Game Guides Archive

Thread: Tuesday Tips May 3rd Center of Being

Xadius
Tue May 03, 2005 1:52 pm
#14

And you can'tuse center of being while holding a LS, but you can always unequip the LS, do center of being and reequip the LS.... but...



Snalibe Eegise
First Lady of Vortex Reborn
Qui-Gonzalez
Tue May 03, 2005 1:59 pm
#15






Thunderheart wrote:





Qui-Gonzalez wrote:
Actually, COB is a 45 second timer.




Is it? Only Improved CoB should be on a 45 second timer.







Oh...I don't have the choice between the two, so Improved is all I see. My bad.



Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

FrankLee
Tue May 03, 2005 2:04 pm
#16



Qui-Gonzalez wrote:


Thunderheart wrote:


Qui-Gonzalez wrote:
Actually, COB is a 45 second timer.

Is it? Only Improved CoB should be on a 45 second timer.




Oh...I don't have the choice between the two, so Improved is all I see. My bad.





Yeah.
Another tip:
You can only use the 'advanced' or 'improved' version of your specials, if you have them.
So if you were looking to use the lower-cost lower-effect version, or if the versions have different areas of influence, different effect, or different consequences... you're screwed. Instead of healing when I'm only a 'little messed up', I now have to wait till I'm really messed up, or I waste force like a madman.



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
Thunderheart
Tue May 03, 2005 2:04 pm
#17






Qui-Gonzalez wrote:






Thunderheart wrote:





Qui-Gonzalez wrote:
Actually, COB is a 45 second timer.




Is it? Only Improved CoB should be on a 45 second timer.





Oh...I don't have the choice between the two, so Improved is all I see. My bad.





What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.



Kurt "Thunderheart" Stangl
Community Relations Manager

Austianna
Tue May 03, 2005 2:04 pm
#18

how about a tip to be able to just take regular missions at your own level without being killed? i'm level 54, and it's a real challenge for me to be able to do any missions 52 to 56. This game has forced group play, and to me, that is not always fun. I'm trying really hard to like this new style of play but it's really hard to like something that is no longer fun.




Austianna Freesun

Forget regret or life is yours to miss.
gera
Tue May 03, 2005 2:11 pm
#19






Thunderheart wrote:





Qui-Gonzalez wrote:






Thunderheart wrote:





Qui-Gonzalez wrote:
Actually, COB is a 45 second timer.




Is it? Only Improved CoB should be on a 45 second timer.






Oh...I don't have the choice between the two, so Improved is all I see. My bad.






What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.








But in Jedi, there is , lesser force cost, different abilities on different versions of abilities. Such as Saber Throw makes posture change, Improved Saber Throw makes knockdown and much great force cost.


Or force run nerfings, improved force run has penalty on damage given while done.


Message Edited by gera on 05-03-2005 02:14 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

segv
Tue May 03, 2005 2:11 pm
#20

I am a TKM and have noticed what may be a few bugs with CoB


1. While in combat using the CoB repeatedly fails to apply the buff. The progress bar

opens and completes, but the effect is not applied.


2. When the CoB buff icon is fading, using the CoB skill fails to reset

the buff timer. Again, the progress bar shows the action completing

but the buff is not applied. In this case, the player is not able to use the

CoB skill again until the cooldown has expired, even though the skill is

not in effect.


segv
GotBlueMilk
Tue May 03, 2005 2:13 pm
#21






Mankind00 wrote:
If you ever wonder what weapon is certed when. Open the Holocron & go to the Knowledge Base. Search for artical 15691 & you will see a full listing, showing CL, Box & Species.





Wow... all I can say is wow. This documentation exists, but can only be found by searching for a specific article in the Knowledge Base???!!


Thanks for bringing this to our attention -- but I can't help but be baffled and frustrated with the Devs for not being the ones to get this information out there. We've got players creating their own FAQs for the CU, to which TH says, "Good work" without the slightest bit of irony. It's not the players' job to come up with basic game FAQs -- the Devs should be ashamed of the fact that the players are being forced to do it on their own.


The Devs are getting a lot of abuse right now, but they don't even seem to be taking simple steps to help their own situation. It's bad enough that the CU was pushed live riddled with bugs -- why must the Devs then exacerbate the situation by not providing any documentation on how things are supposed to work? How are we supposed to know what's a bug and what's not without communication?


