Game Guides Archive
Thread: DWB post cu?
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Thunderheart wrote:
CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Nothing specific, but they are known issues and being looked at.
Increase HAM, don't increase their levels.
Thunderheart wrote:
CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Nothing specific, but they are known issues and being looked at.
Yes, I helped someone that was crying for help in MO. Heck, he told frightening stories, so I used the health crystal and /vit in a full group. Didn't make a difference at all, people were slaughtered left and right. Then a DJM NPC joint the party (metaphorically speaking), and he was nearly killed by Melli, too (for some reasons, they stopped fighting). Go figure.
Don't know who and how M was finally killed, but the DJM attacked a squad of troopers that had shuttled in. He was killed with 0 losses for the Imps.
So when you have done fixing and admitting it was broken, don't forget to reimburse some exp, please.
Caljostro wrote:
Thunderheart wrote:
CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Nothing specific, but they are known issues and being looked at.
Yes, I helped someone that was crying for help in MO. Heck, he told frightening stories, so I used the health crystal and /vit in a full group. Didn't make a difference at all, people were slaughtered left and right. Then a DJM NPC joint the party (metaphorically speaking), and he was nearly killed by Melli, too (for some reasons, they stopped fighting). Go figure.
Don't know who and how M was finally killed, but the DJM attacked a squad of troopers that had shuttled in. He was killed with 0 losses for the Imps.
So when you have done fixing and admitting it was broken, don't forget to reimburse some exp, please.
So now to Kill BigM you need to run around popping Pixies, shouting 'long live the rebellion', all the while slicing CDEF's hoping a scanning crew will shuttle in and take care of him?
I think it was in this thread. If you look under the mob level question she mentions that difficulty will increase in the presence of a "boss" mob. I always thought that DWB would have these boss mobs and that they would correspond to what some other MMO's call Elites or in EQ2 they are ^^ mobs.
Just read the TC patch notes, think that answered my question:
- Elite mobs now have an indicator icon
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How could you expect to still craft mando armor? All my Black Sun looted Bounty Hunter armor converted as "Crafted BH Armor" and says in the description that it "cannot be used for creatingMandolorian".Is this a conversion bug or working asintended?
Cheers
Thunderheart wrote:
CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Nothing specific, but they are known issues and being looked at.
TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?
evil-bountyhunter wrote:
Thunderheart wrote:
CaileSathinor wrote:
I ran through it this morning with 4 friends. It was far too easy. Krayts are a joke as well.
And then you have my friend's village exit quest where 1) his green crystal is bugged and won't explode and 2) Melliache is 134 and Daktar is 109. 5 Jedi Knights got 1 hit incapped by Melliache.
Any word on a fix for this, TH?
Nothing specific, but they are known issues and being looked at.
TH a question about higer level npcs 1 hiting you ( no this not a flame ) but it make some npcs nearly imposible to kill NS elders ect so if the DWB is made harder will it have the same kind of 1 hiting npcs? or will the 1 hiting be looked at and changed later?
All of these types of issues are being looked at. Right now, the AI for creatures and NPCs is a little aggressive, especially for those that DB. These types of balance issues are being looked at across the board, both at the high and low levels.
We can all expect to see further balance and a wider range of risk associated with cons, though the con colors will remain a fairly narrow window. The goal is to add more variability and a better reward for winning encounters with a higher risk associated to it.
Kurt "Thunderheart" Stangl
Community Relations Manager