat on you for 2 minutes while you take little to no damage and the swordsmen waste away their mind. Now, it's a real challenge, especially now that you have to be selective of the 8 people you bring along. (can be done with more, I know, but most groups aren't gonna spend the time getting two of each section key)
I do agree that something needs to be done about the mobs' inherent desire to use AOEs constantly, but I think the levels are fine.
For better or for worse, the DWB has gotten a reputation as an "impossible" place in some servers... and again, I agree that it is not by any means impossible, and that with a good team that knows what it's doing, it can be done swiftly. But the only people who will defend for the place to remains as it is are those who expect to profit from it, making and selling items for millions of credits to those who aren't "uber-elite" players. And of course they will deny being motivated by greed, but that is really the main motivation.
Dont generalize. My group barely made any profits from the DWB. We refused to sell jetpacks for 40-50million like people were asking. We charged 7.5m to craft it for you, which barely covered weapon and armor decay costs for the entire group combined. If you helped us in the DWB and got to be a regular in our group you were given a jetpack. We never did it for profit, we did it for the sheer joy of it, hence why im broke and yet i have a a mando helm, chestplate, and a jetpack. We've crafted 9 pieces of mando and 45+ jetpacks, by far the most on the server, yet we arent even close to rolling in the money. I dont defend the DWB as it is now because i stand to gain credits from i, i defend it because if they tweak it to make it easier, it will only make it less enjoyable for everyone in the long run.Message Edited by zRhyno on 07-13-2005 12:01 AM
Yet you continue to negate that the situation is not the same on all servers. You defend a situation that might make sense to you and try to apply the same standard for everybody on every server. Jetpacks do not sell for 7.5 million on my server, nor on most other servers I suspect. If they did, it would make the situation more fair, because then it wouldn't be simply limited to uber-eleet powergamers and their buddies. And I'm sure there must be servers where the uber-eleet powergamers corner the market and make millions in profits and are going to scream out to leave things how they are so they can continue raking in millions and millions and more milions.
Leek_Stywalker wrote:
pussycat wrote:
Once again, you resort to misrepresentation of others and what we might have to say. There is no "envy" here, for the simple reason that I'm advocating this position not for personal reasons, but for the enjoyment of a wider number of players. This is something that may not have occured to you because apparently you only think of yourself and your own selfish needs/wants. I am always happy to help out other players in any way that I can, regardless of the difficulty involved, because I believe in team efforts and helping out others who may have less skills or experience than I do. It's very simple, really, not being selfish, but it's not something that I would expect you to understand.
How exactly would it hurt you if they turn down the DWB a notch or two? It wouldn't. You'd still be able to get whatever it is that you have gotten/expect to get from the DWB, in terms of craftable items. Maybe even make some for friends. It would just make it easier for others to get to it. And that is the part that you cannot stand -- letting others share in the same thing that you enjoy. For you, if it's exclusive and leaves others out, GREAT. If it is inclusive and can be enjoyed by more players, BAD. Changing the CL of the mobs would not necessarily result in more craftable items being available, the quantity can still be controlled by the drop rate of the components. What it would do is make it easier for those who may want to do the DWB without wanting to craft items in there, or those who don't want crafted items but want to help out their friends and/or guilidies to get them.
The DWB is not the greatest challenge in the game... the greatest challenge is being a cooperative player who helps others out and is not only looking out for himself/herself. And that is the challenge that is beyond you.
Nobody is crying for an "easy mode", turn down the CL levels or area attacks and it will still be a hard dungeon to get through, in many cases, for those who already know who to do it, it might be possible to get it done with one or two less players.
Stop being selfish and looking out only for your interests and those of players who hope to make MILLION$ from the DWB if it remains relatively unaccessible to many players.
