Game Guides Archive

Thread: Modified mini PA Guide

Jodam
Mon Sep 22, 2003 10:17 am
#27

So the minimum members a PA needs to have to stay is 5?


Did I miss somewhere where it said that in documenation? And if not, can it be added?


Maybe a pop up when you place the PA telling you, you have X time to recruit 4 more people or the PA hall will be destroyed?
Seems like a useful thing to know.






"The greatest trick the devil ever played was convincing the world he didn't exist"
Tamour
Mon Sep 22, 2003 10:17 am
#28

Thanks for the update. I found Vass' post from friday in this thread:


forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=14391




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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
Tamour
Mon Sep 22, 2003 10:29 am
#29

It only works for the other structures, I believe. I would love to be able to make some hall vendors available to the public while locking other vendors just for guild use.




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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
Sarly
Mon Sep 22, 2003 10:30 am
#30

Somehow when we hang out on the roof mobs do warb to us Its not a hugh deal just not a good idea to go afk up there.



Sarly Shaloo
Master Chef Extraordinaire
Owner of The Burning Rose Cantina
Citizen Of Mos Nova

SirWalter
Mon Sep 22, 2003 10:34 am
#31

Yeah there is not actually a feature to make vendors guild only and if you have a private hall you can not sell items on to vendor owners.


Ihavea Public Hall with a 1 Million Cred entry fee to deter people from comming in. With members on the entry list of the Hall they don't have to pay, but you have to add each name to the list. Using the guild:xyz command does not work. This gives us the ability to sell items to vendor owners which is only an option when the hall is public.

Tamour
Mon Sep 22, 2003 10:37 am
#32

That didn't work for us because we also use the hall for healing. With a private stucture you can't whip out the medic droids



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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
TroThorns
Mon Sep 22, 2003 10:42 am
#33






Q-3PO wrote:
Good guide, Tamour.




I.e., thank you for doing our job and documenting this feature...



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
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Dwarf-tosser
Mon Sep 22, 2003 10:53 am
#34

I think how "voting out" the current leader works is,


when you look at the list of guild members....


you can select a member....


hitting ok/enter/orwhatthebuttonsays prompts that you swear allegance to that person.....


try it and report back here......


not sure what this does......


Shoebacca




Shoebacca

Master Scout, Marksman 0/0/4/4

Master Creature Handler, Ranger 0/0/4/0, Pistoleer 2/0/3/2 (Holo)

(Bria) Militiamen for Wookiesburg, Lok


Tamour
Mon Sep 22, 2003 11:01 am
#35

That is the loyalty/allegience thing. It should take about a week to compile the new vote.



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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
Dwarf-tosser
Mon Sep 22, 2003 11:06 am
#36






Tamour wrote:
That is the loyalty/allegience thing. It should take about a week to compile the new vote.





So what does it do then?





Shoebacca

Master Scout, Marksman 0/0/4/4

Master Creature Handler, Ranger 0/0/4/0, Pistoleer 2/0/3/2 (Holo)

(Bria) Militiamen for Wookiesburg, Lok


Tamour
Mon Sep 22, 2003 11:11 am
#37

It will elect a new guild leader.



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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
hijammer
Mon Sep 22, 2003 11:13 am
#38

does any one know how to make your guild reb or imp?



IGN- Malachi Jonez

Use swgauction.com the more people that use it the beter it becomes.
Tamour
Mon Sep 22, 2003 11:16 am
#39

I believe faction is determined solely upon the player's faction. If the guild hall owner has faction - the hall will appear to have that faction as well.



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Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
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