Game Guides Archive
Thread: CB, Before you swing the giant nerf bat
Lucee wrote:
Hey did you happen to play in the beginning, when there were no buffs? Many of us around during that time had ten times more fun, un-buffed, taking down baz nitch lairs in groups of 10 rather than soloing one as super-buffed-man-I-can-conquer-all. We used to HAVE to wear bone armor, there wasn't anything else yet. A scout blaster was the cooooolest weapon ever! Docs were needed desperately in all med centers for HEALING. Not buff bots. Just something to think about
Absolutely. Ask anyone that's been around since the beginning and they will tell you that back then was the most fun they've had in this game. It was funbefore people realized you could make more money in a solo group when people used to actually form hunting groups and go hunting. We used tactics. The CH would send in a pet to 'pop' the lair and get some creatures to come out and then the melee professions would run up and start bashing the creatures while the ranged professions would get in their ideal range and kneel or lay down for better accuracy and start shooting. The combat medic would be throwing area heals whenever anyone needed them and helping out with an occasional poison here and there. We would harvest hide and meat for the armorsmith and doctor. Nobody had buffs. We ran everywhere we went. And it was a lot of fun!
Capping buffs will not ruin the game. It will save it. Ask the veterans and they'll tell you that buffs have ruined the game.
DaNumpty wrote:
IF a hard cap is in place that allows for junk resources to be used to hit the cap, it kind of takes some of the skill and crafting motivations away from the dedicated docs. We have all heard various numbers being tossed around and I understand its all rumor.
As far as this goes, instead of a hard cap, they'll probably just scale them back. So the buff that would give you 2000 will give you 1000. You'd still need to use good materials to make it, but it would just be much less. It's silly how indestructible buffs makeus against most mobs the way it is now.
But, yeah... It's all rumor at this point, like you said, so just sign up for the Combat Upgrade Beta and keep your eyes out for the discussions and give your feedback then.
Capping buffs will not ruin the game. It will save it. Ask the veterans and they'll tell you that buffs have ruined the game.
I was in the game at launch as well. I did experience some of what you did, and it was fun. I left after a month as I truly hated walking everywhere. I came back when mounts and vehicles came into the game. Ive been hereever since. Lets keep in mind that many of those mobs, particularly the NPC's are a lot harder now too. Try getting anywhere in the Geo caves or the DWB or the Vette without buffs. They have now become an intregal part of the game. Take them away or make the cap (if there is one) to low and a significant amount of content will not be available to us. Thats assuming that current mobs remain unchanged as well. We also have to keep in mind that players populations have dropped as well. Single player content must remain viable to some degree. I dont envy the task that lays ahead for the DEV's. Im just hoping that they dont take the pendulum and swing it back to far in the opposite direction.