Firstly you really seem to have some problem with highend content remaining high end. Secondly you seem to think that the main reason people do it is to be "uber" or "make MILLION$". This simply is not the case.My group does it for a simple reason, the reason is to have a challenge. This bunker is currently the hardest part of the game, it provides months and months of content, such as sourcing the parts and learning and creating different strategies to compete within the bunker. The rewards are great, but im my eyes they come second place to the sensation of beating the hardest part of the game. In my eyes that is not being uber, it is having ambition and setting high goals.Turning down the cl will affect everyone, those, like myself, whom tackle the bunker for a true challenge would find it too easy. Already now it is not as tough as people may think, providing you have the right group you can get in and out within an hour, i personally would like to see that become more of a challenge, and my group have been doing so by removing certain elements such as the number of Jedi involoved.I undertstand with forums that nobody wins a debate, its just a group of people argueing over a forum untill one or more get RSI. I shall leave you to continue your quest for an easy mode (yes lowering the cl will make the bunker easier) and thus spoling the challenge for those of us whom are lucky enough to have a dedicate group. Just rememvber as the game progresses, you complete more "normal" quests such as those on Kashyyyk. PvP becomes more of a joke (double hit exploits and gank squads) people will want some high end content to keep themselves entertained, lowering the mob levels will give them short term content but remove the longterm factor and the sense of accomplishment that people gain now from it.Good luck with your easy mode quest/tiphat
Nobody is asking for an "easy" mode, just turn it down a notch, it'll still be the most challenging dungeon in the game, it'll still be high-content, and it will make it more accessible to a slightly wider number of players who may not be online as the same time as others or have other RL concerns, but of course you wouldn't have thought about that since you're all about holding on to whatever advantage you have over non-uber-elite players. You remind me of the 1% wealthiest in the U.S., they desperately want to keep taxes low for themselves and high for the middle classes, of course everybody who has an advantage over others is all but guaranteed to want to continue with the status quo and having others being left out or whatever. Turning the DWB down a notch will not spoil the challenge for anyone, you can just try doing it with one or two -- or even three!! -- players than usual, until it becomes as challenging as you want it to be. The only thing that will change is that you will not get a boost to your ego by finding something you can boast and brag about.
You do NOT need jeedai to do this bunker, we have proven that already. Dont come here and complain that it should be lowered simply because you cannot do it. I know of at least 1 group (many have more) on 90% of the servers that can still do it, we/them are the dedicated ones that wont quit. Your the exception, and instead of trying to pull a solution out of it, your trying to nerf the DWB onto your low standards. Aint going to happen.
AyahtollahofRockNRolla wrote:
DWB is fine as is, its not meant for every nublet to go prancing around in, u just need a skilled group that knows what theyre doin. If you can't get er done go hit the narg cave on naboo, or go find some spice fiends.
The DWB is NOT fine as it is, it needs to be brought down a notch. I've never said it was meant for noobs, it should still be for good players who know what they're doing... which is precisely why it needs to be brought down a notch, many people have heard horror stories and figure it's a waste of time because it is unbalanced for CU. I can get it done and I still say, it needs to be brought down a notch.
Of course, uber-eleet powergamers don't want that, they won't be able to make MILLION$$ off of it.
zRhyno wrote:
Turning it down any will make it the new zone to camp, period. Most of hte people who do the DWB do it for mandalorian armor in the long run, and i can guarntee that 99% of hte people will NOT sell armor when they get it. Only a few greedy people sell jetpacks for millions of profits, yes, but your using that a basis that anyone who defends the DWB are greedy money grubbing whores.
You do NOT need jeedai to do this bunker, we have proven that already. Dont come here and complain that it should be lowered simply because you cannot do it. I know of at least 1 group (many have more) on 90% of the servers that can still do it, we/them are the dedicated ones that wont quit. Your the exception, and instead of trying to pull a solution out of it, your trying to nerf the DWB onto your low standards. Aint going to happen.
It would not be a new zone to camp, there are many other places that are easier to camp. Making it accessible only to the uber eleet powergamers just makes it possible for them to make millions from it. But most importantly, even though I can do it and have done it several times, I still think the DWB should be brought down a notch. Nor is it about having low standards, but to simply try to negate others the opportunity to participate in the DWB is WRONG.
A lot of things that used to be hard have become very easy, and I'm sure the DWB will be no exception.
zRhyno wrote:
No matter what we say you'll still base what you say off your flawed opinions. So keep it up, you have yet to say anything new or worthwhile.
My opinions are no more flawed than yours. Respect what I have to say and I'll respect what you have to say. You are not saying anything new or worthwhile, either.