Game Guides Archive

Thread: DWB post cu?

mikeal
Sat Apr 30, 2005 8:09 pm
#27

does this mean that we wont spend 20 min killing a ns and get the message "there was no loot to get" message?



or that we wont get adagger for killing her?


please say that the risk is worth killing besides xp....






Rark
Soln
Sat Apr 30, 2005 8:10 pm
#28






Thunderheart wrote:






evil-bountyhunter wrote:





Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.





TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?




All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.






will Jedi who incurred death penalties from these "over-aggressive" mobs be reimbursed?




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0smspiff0
Sat Apr 30, 2005 8:22 pm
#29

"Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.

We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it."

Points at sig.

Care to explain why this is being done now instead of before the CU was released?

No this is not a troll.



No Sig for now... stay tuned
MasterCraig
Sat Apr 30, 2005 8:33 pm
#30






All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.







How about this problem that seems to be hurting a lot of players right now, Jedi and otherwise:


Lets say I have a combat rating of 54 from mastering TK. Now, I want to also level pistols so that I can be ranged, as well as melee. I don't have much in the way of pistols specials/accuracy/defense/skills. So, I decide to take on some lower level critters. This leads to me getting no xp, or maybe 1xp point. Ok, so this won't work. Well, I try and take on critters near level 54 then. Now, I can either not do enough damage to the critter and it takes forever to kill, or he whipes the floor with me unless I switch back to my TK skills.


Basically, I am asking how do you level a new profession when you can't get xp. Is grouping the ONLY option now, and what if you are jedi. We all know jedi grouping leads to visability, which in turn leads to BHs and xp loss.








Furbacca



evil-bountyhunter
Sat Apr 30, 2005 9:51 pm
#31






MasterCraig wrote:






All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.







How about this problem that seems to be hurting a lot of players right now, Jedi and otherwise:


Lets say I have a combat rating of 54 from mastering TK. Now, I want to also level pistols so that I can be ranged, as well as melee. I don't have much in the way of pistols specials/accuracy/defense/skills. So, I decide to take on some lower level critters. This leads to me getting no xp, or maybe 1xp point. Ok, so this won't work. Well, I try and take on critters near level 54 then. Now, I can either not do enough damage to the critter and it takes forever to kill, or he whipes the floor with me unless I switch back to my TK skills.


Basically, I am asking how do you level a new profession when you can't get xp. Is grouping the ONLY option now, and what if you are jedi. We all know jedi grouping leads to visability, which in turn leads to BHs and xp loss.







grouping is not the only way to grind skills but it is the fastst



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DFazin
Sat Apr 30, 2005 10:07 pm
#32

ALLLLRIGHTY, I suggest u bring a CM with u, its not needed, but good to have or a Jedi that has healer.... We finnaly got a BH armor that was POST CU. One we had that, we went directly to the DWB, so far we have crafted 2 back to back and going back for our third.


It looks like all the agro goes after our CM, the CM died both times half way through, so no clue what the deal is with that.


But yeah the bunker can be taken on pretty easy. We went down the two times with a full group, and then we also went down with a group of 4 and it could be done. The M.DE M.Art could not wear armor, and as long as there was heals he was fine. It was rare that he got agro. But yeah seeing as we crafted 24 packs pre cu, we find the post cu, bunker alot easier.


GL all.





LAone - Zolosio - Leader of the Elite Squad
24 Jetpacks Crafted PRE CU / 26 Crafted POST CU
HK-47 Missions Complete: 3
Offer Items, Elite Nation Rori -1267 4013
01201986
Sat Apr 30, 2005 10:14 pm
#33

post-cu BH armor still drop like normal?



