Game Guides Archive

Thread: The NPC Use of Specials is Too Much..

Whatajoke
Tue Aug 10, 2004 4:30 am
#27

ham simply needs dropped. Oh, and if u arent buffed all the time, i feel for you. I hope they get rid of ham costs someday. I hurtmyself more than npcs (unbuffed).
Derlok
Tue Aug 10, 2004 1:24 pm
#28

I was in the Geo dungeon, i'm a master swordsman/0/3/4/2 Doc, i had a master TKA, and another swordsman, and a novice CH. We were fighitng ackely, and i had taken him on before the specials introduced again, and it was a peice of cake. This time, it took us close to 10 minutes to kill it, and might i say... I WAS PLEASED. i cant belive how many status effects he hit us with, and i jsut kept healing them.


I'm glad these specials are back, bosses feel like bosses now



---------------------------------------------------------
Combat Revamp, 8 months and counting...
Merchant Nerf... My vote for worst nerf ever...

lets see what other bad ideas i can post here...

Are my ideas that bad, that they never get commented on?
DrEvazanEclipse
Tue Aug 10, 2004 2:35 pm
#29

I think the NPC's using specials is pretty cool, Riding through a Red Dot Mob on Lok and getting blasted off of my bike is very cool and realistic




One thing that angered me a little bit last night:


On the Corvette with 2 of my buddies (both BH's, I am a Rifle/CM) and we are taking on 3 Rebels (We also have 2 ATSTs helping us tank) and we notice one of the ATSTs getting blasted pretty well, so I chuck some poison at the rebels and continue on taking FLURRY/FLUSHING shots at em.


Well the poison must have irated him a little bit, and he takes a couple shots at one of the BH's (I think it was torso shot followed by a Disarming shot) I see my friends HAM bar just drop in 5 seconds, no time to heal him before he is incapped/dbed.


So the other BH and I start concentrating fire on the offending Rebel and we are like what just happened.


Well it was my turn next - Torso Shot followed by a disarm shot - my HAM drops like a drunken prom dress. And soon im Dbed.



My BH friend drops some Burnout and Vecupti and bursts to the elevator. But before that he /opens the rebels inventory and takes a screenshot of the DL44 blaster the rebel was holding (Unfortunately I am at work and I don't have the address for it)


The rebel had a DL44 with a minimum damage of 1050 and a max damage of 1800


He was harder to kill than a SBD we took out earlier in the Vette.




For I must be traveling on now.
Theres too many places I got to see
JediArchon
Wed Aug 11, 2004 12:22 am
#30

I like that NPC's got harder, it definitely makes things interesting now rather than just spamming specials and waiting for them to go down... however...


Saturday night I was cruising around Dantooine looking forscenic areas when suddenly I do a backflip off my back and am instantly incapped... after being totally baffled for a couple of seconds, I read thata Mokk hit me for 2300 points of damage in one hit. I'm not complaining about that at all, it's just the fact that I never saw the Mokk on my radar or on my screen until AFTER I was dropped was rather irritating. Anyone else have this problem?






I can no longer sit back and allow Imperial infiltration, Imperial indoctrination, Imperial subversion and the interplanetary Imperial conspiracy to sap and impurify all of our precious bodily fluids.
Skybo
Wed Aug 11, 2004 12:56 am
#31

The NPC's using special attacks doesn't bother me too much, except like you mentioned they are way stronger than ours. What bothers me is that THEY DO NOT HAVE THE FIVE SECOND WAIT between changing weapons!


I've had NPC's switch from ranged weapons and hit me almost immediately with melee weapons!


I say, if we have to wait 5 seconds to change armor/weapons in battle, so do NPC's!





Whyizzderzomennymororzzezzazzezdenderizorzez?

Skybo Sadar, Lieutenant Colonel, Rebel Alliance, X-Wing Alliance Guild
Master Combat Medic/Master Doctor/Master Medic
Home of the Norman P. Bates Motel & Museum!
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