Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

TakO_Paleae
Sun Jan 02, 2005 9:52 pm
#27






...You may not decrypt or modify any data transmitted between client and server...





As long as your modding doesnt screw up anyone elses game, in which case you have probably edited a file transmited between the client and server and thus are in violation (e.g. the famous Dantooine to Tanaab mod which the discoverer wisely did not release it) you should be fine


**edited** some people were getting confused over my example so i just removed it

Message Edited by TakO_Paleae on 01-10-2005 12:46 PM



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
TakO_Paleae
Mon Jan 03, 2005 1:26 am
#28

make a folder called 'sound' and it should work




EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
ShannonKnight
Mon Jan 03, 2005 4:00 am
#29

Quick copy&paste just in case this thread disapears....
Good job btw!



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


PallStar
Mon Jan 03, 2005 8:45 am
#30



TakO_Paleae wrote:

...You may not decrypt or modify any data transmitted between client and server...
meaning opening the .tre files
lets say you know the name of the file say astromech_r5.sat, and the folder it resides in inside the .tre file (appearance) and you just happen to have a copy of the plapatine character model, palpatine.sat, and want to replace the r5 model with the palpatine one, since YOU didnt decrypt the .tre file and extract the paplpatine model, YOU are not in violation
of course this is all asuming that particular .tre file is transmitted between the client and server
if it is not then decrypting it should be ok
As long as your modding doesnt screw up anyone elses game, in which case you have probably edited a file transmited between the client and server and thus are in violation (e.g. the famous Dantooine to Tanaab mod which the discoverer wisely did not release it) you should be fine





This is the reason why Legal documents should have English translations.

That line says, and I will make this as clear as possible, data that is processed to go OUT and come IN from an ACTIVE game, (Your location, your present visible inventory, pet activation status) can not be decrypted or modified. This line says NOTHING about client side mods that only show up on the client side.

Bascially, no data mining software is allowed that would, for example, map out your location on a planteary map on another computer. Or, something that decrypts the data and changes, let's say, your credits on the fly, or gives you an item while running the program.

These are in violation of the EULA. Doing a skinning mod (placing a file in your directories) does not violate as it only modifies your local experience. No one else will see this. As for the Palpatine mod, that's not a violation. The only part about extracting a modem from the TRE file is that use of it outside of the scope of the game is a violation of copyright laws. Using that Palpatine model for your R2 is still inside the scope of the game, so it has not violated any intellectual propery laws.

Hope this cleared up some legal misunderstandings.
ReconMX
Mon Jan 03, 2005 9:07 am
#31

whats the name of the loading screen music.. i got the char select working but the loading screen is still the old music



Recon-Jedi
Rozzienlo
Mon Jan 03, 2005 9:24 am
#32

now how do i alter those lame PC musician songs???
TakO_Paleae
Mon Jan 03, 2005 10:07 am
#33

loading screen music depends on the planet you are traveling to
those names are listed under theme music
it can also be mus_jungle_amb or mus_swamp_amb

"now how do i alter those lame PC musician songs???"

thats a different .tre file

Message Edited by TakO_Paleae on 01-03-2005 12:08 PM



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
Dru_McNasty
Mon Jan 03, 2005 11:44 am
#34


I wonder if there is a command to play music in game so you can test. like...


/play_music mus_theme_naboo


If there is, I guess only DEVs can do it.


---


great guide! Thanks TakO


/thumbup

Message Edited by Dru_McNasty on 01-03-2005 12:47 PM




______________________
Dru McNastian
South Vilas, Corellia

/checkJediStatus
System Message: You a Jedi!!?? You must be joking.
______________________
Zeon_Zaku
Mon Jan 03, 2005 11:45 am
#35

Ooh, pretty cool. I remember doing this in The Sims Online... was handy 'cause the music there got really annoying really fast.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


DarkenJal
Mon Jan 03, 2005 1:41 pm
#36

heres a good one for the imps out there!! i did it on the opening/loading of the game!!! wooo hooo!!!

gotta love the imps!!

http://www.mp3fanatic.com/StarWars
Monkey0000
Mon Jan 03, 2005 1:52 pm
#37

Awesome.



Ekeido
Brandon_shreve
Mon Jan 03, 2005 4:53 pm
#38






DarkenJal wrote:
heres a good one for the imps out there!! i did it on the opening/loading of the game!!! wooo hooo!!!

gotta love the imps!!

http://www.mp3fanatic.com/StarWars



i want more music clips imperial march friiggin pwnz as a opening





Brandon-shreve [Elder Jedi ]Sabath -shreve [ Officer ]
I'tvo shreve [ Entertainer _Bria_ ]
"It is fatal to enter any lag-fest(battle) without the will to pwn(win) it.."
ualuealuealeuale :: R.I.P. Eddie Guerrero :: EQ2
Isaip-Osywae
Mon Jan 03, 2005 5:21 pm
#39

Ok this is cool but how do i get AC/DC to start playing when i start blowing a rebels head off with my krayt jawa in pvp. Now that would really rock. And it would really rock after i killed him and Na Na Na Naaa-Na Na Na Naaaa heeeyyy hey hey goodbyyyyeee started played, that would be COOL.




~ Isaip ~

..:Master Bounty Hunter : Master Rifleman:..

...::Zabrak Recon dtj: Whhhaaaa Im a Jedi :::...



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