Game Guides Archive
Thread: Friday Feature September 3rd Part 1 : Secrets of the Force
QFE!
AnXdiety wrote:
TH....
Why are the secrets of Jedi kept within a Crystal? Throughout the EU and the rest of continuity Jedi information was passed along through Holocrons. Now Holocrons do what Force Crystals should do by replenishing force, when if you read the EU at all Jedi hunted out different crystals to increase their force abilities.
Fluxxen wrote:
QFE!
AnXdiety wrote:
TH....
Why are the secrets of Jedi kept within a Crystal? Throughout the EU and the rest of continuity Jedi information was passed along through Holocrons. Now Holocrons do what Force Crystals should do by replenishing force, when if you read the EU at all Jedi hunted out different crystals to increase their force abilities.
Publish 11: Changing back to Hologrinding!
AnXdiety wrote:
TH....
Why are the secrets of Jedi kept within a Crystal? Throughout the EU and the rest of continuity Jedi information was passed along through Holocrons. Now Holocrons do what Force Crystals should do by replenishing force, when if you read the EU at all Jedi hunted out different crystals to increase their force abilities.
Remember, this isn't about the Force or Jedi. The village is just a group of reclusive Force Sensitives that arent necessarily associated with Jedil.
Ricbr wrote:
The Village is located in a desolate corner of Southwest Dathomir.
You may want to edit that to say SouthEast
Jesus Christ, will they EVER get it right? For the love of all that is holy, most assuredly itis SOUTHEAST on Dathomir!
Does the lady you meet at Dathomir Science Outpost still tell you the wrong way to go? hahahaha.
Why can't they get it out of their Dev brains that the Village that THEY programmed and have known about for months before we did is SOUTHEAST on Dathomir?
Is anyone else terrified that the Dev team is THAT out of touch now, that they don't even know where they put content in their game?
TH - the interaction with the testing community during this last Publish quite frankly, well, sucked. It's been getting progressively worse lately. I hope for the game's sake you guys turn it around, because man - too much GARBAGE implemented in Publish 10 that was reported a ton of times on the TC threads and /bugged in-game. Publish 10 had nowhere near the quality standards that previous publishes had. Oh, and just as you're doing now with Publish 10, clean up after yourselves! There are several things that have yet to be corrected from old Publishes. Makes players think you just throw some junk at them, working or not, and move on to forget about them. Sort of ruins that warm, fuzzy feeling from Dev attention, doesn't it?
Message Edited by Fuegantus on 09-03-2004 02:01 PM
XiLorith wrote:"Initiates who have meditated at a shrine will meet with ambassadors from Aurilia. One of them (usually Marite) will send a message, and the initiate will be told where the village is. It will, of course, be possible to stumble across Aurilia without being ready to be guided down that path, though the Aurilians will not train anyone who is not prepared."So after we are met by the old man and find the Sith camp are we to find a shrine to meditate at before being told the location of the village and being allowed to enter or will we be informed directly after getting the data from the camp?A general response would be greatXilorith
I don't know what the Friday feature is talking about, but the way it worked for me (and everyone I know who went) was;
1) old man shows up on any planet.
2) sith show up (24 hours later for me) on any planet.
3) get wp to sith camp from step 2 sith. Camp's planet is wherever you activate the disk with the wp.
4) get wp to village from step 3 sith camp.
5) go to village on dath and begin.
There was no meditating at a shrine, no NPC in the science outpost.