Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

TakO_Paleae
Mon Jan 03, 2005 5:39 pm
#40

rename the ac/dc song toeach of the combat lp's (12 in total, a b c for player/npc/creat/old combat)

then rename mus_player_v_#####_&_vict (# = player/npc/creat, & = a b c) also do the old combat music mus_combat_&_vict


everything is labeled in my post



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
marantztaisan
Mon Jan 03, 2005 6:00 pm
#41

goodluck on the musician's songs, they are sound bites about 1-2 secs linked depending on the flourish, I looked at doing this about a year ago and said screw it, way to much trouble for what it's worth.

also if you are into doing this, search for a .tre analyzer and start extracting the .tre's to get avg play times for the music you replace, I found trying to throw in a whole song messed up the sound sometimes and ended cutting up the mp3's into my favourite section.




Taisan
I have killed everything that has walked,
crawled or flown at one point or another
Gunslinger-Imperial Ace


Vyrticl
Tue Jan 04, 2005 3:56 am
#42

/MEGA BUMP!!!
astralzebra
Tue Jan 04, 2005 10:22 am
#43

Great post, Tak.

As a couple of folks here have mentioned, since you're creating new directories on your own local machine (e.g. 'sound')... you're not violating anything in the EULA. None of your "mods" are being transmitted back or forth to the server, and it has no effect on others' gameplay (nor does it provide you any kind of competitive advantage... just adds some life to one of the dullest, most ignored aspects of the game...)

There are similar things you can do to modify things like the (inaccurate) speederbike sound effects in the game. Since you're not transmitting mods to the server, or modifying any actual game files, you're in the clear.

Folks that post macros for AFK buffing etc would be much more at risk for a violation than anyone that uses a client side mod for sound or appearance. Same goes for the eBayers. And that's obviously not something SOE spends much time enforcing.



{Radiant} Viovi Aidia | C.O. - Defenders of Noir (Retired) | Edge Noir, Rori
{Chimaera} Sgt. SK-494 | Stormtrooper Detachment Epsilon | (MIA)
Beta 2 Veteran
DeQuosaek
Tue Jan 04, 2005 11:35 am
#44

It's clearly not a violation to do this, but the iffy thing is that someone had to decrypt the .tre files to figure out how to do this and that is a violation...


But I'm pretty sure as long as you're not doing it to steal their ideas and put them in another game, or create cheats to use in the game, they probably wouldn't mind all that much.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Kelkyen
Tue Jan 04, 2005 2:11 pm
#45

Thanks!





___________________________________________________________________________

Kyungneh wrote:
The all mighty Kelkyen has spoken, praise to thee all knowing god!!

Cottus_Arci wrote:
Kelkyen... it's rare that i praise a imperial... but now i must...
DeQuosaek
Tue Jan 04, 2005 2:57 pm
#46






TakO_Paleae wrote:
i guaranteeee that this is perfectly safe and does not violate the EULA, lest a name in RED says otherwise





I completely agree. I'm just playing the devil's advocate.


I was going to say that the .tre files were at one time transferred to your client from the server, but I suppose the original .tre files weren't.


At any rate, this is fine. Nice find TakO.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

captenjonny
Tue Jan 04, 2005 3:14 pm
#47

c/

program files/

star wars/

create "My Music" file.

copy preferred music.

change name.

back out.

start game.

no new music.

did i do something wrong?

_obviously yes, any clue though??



Captain Jonny
DeQuosaek
Tue Jan 04, 2005 3:47 pm
#48

Yeah... That should be just "Music", not "My Music".


Other than that everything looks good.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Kelkyen
Tue Jan 04, 2005 9:08 pm
#49

some music files, like combat, seem to loop after 2 minutes...still limits choices to a point







___________________________________________________________________________

Kyungneh wrote:
The all mighty Kelkyen has spoken, praise to thee all knowing god!!

Cottus_Arci wrote:
Kelkyen... it's rare that i praise a imperial... but now i must...
TakO_Paleae
Wed Jan 05, 2005 1:38 am
#50






DeQuosaek wrote:

It's clearly not a violation to do this, but the iffy thing is that someone had to decrypt the .tre files to figure out how to do this and that is a violation...

acctually you can decypt files that are not transfered between the client and server

music files are not,the server keeps track of time and whenever you come to a certain time/location a piece of code, either on the client or server, tells the client to play mus_whatever located in music/whatever.tre



But I'm pretty sure as long as you're not doing it to steal their ideas and put them in another game, or create cheats to use in the game, they probably wouldn't mind all that much.
this isin violation because you are using copyrighted material without permimssion




i guaranteeee that this is perfectly safe and does not violate the EULA, lest a name in RED says otherwise





EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
CrosisPurger
Wed Jan 05, 2005 5:50 am
#51

Awesome! Tryed it, it works, Stars for you!



It will be a hard life.
One with out reward.
One with out remorse
One with out regret.
A path will be placed befor you.
The chooice is yours alone.
Do what you think you can not do.
It will be a hard life.
But you will find out who you are.
MadDragoon
Wed Jan 05, 2005 6:31 am
#52

I know that not all the sound files for us to change are listed.


Can anyone post a complete list? Not bits and pieces but maybe someone can output an entire list?


Awsome find btw.



ggggggggggggggggg e- Mar Koola -e ggggggggggggggggg
"....you re-incarnated the Meanie!" - Kacy
Twisted Bastahds Guild
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