Game Guides Archive

Thread: Friday Feature Screens of Player Cities

Jaled-bare
Fri Aug 29, 2003 6:09 pm
#40

Q-


Back in the old FAQ, pre-launch, it talked about how vehicles were not meant to hang around forever, unstored, but that [the devs] would provide a means to store them. Are player garages going to be required to store vehicles? What about when you're off your homeworld? Will they be storable in inventory or datapad alternatively?


So many questions, so much time to ask them while grinding wilderness survival xp.

WeAreLegion
Fri Aug 29, 2003 6:14 pm
#41

Thank God I will NEVER HAVE TO GET ANOTHER POINT OF WILDERNESS SURVIVAL FOR THE REST OF MY LIFE!!



Duniel T'Tentrah ~ Ranger/Chef ~
PA Leeco Corrdinator

Fav. Movie Quote:
- "Negative...I am a meat popsicle."
BlueMilk
Fri Aug 29, 2003 6:17 pm
#42

The City of Elysium (Starsider, Corellia, -1723 147 ) is excited.


The first thing we'llneed is a bank and a shuttleport- without these, we can'tbe a viable city by comparison with non-PACs. Can you give us a sense, Q-3PO, of how early on we can get those two structures?


I suppose if mounts and vehicles come at the same time as PACs, that'll lessen the dire need for a shuttleport, somewhat. Doens't help players new to the game, though.


Thanks!




------------------------------------------------------------
Zenox Bochastle


The Z.Bochastle Company
Starsider

Falaffle-King
Fri Aug 29, 2003 6:34 pm
#43

Nice stuff, everyone needs to quit being negative though... who cares about a spelling error appreciate the pic.



Master Arhietect, who specializes in Good deals.
Just outside of keren at 969, 416 Stop by today or msg me with wut u need (or questions) @ Lohofua

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L0stPr0fet
Fri Aug 29, 2003 6:43 pm
#44

hey Q, can any of you guys release anything about the vehicles, im really anxious as to hearing even a tiny bit about them, such as maybe a general time for release, i heard rumors that this month was the month for its release, but im assuming that will be accompanied by player cities as well. but then again if you released both, people will be all confused as to what to get first hehe, im all about the vehicles. i just was wondering if you guys could give a general time frame for the release of any of the newest stuff?



thanks,


-l0st





_____________________________________________

LostProfet Speigel
Intrepid
Namen nayo
Fama
Fri Aug 29, 2003 6:58 pm
#45

I have a question Q.


How will the city size be controled? Will it have to do with the skill of the mayor or just the amount of buildings in the area?


If it's just the number of buildings then our PA city is going to be the highest rank as soon as it launches


Oh and for all you people that want to see a large city with the largest rebel base currently in the game, I suggest you create a char in Mos Eisley,Tat on Radiant and walk west. Believe me you can't miss it




Fama
Teras Kasi Master, 4/2/3/4 Medic
Schnokt
Fri Aug 29, 2003 7:06 pm
#46

Bajo wrote:


Wow... Q, I like these things and these ideas, but do you realize how much nicer the concept art looks than the actual representations of the buildings (sans the parking)? The art gives a big distinction between the styles of the buildings, is much more complex, and seems to look like it'd be more functional. The screenshots... they all look about the same.


I realize there's only two others besides the parking, but regardless. The concept hospital looks great, and the screenshot is just another multi-door block!


------------------------------------------------------------------------------------------------------------------


Actually he wrote exactly...what I was about to post and again, I don't wish to be negative...But the difference between the hospital concept art and the model is so vast.... Why bother having an artist draw up a concept. When the building is going to end up looking like a featureless bunker. I am hoping greatly that the design process is still ongoing for these buildings..The garage is very nice though. I am glad that the player cities are going to get a distinctive look at least. I just hope you are going to take the time to make these additions more attractive. I am looking forward to the addition of player cities.




:::§hnøkt'Çhøø:::
» Novice Rifleman
» Master Squad Leader
» Master Marksman
bonesbro
Fri Aug 29, 2003 7:25 pm
#47

One thing I notice from the City Management terminal is the concept of a city "Radius". I see that a city with 10 residents has a radius of 125 meters.


Our city (-1000, 500 on Talus, server Tarquinas) is built along a river, and is thus much longer than it is wide. We've got about 35 residents right now. I'm worried that some of them won't count as part of the city because we're essentially a long line of houses 1-3 rows deep. Folks generally like to live along the river, so we get longer faster than we get wider.


And please, let us build a bridge across the river! There are already bridges out there in the world, andwe would really love to have a bridge spanning the river so we don't have to swim across the river. If it was a building that takes up a lot or two, and a smallmaintenance cost, that would be just fine. Put the terminal on the outside of one of the bridgeends.


Thanks!




bonesbro <Drunken Badgers>, Master Architect of Tarquinas
Visit our city on Talus at -1000, 500 - just look for the Drunken Vendors on the map
Nocali
Fri Aug 29, 2003 7:30 pm
#48

I agree, that med center needs to be redone to have more personality (like the concept art), and the theater could use more detailing.




Nol
Master Architect
Flurry
ukman408
Fri Aug 29, 2003 7:51 pm
#49

By medium sized PA i wasnt refering to the size of the PA hall. I mean member size. Im not sure if what size we are but I know we have about 52 members right now. Thats a lot of housing to be placed around the city. Now granted we dont plan on having an area as flag and big as say coronet or even Bela vistal, but it'd be nice to be able to have the city hall (which will i guess start the city itself) create a large flat area round it to place structures on.
AndonSage2
Fri Aug 29, 2003 8:24 pm
#50

>> Labour Day! <<


Umm... this is a national holiday in the US... it's Labor Day


Anyway, as a Master Architect, I'm just biding my time until Urban Planner is implemented


Kristi Morningstar, Master Architect, Chilastra, Tatooine, near Mos Eisley, House Arcanum


ShaneMcMahon0
Fri Aug 29, 2003 8:42 pm
#51

I can't wait!!!!! the city of Midgar will be huge



SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
MonGiovanni
Fri Aug 29, 2003 9:43 pm
#52

I think the way it will be implemented is the ultimate size (radius) of a city will be determined by the size of the political building. I'm guessing that one of the branches in Urban Planner will be "Political Buildings." Novice will have a simple and small town hall, gradually increasing until you reach a large capitol building in master.



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Ique - Bria - Bounty Hunter, Pistoleer
Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
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