I spent the first day of the CU completely frustrated by the fact that I was no longer certified for my weapons and had no way of finding out what weapons I could wield. And thanks to the Devs not informing merchants of the fact that they had to restock their vendors in order to get weapon info to show up, there was no way to examine a weapon and find out if I could wield it before buying it. Now we find out that in some arcane corner of the Holocron, the information we needed already existed -- but we had no way of knowing this.


Sorry, this has gotten a lot rant-ier than I planned, but is there no one out there in Dev-land who understands that a comprehensive new manual would help them as much as it would help us?





GotBlueMilk (-777, -4041)
"I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway." -- Crow T. Robot

On 9/11/05, Holocron posted: "In plain language, we believe that letting you know of possible changes so that you can affect them, letting you know exactly what is going to change and why, giving you details so you can try out changes in testing and make sure they go smoothly, and making sure that all changes are well-documented is critical to good service."
DeeSnider
Tue May 03, 2005 2:13 pm
#22






Thunderheart wrote:




What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.






Don't you really mean "because we coded it that way"? You're statement is a little misleading, because advanced versions are always making earlier versions unavailable, even when there is significant advantages to using them. What's true for CoB is far from true with everything.




O'Dee Sn'Der-Ahazi
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Warryyr
Tue May 03, 2005 2:14 pm
#23






Thunderheart wrote:





Qui-Gonzalez wrote:






Thunderheart wrote:





Qui-Gonzalez wrote:
Actually, COB is a 45 second timer.




Is it? Only Improved CoB should be on a 45 second timer.







Oh...I don't have the choice between the two, so Improved is all I see. My bad.







What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.





And because of this "feature," doesn't that severely impact a Jedi's ability to manage their Force pool? Or any profession, for that matter? Why not allow for more low action cost, lower damage moves to manage your specials bar?


I thought the automatic "upgrade" of commands and total removal of using lower level abilities was disappointing.

Message Edited by Warryyr on 05-03-2005 04:17 PM

b16crx11saucy
Tue May 03, 2005 2:16 pm
#24


Thunderheart wrote:


Qui-Gonzalez wrote:


Thunderheart wrote:


Qui-Gonzalez wrote:
Actually, COB is a 45 second timer.

Is it? Only Improved CoB should be on a 45 second timer.



Oh...I don't have the choice between the two, so Improved is all I see. My bad.



What happened is when you earned Improved CoB, the toolbar automatically upgraded you to the better ability because there is no advantage to using the lesser ability.





Sorry TH but thats not always the case. If your getting kited by a bh up a hill you would only want to use forcerun1 because you can have full damage with it. Now because of your stupid "auto-upgrade to the best version" all jedi with forcerun2 or higher get screwed. Thanks.



Saucy Igote - Master Weaponsmith / Master Smuggler
TAG Premium Weapons - New Hope, Lok

Beshaba
Tue May 03, 2005 2:22 pm
#25






segv wrote:

I am a TKM and have noticed what may be a few bugs with CoB


1. While in combat using the CoB repeatedly fails to apply the buff. The progress bar

opens and completes, but the effect is not applied.


2. When the CoB buff icon is fading, using the CoB skill fails to reset

the buff timer. Again, the progress bar shows the action completing

but the buff is not applied. In this case, the player is not able to use the

CoB skill again until the cooldown has expired, even though the skill is

not in effect.


segv





For all the specials that have the warm-up progress bar, you need to stop moving and not hit any buttons as it nears completion. Othwerise warm-up will complete but not effect. At first I thought you needed to be standing still the whole time, but, from what I can tell, I'm pretty sure if you stop by atleast the 2/3 point for the warm-up the effects will activate.


This may not be what is going on with you, but its worth a try if you aren't sure that you weren't moving at the end of the warm-up.
lund0529
Tue May 03, 2005 2:25 pm
#26

RFT

I have a request for tip... is there a command line to set your auto attack? I have a ranged and melee prof and I use a different tool bar pane for the moves for each one. The problem is that my auto attack doesn't apply when I switch weapons. What can I add to my macro line to set my auto attack with my change in toolbar panes?
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