Game Guides Archive

Thread: DWB post cu?

CaileSathinor
Sat Apr 30, 2005 2:08 pm
#14

I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?



Valcyn's hawtest AS Caile Sathinor married to Naea
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Vaypah
Sat Apr 30, 2005 2:14 pm
#15

Like in EQ2? you could have 4 groups as one sort of thing



Vay'pah

-------------|Dark Jedi|-------------

-------------|Farstar|-------------

The dark side of the force is a pathway to many abilities some consider to be unnatural
Gen00b
Sat Apr 30, 2005 2:18 pm
#16



Thunderheart wrote:


CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?


Nothing specific, but they are known issues and being looked at.





Increase HAM, don't increase their levels.
Caljostro
Sat Apr 30, 2005 2:36 pm
#17



Thunderheart wrote:


CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?


Nothing specific, but they are known issues and being looked at.






Yes, I helped someone that was crying for help in MO. Heck, he told frightening stories, so I used the health crystal and /vit in a full group. Didn't make a difference at all, people were slaughtered left and right. Then a DJM NPC joint the party (metaphorically speaking), and he was nearly killed by Melli, too (for some reasons, they stopped fighting). Go figure.
Don't know who and how M was finally killed, but the DJM attacked a squad of troopers that had shuttled in. He was killed with 0 losses for the Imps.

So when you have done fixing and admitting it was broken, don't forget to reimburse some exp, please.
JaekeW
Sat Apr 30, 2005 2:42 pm
#18






Caljostro wrote:





Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.










Yes, I helped someone that was crying for help in MO. Heck, he told frightening stories, so I used the health crystal and /vit in a full group. Didn't make a difference at all, people were slaughtered left and right. Then a DJM NPC joint the party (metaphorically speaking), and he was nearly killed by Melli, too (for some reasons, they stopped fighting). Go figure.
Don't know who and how M was finally killed, but the DJM attacked a squad of troopers that had shuttled in. He was killed with 0 losses for the Imps.

So when you have done fixing and admitting it was broken, don't forget to reimburse some exp, please.




So now to Kill BigM you need to run around popping Pixies, shouting 'long live the rebellion', all the while slicing CDEF's hoping a scanning crew will shuttle in and take care of him?



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
TheTemplar
Sat Apr 30, 2005 4:31 pm
#19

Tiggs mentioned earlier that boss mobs will exist to increas the difficulty, has anyone seen one of these?


I think it was in this thread. If you look under the mob level question she mentions that difficulty will increase in the presence of a "boss" mob. I always thought that DWB would have these boss mobs and that they would correspond to what some other MMO's call Elites or in EQ2 they are ^^ mobs.



«Diekid Murmalon»
We are warriors, born from the light
An army for freedom, defenders of life

HIGH KNIGHT OF HONOUR

TheTemplar
Sat Apr 30, 2005 4:37 pm
#20

Just read the TC patch notes, think that answered my question:



  • Elite mobs now have an indicator icon




«Diekid Murmalon»
We are warriors, born from the light
An army for freedom, defenders of life

HIGH KNIGHT OF HONOUR

Chiper12
Sat Apr 30, 2005 5:13 pm
#21

3 jedi own that place. Even the overloard is easy.
Morack
Sat Apr 30, 2005 5:25 pm
#22

How could you expect to still craft mando armor? All my Black Sun looted Bounty Hunter armor converted as "Crafted BH Armor" and says in the description that it "cannot be used for creatingMandolorian".Is this a conversion bug or working asintended?


Cheers





<<Morack'k Okoromm>>
\|/ His Emperor's Loyal Legion \|/
/|\ - Elder Carbineer - Imperial Colonel - /|\
OvMan32
Sat Apr 30, 2005 6:16 pm
#23

me and a grp of around 5 ppl took the dwb and got pretty far until we had to many agores on us and we all died


Nexzt time when we r more organized and have better healers we should pwn it




/\.Ovion Sherman./\
/.....\CM/Rifleman./.....\
/....N...\ Death becomes you.../...N....\
01201986
Sat Apr 30, 2005 7:17 pm
#24

A single group of 8 level 80's went down last night...we advanced relatively unhindered...



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

evil-bountyhunter
Sat Apr 30, 2005 7:55 pm
#25






Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.








TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?



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Thunderheart
Sat Apr 30, 2005 8:01 pm
#26






evil-bountyhunter wrote:





Thunderheart wrote:





CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.

And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.

Any word on a fix for this, TH?





Nothing specific, but they are known issues and being looked at.





TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?




All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.


We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.



Kurt "Thunderheart" Stangl
Community Relations Manager

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