Game Guides Archive

Thread: Tuesday Tips May 3rd Center of Being

Moge_Tira_Tru
Tue May 03, 2005 2:25 pm
#27


Armor Misconception

I am amazed at how many people do not know this. If you are Cert'd for any Armor you can wear that Armor UNemumbered no matter what weapon you are using.


Example:

You are a Master BH and a Master Rifle


You can wear BOTH Recon AND Assualt Armor


Once you are Cert'd for the Armor you can wear it. No matter what weapon you are using, EVEN TKA Can wear armor if you are a TKA MDoc for example.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Thunderheart
Tue May 03, 2005 2:25 pm
#28






Beshaba wrote:






segv wrote:

I am a TKM and have noticed what may be a few bugs with CoB


1. While in combat using the CoB repeatedly fails to apply the buff. The progress bar

opens and completes, but the effect is not applied.


2. When the CoB buff icon is fading, using the CoB skill fails to reset

the buff timer. Again, the progress bar shows the action completing

but the buff is not applied. In this case, the player is not able to use the

CoB skill again until the cooldown has expired, even though the skill is

not in effect.


segv




For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.


This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.



Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.





Kurt "Thunderheart" Stangl
Community Relations Manager

saintchuck
Tue May 03, 2005 2:30 pm
#29



Thunderheart wrote:


Beshaba wrote:


segv wrote:
I am a TKM and have noticed what may be a few bugs with CoB
1. While in combat using the CoB repeatedly fails to apply the buff. The progress bar
opens and completes, but the effect is not applied.
2. When the CoB buff icon is fading, using the CoB skill fails to reset
the buff timer. Again, the progress bar shows the action completing
but the buff is not applied. In this case, the player is not able to use the
CoB skill again until the cooldown has expired, even though the skill is
not in effect.
segv


For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.

Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.







Great suggestion or great bug work around?



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
saintchuck
Tue May 03, 2005 2:33 pm
#30



McDaven wrote:

Thunderheart wrote:
Center of Being

Center of Being is a great special ability for melee characters and using it successfully will have a huge impact on winning melee combat.

How to get it

All Brawlers can earn the Center of Being ability. It is earned at Unarmed I, One Handed II, Two Handed III and Polearm I. It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees . At the Elite Profession level, practitioners of Teras Kasi can earn Improved Center of Being at Balance I.


"It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees."

Thunderheart, Please explain this quote of yours. How does the previous sentence fit with becoming a TKA requires learning non-related skill 2H? Also, if I have to learn 2H to become a TKA why do I have to learn CoB again?

Message Edited by McDaven on 05-03-2005 02:31 PM





CoB can be learned by all Melee professions without having to take unnecessary skill branches. 2H is a necessary branch for TK.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Thunderheart
Tue May 03, 2005 2:38 pm
#31






saintchuck wrote:





McDaven wrote:





Thunderheart wrote:


Center of Being


Center of Being is a great special ability for melee characters and using it successfully will have a huge impact on winning melee combat.



How to get it


All Brawlers can earn the Center of Being ability. It is earned at Unarmed I, One Handed II, Two Handed III and Polearm I. It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees . At the Elite Profession level, practitioners of Teras Kasi can earn Improved Center of Being at Balance I.






"It is offered in each of the Brawler skill trees so all melee players use the skill without having to pursue additional non-related skill trees."


Thunderheart, Please explain this quote of yours. How does the previous sentence fit with becoming a TKA requires learning non-related skill 2H? Also, if I have to learn 2H to become a TKA why do I have to learn CoB again?




CoB can be learned by all Melee professions without having to take unnecessary skill branches. 2H is a necessary branch for TK.




Saintchuck is dead on!


And to your last question, "Also, if I have to learn 2H to become a TKA why do I have to learn CoB again?" if you are asking about the second CoB in TKA (Balance I), that is actually an Improved CoB that will give you defense buffs for 45 seconds instead of 30.





Kurt "Thunderheart" Stangl
Community Relations Manager

KapowBzapp
Tue May 03, 2005 2:41 pm
#32

Thunderheart wrote:

Beshaba wrote:

For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.

Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.



There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.

The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.

Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Swashbuckler
Tue May 03, 2005 2:43 pm
#33



Thunderheart wrote:


Beshaba wrote:


segv wrote:
I am a TKM and have noticed what may be a few bugs with CoB
1. While in combat using the CoB repeatedly fails to apply the buff. The progress bar
opens and completes, but the effect is not applied.
2. When the CoB buff icon is fading, using the CoB skill fails to reset
the buff timer. Again, the progress bar shows the action completing
but the buff is not applied. In this case, the player is not able to use the
CoB skill again until the cooldown has expired, even though the skill is
not in effect.
segv


For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.
This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.

Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.







That may explain why my surpression fire seem to fizzle all the time. Nice tip, that.



______________________________
For order and reason!
Jedi-of-the-Hills
Tue May 03, 2005 2:46 pm
#34

What is that ability that basically all ranged fighters get in their first few skills? It's a knockdown with a windup timer. I didn't make the connection and I thought it was a bug, but if you need to be still for it to fire off then that would actually make a lot of sense.


Will try it tonight.



-------------------

Rel Arasan of Bria

"So what you’re asking is “can a lightsaber block a magic missile?” The answer is no. A magic missile always hits its target. Period. The Jedi would move to block the missile, the missile would move, the Jedi would move to intercept again, the missile would move again, etc. Eventually the Jedi would tire or make a mistake and that’s when the Magic Missile would hit." -- Red Mage
Thunderheart
Tue May 03, 2005 2:49 pm
#35






KapowBzapp wrote:
Thunderheart wrote:



Beshaba wrote:



For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.



Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.




There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.

The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.

Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?





I'm not quite sure what is going on, but we'll take a look at it.




Kurt "Thunderheart" Stangl
Community Relations Manager

Bucke-Thead
Tue May 03, 2005 2:52 pm
#36

If you move when winding up, or are hit when winding up, the move will fail. This is to stop the high damage dealing riflemen from being able to churn out insane damage with each special.

Specials are now something you have to time carefully. Being hit on the wind-up will still ensure you are subject to a wind-down timer and so incorrect usage of specials can penalise you quite heavily.



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icutyou
Tue May 03, 2005 2:56 pm
#37



Thunderheart wrote:


KapowBzapp wrote:
Thunderheart wrote:

Beshaba wrote:

For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.

Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.



There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.

The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.

Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?


I'm not quite sure what is going on, but we'll take a look at it.






This has happened to me for tka, and bounty hunter skills



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-Demented-
Tue May 03, 2005 2:57 pm
#38






Thunderheart wrote:





KapowBzapp wrote:
Thunderheart wrote:



Beshaba wrote:



For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.



Great suggestion Beshaba! I also think this is what is happening. If you move at all, CoB won't activate.




There is at least one profession (Rifleman) where ALL specials requiring a warm-up, including Marksman specials such as /firearmStrike, /overcharge, and /aim, fail 95% of the time. During the warm-up bar you hear a "thunk" sound that indicates it will fail, and no reason is given.

The Rifleman community has tested this inside out to correlate it to movement, posture, line of sight, distance, time since last posture change, and so on. Though some people have found hopeful results from holding still, we have found no consistent cause between when it works and when it doesn't.

Are there any other professions with warm-up timers on their specials? Do you also have it failing most of the time? And if TH is active in this thread, is a 95% failure rate (this is for Master Riflemen) with no failure message intended?





I'm not quite sure what is going on, but we'll take a look at it.








I'm gong to say 2 things:



1. I love the CU and my guild has gone toe to toe and defeated every mob in the game under the CU including the level 500 Jedi Sentinels and Axkva and we thoroughly enjoyed it.



this being said...



2. How can you and your team, who really "forced" a complete overhaul onto us, be clueless to so basic a problem as the Rifleman Issues? In order for you to get feedback you have to peruse forums. In order to get issues you see a bug thread. I see tons of issues and this is a pressing one.



I would like to think you are in touch with the game you so covet and adore. I know I am and see all kinds of problems. I enjoy the game thoroughly, don't mistake my statements, but I thought you people played the game and knew what is going on.





NNECROZN


NDARKN



DustusNavar
Tue May 03, 2005 3:02 pm
#39








Thunderheart wrote:


What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.






While this is true in this one instance there are many cases where the "lesser" ability still has merits over the "ugraded" version, i.e. certain "upgraded" attacks are cone or AOE while the lesser are single target, or force run 1 with no damage reduction vs. the improved with significant damage reduction. Unfortunatelly, there is no way for us to chose to use a lesser ability.


Please give the choices back to the players; let us decide when there is and is not an andvantage. The game should not be making this decision for us. Sure, let it update the tool bar, but give us access to the old abilities so we can choose to use what we want.


PS: Does improved COB use more action/mind than the lesser COB? If the answer is "yes", then there may be instances when the lesser COB is the better choice. Making such broad stroke assumptions reflects poorly on the developers' concept of player intelligence.





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