Game Guides Archive

Thread: Friday Feature September 3rd Part 1 : Secrets of the Force

DeamosInfinity
Fri Sep 03, 2004 2:04 pm
#40

Answer my question please Thunderheart, it's a fairly easy question But it means alot to me to know where I stand.





Deamos Planewalker
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zounds_klaxons
Fri Sep 03, 2004 2:05 pm
#41

TH: would you care to comment on the rumor that "sullstans" are the second player species to be released with the JTLS?


heh heh



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
EMC2
Fri Sep 03, 2004 2:06 pm
#42

A few edits for you TH:


- The village is SE Dath, not SW.


- There is no FS Title as suggested in the document of the Friday Feature.


- There is no meditation at shrines for non-FS, or FS. Only Jedi in the Knight Trials can do anything useful by meditating at shrines.

AnXdiety
Fri Sep 03, 2004 2:08 pm
#43



Thunderheart wrote:


AnXdiety wrote:
TH....

Why are the secrets of Jedi kept within a Crystal? Throughout the EU and the rest of continuity Jedi information was passed along through Holocrons. Now Holocrons do what Force Crystals should do by replenishing force, when if you read the EU at all Jedi hunted out different crystals to increase their force abilities.


Remember, this isn't about the Force or Jedi. The village is just a group of reclusive Force Sensitives that arent necessarily associated with Jedil.






No where in continuity has a Holocron ever given force power. Holocrons provide knowlege of the force. Only those who are force sensitive could decypher them. Crystals such as the kyber crystal were used by Jedi to enhance their force abilities. Even the Emporer himself was known to posess some of these crystals. He did not keep a collection of Holocrons to enhance his abilities. He kept crystals.

If this isn't about Jedi, then why use the terms "Jedi Iniate", "Jedi Padawan", oooh and our favourite being "Jedi Knight". This contradicts the entire idea and storyline of your village. Crystals are items of mass that provide energy or can focus it. Holocrons are ancient forms of storing knowlege. Which makes more sense to have as a quest journal, A rock, or a holographic laptop?

This is only 1 of a many continuity errors. I know its not worth arguing over. But its just nice to point it out at times.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

Kodi08
Fri Sep 03, 2004 2:11 pm
#44

Could use please answer this question, CSR's just send me to a link that doesn't give the information I am asking.


Pre 9 Jedi's


Are our mains automatically eligible for a visit from the old man?

Do we have to get glowy?

Once we are Glowy do we get credit like 9 - 10 unlockers?


Would kinda be nice to know.


-Clover



________________
a Teh Darbs a

Limbonik
Fri Sep 03, 2004 2:11 pm
#45







Thunderheart wrote:


Remember, this isn't about the Force or Jedi. The village is just a group of reclusive Force Sensitives that arent necessarily associated with Jedil.





So based on information from the last FF and your response I assume that I've been correct when I said there are no Jedi in thisgame, only Force Sensitives. Can we finally balance the playing field and rename them now?


From last week's FF:


"Others who brought themselves to the Jedi, hoping to be trained or at least given some explanation for these strange gifts that made other people look upon them with fear or trepidation. All of them were turned away for various reasons: political ramifications (one of the villagers has a father in the Imperial Navy), age (many of them were too old to begin the training), aptitude (many did not display the qualities of a Jedi knight), or disinterest from the person themselves."


It also poses the question that if the Villagers did not meet the qualifications to be a Jedi, most notably the age factor...then how do they PC meet the requirements? Unless they're not Jedi.


Message Edited by Limbonik on 09-03-2004 02:16 PM



Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Disjosh
Fri Sep 03, 2004 2:13 pm
#46

I just recently was able to go the the village but I do have some problems with it since I wasnt able to do much holo grinding so I didnt get any free branches. I do think since we put all this effort into becoming force sensitive we should be able to choose which branch in the profession we want to do and not have to unlock on what the npc says to do. I have a combat charecter with no ranged profession yet I still have to do ranged accuracy that wont help me at all.




Ytar / Del'ta / Onego / Avok
Jedi / Commando / Elder Jedi / Munitions Trader
NoM
...has mastered the Pilot profession.

Vender moved to City of Dis, Talus
walabash
Fri Sep 03, 2004 2:17 pm
#47

I have a question I haven't seen an answer to yet: After unlocking a phase one quest, will I still be able to train it during phase two?
Mooko
Fri Sep 03, 2004 2:19 pm
#48


TH'


Is it possible to glow with the force without the need of combat skills or the use of a hired hand?
CaptainUltros
Fri Sep 03, 2004 2:20 pm
#49

Very cool. I like what i've seen on TC (cept for the bug =P ). I got the old man, just waiting for the sith to come up now.


Now I'm wondering what new things you are gunna give us between now and JTL? I know that the focus on JTL but thats still kind of far away.


Speaking of JTL I wonder if the shipwright will have bonus skill mods added to being Force sensitive.
Nerj
Fri Sep 03, 2004 2:21 pm
#50

The story is well done TH. Unfortunatelly for the game, the number of Jedi will be very large. Probably around 80% of the players will be Jedi. This will result in an economic disaster. Since, Jedi will have no need of Weaponsmiths, Armorsmiths, Smugglers,Tailors, and Entertainers. Doctors, Musicans, and Dancers with just be buff bots.In addition;with such a large amount, of Jedi, Bounty Hunters will be unable to control them.


In order to control it, you will need to have perma-death added back. In addtion, you can reduced the XP grind needed to level. You could have changed he holo grind system slightly to control the number of jedi. Example, would need to max out profession xp and apprentice xp to "lock in" holo profession. It is now to late for the game . Hopefully lessons learned can be applied to SWG2



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Mooko
Fri Sep 03, 2004 2:25 pm
#51






Disjosh wrote:

I just recently was able to go the the village but I do have some problems with it since I wasnt able to do much holo grinding so I didnt get any free branches. I do think since we put all this effort into becoming force sensitive we should be able to choose which branch in the profession we want to do and not have to unlock on what the npc says to do. I have a combat charecter with no ranged profession yet I still have to do ranged accuracy that wont help me at all.






I'd like a answer to this as well. I don't like the idea of sitting around waiting for the branch you want to do. People are gonna be forced to learn skills they don't want to do (cough Holocrons). You could be waiting a very long time just to unlock the branch you want. Thats not good.
WookieBounty
Fri Sep 03, 2004 2:26 pm
#52

FINALLY!!


Now we can get on to the good stuff...i.e. combat revamp, gcw revamp, smuggler revamp, squad leader revamp, hutt casino, and player bounties!!!!! Can we please get to whats important now?? thanks for helping us move past the jedi craze and on to the "real" game.



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