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

CrashNemesisII
Sat Apr 30, 2005 10:21 pm
#34

glad to see the responses here
this cu isnt as bad as i thought at first and what i heard, just need to sort stuff out.
so heres a little help so we can get things slowly sorted


i am tie with a seperate guild the most mando armour on my server..
(my group is a non-guilded imperial group with a website set up just for us)
its become a really great thing and the respect from both seperate
groups and ppl from the community is amazing and great fun.
im also glad that soe have taken a step to help us out to make mando more
viable in combat and also to change the skittle problem

-some problems that i noticed today was that there were 6 seperate groups in the dwb.
it was a joke, the respect weve gained for going hard at dwb for hours and hours
(i must have done 250+ hours by now min im sure) has dissapeared and now groups formed
from coro can easily take a stroll down what used to be a really hard place and get to
the end of the mines in a relatively short amount of time.
-groups are just camping here and i expect to see mando clones in the next few weeks running
about trying to take on jedi i really hope this isnt what comes to be
-i took a group of 4 and we did the whole dwb in very short amount of time and only came close
to incap at the 3rd key spawn
- really hope the lvl is upped up drastically so that many ppls hard work is not looked down on and
so that it doesnt become as common as jedi jedi was hard to get pre pub9 and after...



*also a question, if you adk'd your mando set before CU and u disasemble for schem after CU will
u get the adk back right after?? im scared to do this
*and are liquids still used in crafting new mando cuz i have a few spare


shot



[IGN] Vageta ®
[MASH]: Crazed Mando +1 ®
»»»»»» All your jetpack bases are belong to the DWB ««««««
»»»»»»»»»»»»»ThatMandalorian«««««««««««««
Here comes the NGE!!! Oh nOes my head gonna assplode!!!
Freds BIKESHED with loob is 4tw

>>>DeathWatchBunker«««


GuderianHeinz
Sat Apr 30, 2005 10:47 pm
#35






Thunderheart wrote:






evil-bountyhunter wrote:





Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.





TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?




All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.







Just out of curiousity, why wasn't this legwork done in beta prior to pushing it live? Not to be too critical, but there aren't many productsthat I have to pay full price foreven though they're not working correctly.

Message Edited by GuderianHeinz on 05-01-2005 01:49 AM

01201986
Sat Apr 30, 2005 11:47 pm
#36






GuderianHeinz wrote:


Just out of curiousity, why wasn't this legwork done in beta prior to pushing it live? Not to be too critical, but there aren't many productsthat I have to pay full price foreven though they're not working correctly.





because this is still beta, we are paying to test right now. they want us used to and as many bugs out of the CU before the expansion and the third film hit, when they expect lots of new subscribers



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

Fytos
Sun May 01, 2005 1:07 am
#37






Thunderheart wrote:






evil-bountyhunter wrote:





Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.





TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?




All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.








Hi TH, a question about the autoattack; before the CU we did auto target the first agro that attacked us.


This is taken out of the game, won't it be easier to add this future back in together with your default auto attack? As for now it is pretty confusing to see wich enemy attacks you and you'll have to cycle through targets firstto find your attackerwhile your healthbar is already half way down.





TFytosT
Free-lance, pistol wielding bounty hunter.
Merauder
Sun May 01, 2005 2:30 am
#38






Thunderheart wrote:






evil-bountyhunter wrote:





Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.





TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?




All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.








All of these types of issues that are supposed to be found and ironed out in testing.


However addressing the lack of risk vs reward can only be a good thing for the game.





i Merauder / Chimaera - Jedi since publish 10
i Placostarus / Chimaera - Enforcer Fighting Fish
i Merauder / Eclipse - Gimped Master Creature Handler
i Merauder / Valcyn - Imperial Pilot, Teras Kasi Tank

"Though me power does not reach and it is the regrettable thinking truly, but the place where you endeavor period to stop to the service of the earnest it is existence." -SOE Japan


ArdenS
Sun May 01, 2005 3:55 am
#39






01201986 wrote:





DarthSillyPants wrote:

so is mandalorian armor still craftable? It's my main objective in the game





yes, instead tho, now the forge in the DWB will spit out a schem for the mando piece instead. you give the schem to the appropiate crafter and they make it. and now they can choose the color too, so no more skittles walking around in mando




It will be the appropiate crafter is still needed to even get the schem.




Arden
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