Game Guides Archive
Thread: Tuesday Tips May 3rd Center of Being
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
segv wrote:
I am a TKM and have noticed what may be a few bugs with CoB
1. While in combat using the CoB repeatedly fails to apply the buff. The progress bar
opens and completes, but the effect is not applied.
2. When the CoB buff icon is fading, using the CoB skill fails to reset
the buff timer. Again, the progress bar shows the action completing
but the buff is not applied. In this case, the player is not able to use the
CoB skill again until the cooldown has expired, even though the skill is
not in effect.
segv
This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.
Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
Kurt "Thunderheart" Stangl
Community Relations Manager
Thunderheart wrote:
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
segv wrote:
I am a TKM and have noticed what may be a few bugs with CoB1. While in combat using the CoB repeatedly fails to apply the buff. The progress baropens and completes, but the effect is not applied.2. When the CoB buff icon is fading, using the CoB skill fails to resetthe buff timer. Again, the progress bar shows the action completingbut the buff is not applied. In this case, the player is not able to use theCoB skill again until the cooldown has expired, even though the skill isnot in effect.segv
This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.
Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
Great suggestion or great bug work around?
McDaven wrote:
Thunderheart wrote:Center of BeingCenter of Being is a great special ability for melee characters and using it successfully will have a huge impact on winning melee combat.
How to get it
All Brawlers can earn the Center of Being ability. It is earned at Unarmed I, One Handed II, Two Handed III and Polearm I. It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees . At the Elite Profession level, practitioners of Teras Kasi can earn Improved Center of Being at Balance I.
"It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees."
Thunderheart, Please explain this quote of yours. How does the previous sentence fit with becoming a TKA requires learning non-related skill 2H? Also, if I have to learn 2H to become a TKA why do I have to learn CoB again?
Message Edited by McDaven on 05-03-2005 02:31 PM
CoB can be learned by all Melee professions without having to take unnecessary skill branches. 2H is a necessary branch for TK.
saintchuck wrote:
McDaven wrote:
Thunderheart wrote:
Center of Being
Center of Being is a great special ability for melee characters and using it successfully will have a huge impact on winning melee combat.
How to get it
All Brawlers can earn the Center of Being ability. It is earned at Unarmed I, One Handed II, Two Handed III and Polearm I. It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees . At the Elite Profession level, practitioners of Teras Kasi can earn Improved Center of Being at Balance I.
"It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees."
Thunderheart, Please explain this quote of yours. How does the previous sentence fit with becoming a TKA requires learning non-related skill 2H? Also, if I have to learn 2H to become a TKA why do I have to learn CoB again?
CoB can be learned by all Melee professions without having to take unnecessary skill branches. 2H is a necessary branch for TK.
Saintchuck is dead on!
And to your last question, "Also, if I have to learn 2H to become a TKA why do I have to learn CoB again?" if you are asking about the second CoB in TKA (Balance I), that is actually an Improved CoB that will give you defense buffs for 45 seconds instead of 30.
Kurt "Thunderheart" Stangl
Community Relations Manager
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.
The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.
Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?
Thunderheart wrote:
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
segv wrote:
I am a TKM and have noticed what may be a few bugs with CoB1. While in combat using the CoB repeatedly fails to apply the buff. The progress baropens and completes, but the effect is not applied.2. When the CoB buff icon is fading, using the CoB skill fails to resetthe buff timer. Again, the progress bar shows the action completingbut the buff is not applied. In this case, the player is not able to use theCoB skill again until the cooldown has expired, even though the skill isnot in effect.segv
This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.
Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
That may explain why my surpression fire seem to fizzle all the time. Nice tip, that.
KapowBzapp wrote:
Thunderheart wrote:
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.
The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.
Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?
I'm not quite sure what is going on, but we'll take a look at it.
Kurt "Thunderheart" Stangl
Community Relations Manager
Specials are now something you have to time carefully. Being hit on the wind-up will still ensure you are subject to a wind-down timer and so incorrect usage of specials can penalise you quite heavily.
Thunderheart wrote:
KapowBzapp wrote:
Thunderheart wrote:
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.
The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.
Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?
I'm not quite sure what is going on, but we'll take a look at it.
This has happened to me for tka, and bounty hunter skills
Thunderheart wrote:
KapowBzapp wrote:
Thunderheart wrote:
Beshaba wrote:
For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.
There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.
The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.
Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?
I'm not quite sure what is going on, but we'll take a look at it.
I'm gong to say 2 things:
1. I love the CU and my guild has gone toe to toe and defeated every mob in the game under the CU including the level 500 Jedi Sentinels and Axkva and we thoroughly enjoyed it.
this being said...
2. How can you and your team, who really "forced" a complete overhaul onto us, be clueless to so basic a problem as the Rifleman Issues? In order for you to get feedback you have to peruse forums. In order to get issues you see a bug thread. I see tons of issues and this is a pressing one.
I would like to think you are in touch with the game you so covet and adore. I know I am and see all kinds of problems. I enjoy the game thoroughly, don't mistake my statements, but I thought you people played the game and knew what is going on.
Thunderheart wrote:
What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.
While this is true in this one instance there are many cases where the "lesser" ability still has merits over the "ugraded" version, i.e. certain "upgraded" attacks are cone or AOE while the lesser are single target, or force run 1 with no damage reduction vs. the improved with significant damage reduction. Unfortunatelly, there is no way for us to chose to use a lesser ability.
Please give the choices back to the players; let us decide when there is and is not an andvantage. The game should not be making this decision for us. Sure, let it update the tool bar, but give us access to the old abilities so we can choose to use what we want.
PS: Does improved COB use more action/mind than the lesser COB? If the answer is "yes", then there may be instances when the lesser COB is the better choice. Making such broad stroke assumptions reflects poorly on the developers' concept of player intelligence.